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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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But It's G00D For Me.. 
My grid texture was standing on 1, and that just doesn't worked so well.

Seems I must take some time reading the manual before strugling with these new programs.

Thanks a lot! 
Madfox 
it varies from person to person, but I usually work with the grid set at 8, small enough to get fine details, but large enough to avoid annoying tiny leaks and overlaps etc.

Hope that helps 
Grid Setting In Quark6.4 
MadFox: I'm currently using QuArK6.4 and I'm pretty sure a grid setting button exist in the tool bar, located in the top left corner... See this for an overview..

http://www.planetquake.com/quark/infobase/intro.mapeditor.overview.html

and these one for the settings

http://www.planetquake.com/quark/infobase/intro.mapeditor.toolpalettes.display.html





DaZ: Personnally I prefer to work with a grid set at 4... and so I agree with you: it depends from the designer.. 
Eh Da Fuk? 
It's not like the grid size is fixed while you're mapping is it? You just set the grid to whatever size you'd like it to be at that precise moment, it's not much more complex than hitting a button or two...

What grid size do you map on?
I use whatever size I need, u craka. 
Czg 
Do you mean you are sometimes changing your grid settings during your mapping work ??!! Is it not a little bit dangerous to ensure correct brush alignement ??? I mean, changing, for example, grid setting from 4 to 32 can be very tricky while trying to place two brushes side by side, with a face touch... How do you perform that ?? I'm really very curious to hear that... 
Grid Setting 
only affects alignments made afterwards, it doesn't move already positioned brushes (unless you align them again of course). I think this behaviour is the same in all editors. 
Eh Da Fuk? Part 2 
What the hell.

I change grid settings all the time while mapping. It's not tricky.

Changing 4 to 32 only means you'll have one square instead of eight; it's not like the overall grid moves around on you.

Also: http://www.planetquake.com/pjw/grafix/gopsycho.jpg 
?! 
I just shot a keyboard from my nose throught the table. You owe me a new table!!

Grid settings are for selecting at what accuracy you wish to manipulate the brush. Nothing more. What's so complicated about that? 
Grid Setting 
Thanks to all, I now what is grid setting... blah.. I'm a beginner, but not a geek... I was just saying it can be tricky to align a brush placed with a grid set to 4, and an other one with a grid set to 32... What is assuming you are able to align easily the two brushes ?? Nothing... so I thing changing grid settings during mapping mybe dangerous... that's all... 
Understanding How The Grid Works 
does not make one a geek ;) 
Elaboration 
my "default" grid size for most work is 8, I then change it if the situation calls for it. 
 
What is assuming you are able to align easily the two brushes ??

That fact that 4 goes evenly into 32. If it was three brushes made with grid settings of 7,19.5, and banana, then you might have problems. 
To Be Honest JPL 
I'm absolutely amazed that you can map at all with the grid set to 4 constantly. Once you get used to using the various grid sizes effectively, you should see massive improvements in your mapping techniques. 
Well 
i just keep grid size set to 128, works perfectly for me anyway 
Grid 
I am always constantly changing my grid settings depending on the what kind of brushes I am building (higher grid for laying down basic geometry, lower grid for adding details) and also depending on the zoom level in my 2D views (it doesn�t make much sense to use low grid when you have half of the map in your 2D view. 
Changing Grid 
I default to a size 16 grid, but yeah I'm always changing it. It's easy to forget that you've changed it sometimes, and you start to make a new brush you think is 128, but instead comes out to 64! You just have to pay attention to what you're doing and not be lost in space like I usually am =( 
hm... i like keeping grid to 16 when i'm working on major brushwork, but if i'm doing lots of details or working with strange shaped brushes, i like to turn the grid all the way down to 1 to get as much control as i can over the vertices. it also makes working with vertices easier in gtkr for me. 
Starbuck: 
that explains a lot :) 
More Pro Tips 
also metl, i've noticed that many of your maps are very small in scale.... if you're in doubt whether your map is big enough, I find it's good practise to select the entire geometry and drag in the x,y and z direction. Better safe than sorry I say! 
I Ment Something Else... 
while trying to clip the textures on the brushes, I was conquered by the fact that in small polyhedrons one can align textures quit easily, but in big polyhedrons it screwed the last bit of patience out of me.

So my question was not the gridsetting of the working table of polyhedrons, but the one in the looking screen for textures.

By doing this for a few houres with less results, I was reminded of the commentary of texture misalignments in maps. And now I expierenced how hard it is to do it right!

So I wanted to shout out if anyone ever would have commands about texture misaleignment in maps, he had to try to clip a texture of a big small brush, and maybe I wouldn�t be so dissapointed after all that ungratefull work...

but than it would be my loss of patience and the wrong attitude, so my question once again

it seems the texture clip setting of the choosing texture view window doesn�t seem to be affected by the brush grid setting?

sorry for my pronounced way of explaining. 
I'll Join Shrek As Donkey 
because it seems the texture clip setting of the choosing texture view window is affected by the brush grid setting. 
Kinn 
As I said, I'm a beginner compared to many "pro" mappers here... And regarding my poor experience, I don't see cleraly why changing grid settings during mapping will improve my work... Anyway, sure you have good reasons.. but today I'm not able to understand it...

Sure for the geek test you will have a big score ;-)))

http://www.innergeek.us/geek.html 
Q1 Tools Update 
at http://user.tninet.se/~xir870k . Minor improvements and bug fixes in several tools and engine. Please see readmes for more details.

Any comments are welcome. 
18.73767% - Geek 
Sounds about right.

JPLambert: To understand the benefits of the grid - try sketching out large architectural features using high-ish grid settings, to get an idea of your level's layout. Once you've got the positioning of the main landmarks down, you can then go in at lower grid settings and start building the real brush work. I like to use big chunky brushes as 'placeholders' for stuff that I will go back and build properly later. The size of textures should also give you a clue as to what scale of brushwork you should be building, and thus what grid size is the most appropriate. 
Kinn 
15.58% geek for me... you are "geeker" than me ;P...
Anyway, I now understand why you change your grid settings during your mapping work... I do not build my map with this methodology today: I build it zone by zone, and as properly as possible from the first time... (poly placement, texture alignement, etc..etc..) so I just think it's a question of methodology for each mapper... and each mapper have its own one... Well, thanks for these explanations... 
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