Now That Was Some SeriouS Shit!!!
#214 posted by
RickyT33 on 2008/06/19 01:52:38
Nice demo Sielwolf!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
I Have The Demo And Im 11 And Wugga U Better Talk To Me
#215 posted by DaRk_SpYro on 2008/08/01 01:40:11
I'm quaker BITE ME ALL
I Have The Demo And Im 11 And Wugga U Better Talk To Me
#216 posted by DaRk_SpYro on 2008/08/01 01:40:23
I'm quaker BITE ME ALL
I Have The Demo And Im 11 And Wugga U Better Talk To Me
#217 posted by DaRk_SpYro on 2008/08/01 01:40:38
I'm quaker BITE ME ALL
Hmm
#218 posted by
nonentity on 2008/08/01 01:51:25
Like the dragon?
An 11yo wouldn't remember that surely...
#219 posted by
Zwiffle on 2008/08/01 19:43:56
I think there's gotta be some law against biting an 11 year old. Don't take the bait!
#220 posted by gb on 2009/06/16 20:48:25
Replayed this a week ago, and took an extended sightseeing tour.
It's really quite an amazing map. The main thing is that it never gets boring. There's always something new and different around the corner.
Of course this results in a lot of air ducts that really don't do anything, except create a diversion. You kinda wonder why anybody would construct a base like that, similar to the DOOM3 maps, which seem to be random (good-looking) structures connected with other random (good-looking) structures.
All those niches and alcoves full of strange modules of all sorts, really just things with pipes sticking out of them, vaguely resembling boilers, or accumulators, or just some incomprehensible machinery...
It's weird, because part of me keeps asking "what IS this stuff?" and "OK, why did they create a lift for space fighters in the middle of the base?" or "what do they need BOILERS for, anyway?" but this also creates a sense of wonder. Kinda cool really.
There's not really any sense to it all, but that is part of its coolness.
I have no idea what most of these strange machines do, but they sure look cool.
I might just start to have some in my own bases. :-D
The use of sounds was cool, too, if not really done up to the level of Half-life or Doom3 (luckily, people talking to me all the time would get on my nerves). More maps should use all sorts of sounds. There are free sound databases on the internet.
I still don't really like defenders. At least not four of them in the same place with no real cover. Most Quoth monsters have too many HP for Quake's measly weapons.
SOCK.
#221 posted by
Shambler on 2010/04/03 16:29:19
You need to play this map :)
I know its old and stuff, but with
fitzquake085 fog looks broken
http://i.imgur.com/hKWk2.jpg
What...
#223 posted by
generic on 2011/11/19 16:48:36
An amazingly hijacked thread ;)
Easy Run
#224 posted by Orbs on 2011/11/19 17:08:46
map didnt play smooth for me quit after first exit: 2:12
Bump
#225 posted by
Drew on 2014/01/15 06:17:04
(you Will Die)
#226 posted by
Drew on 2014/01/15 06:24:05
interesting rereading this thread.
#227 posted by
Trinca on 2014/01/15 15:06:45
Omg looks like a pussy full of hairs that pic :p
#228 posted by
Trinca on 2014/01/15 15:06:47
Omg looks like a pussy full of hairs that pic :p
#229 posted by
JneeraZ on 2014/01/15 17:54:34
Omg looks like a pussy full of hairs that pic :p
I Withdraw My Previous Statement
#231 posted by
negke on 2014/01/15 20:37:19
The gameplay is fucked up. To think that I was one of the testers... wtf?!
Design looks very cool though, despite the dulled texture detail.
Neg!ke...
#232 posted by
distrans on 2014/01/16 15:33:14
you did what was asked at the time it was asked. Context will always play a large part in judging Q1 levels, as will personal preference. This level is flawed, but this very fact lead to some very interesting discussion about level design. I learned so much following the release of this level that I desperatly wanted to release Redux Nation ASAP...but the discussion and learning continued and there was even more to learn. Recent level releases have involved a second bite at the cherry (something that was formerly frowned upon) and this has lead to an improved experience for the player. I'd like to release a redux version of this level in conjunction with the follow up level but if I do it will follow the gameplay descriptor from Shambler but involve no impossible win sistuations...on nightmare. So, given I get the time, look forward to Redux Nation and Planet Falling sometime in the current century.
Planet Falling
#235 posted by
JPL on 2014/01/17 08:29:00
.. go map and release it please :)
#236 posted by
necros on 2014/01/19 04:17:34
indeed... the monsters are growing restless, distrans. ;)
Not Just
#237 posted by Orbs on 2014/01/19 17:34:53
the monsters are getting restless