Cool Deal,tronyn
#192 posted by dylan on 2004/09/06 02:13:48
i have a new zombie and wizard i am working on, and seeing the new entity list i am spawning ideas for others aswell. the zombie will be far more rotting and cool, trust me.
also what do you think the cultist should fill in for? i was thinking enforcer because the lazer can convert to buckshot, and the grunt is pretty cool as-is.
also i am tinkering with map models got a good skull done(needs to be skin mapped and textured) and some other tortured bodies etc.
Hey
#193 posted by Tronyn on 2004/09/06 04:16:33
I agree that the cultist could easily fill in for the enforcer, which is an enemy we wouldn't be using in this project normally as it doesn't fit the theme. I agree about the grunt.
I like the original scrag for the wizard theme, but we could certainly have both an old and a new.
Oh, I'll send you the tortured body models that I have (email coming right away).
Tronyn
#194 posted by dylan on 2004/09/06 14:31:43
i sent the new scragg to you, check it out and let me know what you think
Dylan
#195 posted by Tronyn on 2004/09/07 06:00:35
Looks cool, you could even add some more spikes or something that might make it even better.
I'm starting to think that rather than replacing the medieval enemies with frankenstein type stuff, we could simply replace all Quake enemies that don't fit the theme with various types of cultist, using sounds from Blood like FC suggested. Thus, the grunt might need some slight skin modification, but he's basically a crazed shotgun toting devil-worshipper already. The enforcer becomes the robed, shotgun (or supershotgun?)-armed cultist, while the axeman becomes a cultist executioner. We could maaaaybe try to also change some of the medieval monsters like the hellknight and baron, into types of cult-head honchos that pack a serious punch and can competently use black magic, simply by changing their skins and sounds.
Of course, these cultists aren't in the same league as those demon-mages who aren't even human, the warlocks, wraths, trog, overlord etc, and who may not have even been human to begin with.
Yeah Could Work
#196 posted by dylan on 2004/09/07 14:06:31
i am trying to push out more satan/occult/doom heretic type stuff as it is, this is just a tedious process, of the original monsters i sent you( which were made before i knew of the project) only very few would fit into a themed group that this project needs. i am now trying to make stuff that feels like you are indeed going into the book of the dead, possesed people,demons,nasty bitey things with teeth.
as for the baron, id like a shot at another model to fit his code rather than a reskin, i have a personal disliking for the model because it is an obvious rip off of brian"evil bastard" collins base frame.it is either ddz or rhattamahata (they are both off the same base frame, and most of the original animations were kept. because the model doesnt do the original justice, it makes me feel cheated for using it.
all i would like to add for this project is an oppurtunity, their are hundreds of map packs out there that utilize existing enemies, some with new skins(some not as good), and i would like to work on things that are very well done, and very proffesional.
i have heard of a lot of people uneasy about new models, so i am going to try to put a website up with some pictures
Ddz
#197 posted by nitin on 2004/09/07 19:41:00
it was, exactly the same but like you said, it doesnt look as good as the original. Still, it's better lookin gthan most custom models.
Sounds Good
#198 posted by HeadThump on 2004/09/07 19:57:07
i have heard of a lot of people uneasy about new models, so i am going to try to put a website up with some pictures
I have been fallowing the thread and you have perked my curiosity. I am looking forward to seeing them.
Headthump And Distrans
#199 posted by Tronyn on 2004/09/07 21:49:36
When can I expect your map sections?
Btw, I've got the updated site ready with some screenshots, but PQ won't let me into my account.
I Have Two Good
#200 posted by HeadThump on 2004/09/07 22:14:25
free days coming up Thursday and Friday (working Saturday). So, the end of the week (Friday night) works for me.
I Have It Up In The Editor
#201 posted by HeadThump on 2004/09/07 22:32:33
In the editor now, polishing brushes. If I'm satisfied with what I have, I'll turn it over sooner; regardless of my personal feelings, it'll certainly be worth sending by Friday evening.
Tronyn - PQ
#202 posted by Tyrann on 2004/09/07 22:37:13
Make sure you check the gamespy intranet for updated instructions on uploading to your website if you haven't done it in a while. (it did change fairly recently...)
Tronyn
what tyrann said. it all changed recently...
Thanks For The Notice
#204 posted by Tronyn on 2004/09/08 16:19:27
the crap-tacular web page is now up!!
http://www.planetquake.com/tronyn/arcane
get ready to cringe, lol
and headthump, that sounds fine. you can have it until saturday or sunday if you want, as with work and such all weekend i won't really get around to looking at it until then anyway.
Ya...
#205 posted by distrans on 2004/09/08 21:49:45
...nice staircase, that'll come in very handy.
I'll seal up this section over the weekend and send it through so you can check progress. However, reading back through this thread there seems to be some idea that I'm working with IKBlue. Not the case... so you'll have to make a call as to whether the level is going to fit or not. If you decide not it's no biggie, as I can release it as a Halloween map.
More Shots = More Better
#206 posted by Zwiffle on 2004/09/08 22:59:01
Please post many more pics on the site, there were only like 6 level shots when I checked it out, and we all know 200 is about the appropriate number of level shots required per level. Thank you.
Thanks For The Chuckle Zwiffle
#207 posted by HeadThump on 2004/09/08 23:28:29
distrans, the confusion may had started because I am doing what is essentially an IkBlue level (some standard Blue in the mix for variation).
Distrans
#208 posted by Tronyn on 2004/09/09 00:27:07
whatever you're working with should be fine, heh. I'll probably add Headthump's section to the scrap map to finish it off, and just finish your map off whatever it needs by itself.
Tronyn
#209 posted by mwh on 2004/09/09 08:31:36
All the image links on
http://www.planetquake.com/tronyn/arcane/entities.htm
are busted. Links to files on your local hard drive aren't likely to work :-)
The Reskinned Model
#210 posted by nitin on 2004/09/09 08:40:44
looks pretty good.
As do the screenies but that was a given really.
Tronyn
#211 posted by . on 2004/09/09 18:53:28
I like that Cultist model, but would they use guns? Also, do you have any plans for music? I have a few tracks already done that haven't been used, I can do more.
Models
#212 posted by dylan on 2004/09/09 22:07:09
i sent tronyn some shots of the models, and he will put them up whenever he gets a chance. let me know what you think
Hmm
#213 posted by nonentity on 2004/09/09 22:32:17
I like the 'monk with a shotgun' style of the model myself. Kind of steam punk-esque.
Reminds Me Of
#214 posted by . on 2004/09/10 01:36:41
Blood!
I Like The Cultist Too
It'd make a damn good soldier replacement, as well as fit right in with the ethos of my graveyard and library maps (contemporary/gothic). Dylan, send me a message through the form on my site and I'll let you know where to send the model/s.
Besides, having a few "laymen" around to do the dying should help bolster the illusion of a hierarchical coven.
Hmm
#216 posted by nonentity on 2004/09/10 08:26:56
Also, make a huge cultist without the hood (and with shaved head) carrying a nail gun as an enforcer replacement.
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