Ffs
#195 posted by ijed on 2008/05/28 15:39:07
Talk about the map, stop whining about copyright.
Shambler's post said it all in a nutshell anyway.
JPL - you're wrong.
Rock And Roll Dude!!!
#196 posted by RickyT33 on 2008/05/28 15:53:43
All is fair in love and war!
If people don't like it, I'll personally kill them!
If they just want a fight, I'll still kill them.
If the policemen come to take me away, I'll give a good fight, they wont take me down easy, I might even kill them too!
Hahahaha!!
HAHAHAHAHAHHAHAHAH!!
Get Used To The New World Order
#197 posted by anonymous user on 2008/05/29 00:30:44
The days of fair use and sharing of creative work are over. Big Content has been pushing for years for ever more restrictive licenses and paranoid attitudes about IP. This all filters down as more and more ordinary people come to accept it as normal that all information should be jealously hoarded, and that the only legitimate form of 'tribute' comes written on a fat check.
All the people who are having aneurisms over Distran's use of the Doom 3 textures (which, incidentally, isn't the first map to have done so) I don't know whether you all work in the 'industry' or not, it's not really important. Please take some time to google 'The Right To Read' by Richard Stallman, if just one person opens their eyes to the real evil of this age this post will have been worth it.
Fair
#198 posted by steven_a on 2008/05/29 07:07:51
... If Carmack and co didn't like the community's fair-use of textures.. they'd sure as hell do something about it. (It IS fair-use, even though it may be plenty of them. A small community of id-software groupies playing an ancient release for non-profit. No harm. It's FAIR).
More-over, he probably wouldn't want you to ask.. For plenty of reasons, but basically because he is beholden to investors and lawyers, whether he likes it or not. Possibly forcing him to say "ummm... no" in public, him and us both lose. Hell, they ENCOURAGE mod communities. It's good for business, and good for gamers.
I'd love to see a TC with these textures and Dis' eye for detail ;>
#199 posted by JneeraZ on 2008/05/29 11:41:05
Dave's not here man...
Great Map
#200 posted by nitin on 2008/05/29 13:48:05
its pretty obvious from the start this will be a different sort of gameplay so you should adjust accordingly (obviously some people didnt).
Loved the look, the textures were employed better than in jpl's map IMHO.
Only nitpick was that bit where I got stuck, I seriously thought that area was going to lead somewhere.
Nitin
#201 posted by JPL on 2008/05/29 14:01:11
...the textures were employed better than in jpl's map IMHO.
Yes, I agree on that point: I have to admit distrans really kick my ass there :D
Pretty Fun
#202 posted by scar3crow on 2008/05/31 05:45:16
I liked the textures - though I admit having a hard time spotting a door initially (I was wondering why you had given me the silver key, as I didn't even see a door to open let alone unlock). I played on Easy since everyone spoke of how hard it was. Easy had a few moments of kind of toughness, where I managed to become a little frantic. The thing is, the only enemy that was a real problem were the Defenders. They were the only ones who did any considerable damage.
People spoke often of cheap moments, but the only one that seemed cheap to me was going up the stairs after the silver door, and having the Defender spawn in below you, with the lasers ahead of you. I suffered a lot of damage from that, as I had no room to move - in all other occassions, space was most definitely ample.
I played it in DarkPlaces so you know, it ran fine - maybe a tad slower than other maps, but never slow in terms of gameplay responsiveness.
I find great humor in people speaking of this map being less about running ahead, and how its different from other Quake maps, as it seemed to be more Rushing Ahead than other Quake maps for me... But I also generally play very conservatively. This could also just be an element of skill 0.
The shaft was some rather overpowered item placement, it completely nullified the existence of the Edie. Pretty solid map, at least on skill 0. Wish it was less linear though, and I do wish you had marked ... less obvious, items as secrets, as I do get curious about such things.
Alright, having just now ran around it in God mode on normal and hard, I can see that it would be quite difficult - though I had trouble even seeing the monstes due to the Pyros. It actually looked annoying at times, particularly the Eliminators, who are quite annoying even with God mode on.
But Please
#203 posted by scar3crow on 2008/05/31 05:46:35
Make greater use of the destructible brushes - all that machinery and nothing to break!
Same goes to you Biff!
Sssssssss
#204 posted by stevan on 2008/06/03 20:31:00
Demo Recording
#205 posted by inertia on 2008/06/06 11:01:15
I'm playing this map (on skill 3) and I want to know: is there a way to keep a demo in record mode while I do a quickload?
JoeQuake
#206 posted by RickyT33 on 2008/06/06 11:09:36
I think JoeQuake supports that kind of stuff...
I've never tried it..
JoeQuake
#207 posted by Ankh on 2008/06/06 14:44:40
You can start recording a demo after quickloading in JoeQuake.
JoeQuake is amazing anyway.
Lotta Negative People In The World(ok..that Was Passive-agressive)
#208 posted by slaine on 2008/06/07 01:44:32
I played the map on Telejano. It worked great until the exit. The gold key opens the elevator
but the elevator never comes down. I liked the map thank you. Oh, the shambler trap was about the only thing I DIDN'T have a tough battle with. Before going through the door to the trap, I shot the shambler and backed up to the closed door by the button, the shambler wouldn't follow and I shot him from a distance like the coward I am.
You May Think
#209 posted by cornelus on 2008/06/12 22:30:21
that repeating sound that may want to be a music, is funny. but is not. its stupid and annoying.
i started playing it in joequake. i cant figure how to get past red lasers. i got the under way, but come back to the starting hall.
Cornelus
#210 posted by nitin on 2008/06/13 00:38:38
you have to shoot something behind the lasers, the other path (through the vent) was just a diversion
Right
#211 posted by cornelus on 2008/06/13 23:37:42
found it. i was fooled by somebody that said previously, that up the lift and behind the crates... and I was looking especially there.
Btw
#212 posted by cornelus on 2008/06/13 23:39:46
the end difficulty is mad. the only chance (for me at least) is to run to a safer place right when u get the golden key and when near exit. and to fight the enemy from there. but of course all paths are blocked and i still got wounded...
Demo
#213 posted by Sielwolf on 2008/06/19 01:36:15
Now That Was Some SeriouS Shit!!!
#214 posted by RickyT33 on 2008/06/19 01:52:38
Nice demo Sielwolf!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
I Have The Demo And Im 11 And Wugga U Better Talk To Me
#215 posted by DaRk_SpYro on 2008/08/01 01:40:11
I'm quaker BITE ME ALL
I Have The Demo And Im 11 And Wugga U Better Talk To Me
#216 posted by DaRk_SpYro on 2008/08/01 01:40:23
I'm quaker BITE ME ALL
I Have The Demo And Im 11 And Wugga U Better Talk To Me
#217 posted by DaRk_SpYro on 2008/08/01 01:40:38
I'm quaker BITE ME ALL
Hmm
#218 posted by nonentity on 2008/08/01 01:51:25
Like the dragon?
An 11yo wouldn't remember that surely...
#219 posted by Zwiffle on 2008/08/01 19:43:56
I think there's gotta be some law against biting an 11 year old. Don't take the bait!
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