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Quake Coagula Contest 2!
What!? The second Quake Coagula Contest. Coagula maps are maps made floating in a space void. If you want to download the first Coagula Contest to get some inspiration, ideas, make sure you understand what a coagula map is... then click this link: http://www.planetquake.com/dl/dl.asp?tronyn/coagulacontest.zip

When!? From Now: Dec 28th 2002 - Until March 1st 2003 (all maps must be sent to me by March 1st, 2003).

Rules!? Not many really. Map has to be a Coagula Map! Maps MUST be singleplayer as a minimum, deathmatch is optional. However, I am going to judge them based on there singleplayer gameplay aspect only. All maps must have a readme with them. maps should be playable in standard software and glquake.

Theme!? You can build in any theme you want, use custom textures etc etc ... coagula maps are all about using your imagination, the deliberately surreal setting should inspire you. Download the coagula contest pack above, as already mentioned, if you need more ideas.

etc. The pack with be released on March 2nd. Your map MUST be finished and sent to me by March 1st. If you plan to make a map, please post here, or somehow tell me so I can be sure of who and who not to expect maps from. I want every who maps to get their map into the pack.

Discuss kthx.

(note: this has been reposted from Qmap3, (for the original thread, see http://qmap.peej.co.uk/?thingid=-1809982394 ), as people seem to be moving/posting here now.)
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Textures 
List of different wads:
http://www.planetquake.com/frib/stuff.html
http://www.planetquake.com/warehouse/

Some individual wads:
http://suspenlute.com/01/obtex2.zip Textures from Oblivion add-on for Quake 2. Created by metlslime
http://suspenlute.com/01/bulowad2.zip Base themed textures by Dave Bulow
http://suspenlute.com/01/deconwad.zip More base textures, but created by stecki
http://suspenlute.com/01/sock_eg.zip Egyptian textures by sock
ftp://ftp.celephais.net/pub/textures/jf1wad.zip Base/industrial textures by metlslime 
Hmm 
I would appear that I forgot to mention the wonderful IKBase and IKBlue texture sets, both by the talented Iikka "Fingers" Ker�nen.

http://www.planetquake.com/dl/dl.asp?ikq/ikbase_r2.zip IKBase
http://www.planetquake.com/dl/dl.asp?ikq/ikblue.zip IKBlue 
Chainer 
ah...filepanet *subsumed* planetquake links!

thanx for reminding me, i found that out when i updated my hall of fame, try this link:

http://www.fileplanet.com/dl.aspx?/planetquake/tronyn/coagulacontest.zip

Send the map to me when you are done, yep same email address. the new plan [forget the old crappy "deadlines" idea] is to have the coagula maps ready for release at QExpo 2003.

And you can find out about Qexpo here:

http://www.celephais.net/board/view_thread.php?id=3358

RPG is a top man, and has provided you will a nice bunch of links for custom textures, which i just sent you an email about before i came here! :) 
Thanks 
Thanks R.P.G. and underworldfan.. those levels are awesome! especialy the rocky/metallic one which came joint third.. that was my favourite, probably favourite single level out of all the ones i've played, does the guy who made it have a profressional mapping job? if not i think he should try and get one :)

R.P.G. i only had the time to download a few of those but i have to say i love those deconwad ones. i've got an idea for a map with them already! i'll get working on it right away :) 
Heh 
the "rocky/metallic one" is not a very sepcific description!, tell us the file/map name... 
Haha Sorry 
just went and checked.. it's called "The Emptyness Without", and looking at the readme file its by a guy called necros.

also reading that, i noticed that there were two entries by the same author.. does that mean we can submit more than one map? 
W00t 
ah emptiness without!, reviewed here:

http://www.planetquake.com/underworld/hofEmptandAtrocity.html

and yes, you can submit as many maps as you desire :) 
Heehee... 
necros has a fan... 
Is This Contest Over Yet? 
 
Um.. 
no, the contest deadline is qexpo now. 
Was A Firm Date For QExpo Set? 
Dates For Qexpo :) 
http://www.celephais.net/board/view_thread.php?id=3358

The projected time period of the event is July 6th thru July 12th, 2003 
Oh Good 
Still plenty of time to procrastinate the hell out of this thing. 
UWF 
Is there a map you'd like me to set for the endlevel trigger? 
Pushplay 
nope. 
???? 
So, no start map?

Will they at least be packed up with a progs.dat to remove corpses? 
both the progs.dat and a start map would be more than welcome additions if someone wants to contribute.

I have no skills in such matters. :o 
Corpse Removal... 
...is the player's responsibility. You need to drag the bodies into closets and stuff to avoid detection. 
Hmmmm... 
/me adds more closets to the level

As to the start map, if I did one the ensuing fracas around how badly I've treated the less proficient mappers would detract from general enjoyment of the .pak, so pass.

I can send you Aard's nifty little corpse removing progs.dat from 100b1 if you so desire. 
Distrans 
I think just a small rotunda would be good, it wouldn't have to be elaborate.

What's this about corpse removal? This is some aspect of Quake I wasn't aware of before. 
Corpse Removal 
Actually, I rather like hauling them into the nearest atrium and creating an impromptu sculpture. Some of them have gotten quite big. 
Hmm 
I have a half a level that I can finish up into a start map if you want (it was going to be my entry, but I don't have enough time to make a 'real' map out of it) 
Nonentity 
sounds good. please go ahead and finish it and email it over to me when you are satisfied. 
Ohhh... 
Nightbringer == the Shrike

It all maks sense now =) 
Hmm 
Could do with knowing how many maps to link to... 
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