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ARCANE WIZARD
Just wondering if anyone is interested in a wizard/arcane themed q1sp project. The idea would be a common pak file, including a bunch of arcane monsters/props, and whoever wants to donates a map in an arcane theme (id wizard, contract revoked, ikblue, new texture sets, whatever). Then they get strung together, and that's the pack.

Criteria for arcane: in my opinion, there should be lots of books, heh. And a focus on signs and symbols and magic and such. contract revoked is a good example.

Anyone interested?
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Cool Deal,tronyn 
i have a new zombie and wizard i am working on, and seeing the new entity list i am spawning ideas for others aswell. the zombie will be far more rotting and cool, trust me.

also what do you think the cultist should fill in for? i was thinking enforcer because the lazer can convert to buckshot, and the grunt is pretty cool as-is.

also i am tinkering with map models got a good skull done(needs to be skin mapped and textured) and some other tortured bodies etc. 
Hey 
I agree that the cultist could easily fill in for the enforcer, which is an enemy we wouldn't be using in this project normally as it doesn't fit the theme. I agree about the grunt.

I like the original scrag for the wizard theme, but we could certainly have both an old and a new.

Oh, I'll send you the tortured body models that I have (email coming right away). 
Tronyn 
i sent the new scragg to you, check it out and let me know what you think 
Dylan 
Looks cool, you could even add some more spikes or something that might make it even better.

I'm starting to think that rather than replacing the medieval enemies with frankenstein type stuff, we could simply replace all Quake enemies that don't fit the theme with various types of cultist, using sounds from Blood like FC suggested. Thus, the grunt might need some slight skin modification, but he's basically a crazed shotgun toting devil-worshipper already. The enforcer becomes the robed, shotgun (or supershotgun?)-armed cultist, while the axeman becomes a cultist executioner. We could maaaaybe try to also change some of the medieval monsters like the hellknight and baron, into types of cult-head honchos that pack a serious punch and can competently use black magic, simply by changing their skins and sounds.

Of course, these cultists aren't in the same league as those demon-mages who aren't even human, the warlocks, wraths, trog, overlord etc, and who may not have even been human to begin with. 
Yeah Could Work 
i am trying to push out more satan/occult/doom heretic type stuff as it is, this is just a tedious process, of the original monsters i sent you( which were made before i knew of the project) only very few would fit into a themed group that this project needs. i am now trying to make stuff that feels like you are indeed going into the book of the dead, possesed people,demons,nasty bitey things with teeth.


as for the baron, id like a shot at another model to fit his code rather than a reskin, i have a personal disliking for the model because it is an obvious rip off of brian"evil bastard" collins base frame.it is either ddz or rhattamahata (they are both off the same base frame, and most of the original animations were kept. because the model doesnt do the original justice, it makes me feel cheated for using it.

all i would like to add for this project is an oppurtunity, their are hundreds of map packs out there that utilize existing enemies, some with new skins(some not as good), and i would like to work on things that are very well done, and very proffesional.

i have heard of a lot of people uneasy about new models, so i am going to try to put a website up with some pictures 
Ddz 
it was, exactly the same but like you said, it doesnt look as good as the original. Still, it's better lookin gthan most custom models. 
Sounds Good 
i have heard of a lot of people uneasy about new models, so i am going to try to put a website up with some pictures

I have been fallowing the thread and you have perked my curiosity. I am looking forward to seeing them. 
Headthump And Distrans 
When can I expect your map sections?

Btw, I've got the updated site ready with some screenshots, but PQ won't let me into my account. 
I Have Two Good 
free days coming up Thursday and Friday (working Saturday). So, the end of the week (Friday night) works for me. 
I Have It Up In The Editor 
In the editor now, polishing brushes. If I'm satisfied with what I have, I'll turn it over sooner; regardless of my personal feelings, it'll certainly be worth sending by Friday evening. 
Tronyn - PQ 
Make sure you check the gamespy intranet for updated instructions on uploading to your website if you haven't done it in a while. (it did change fairly recently...) 
Tronyn 
what tyrann said. it all changed recently... 
Thanks For The Notice 
the crap-tacular web page is now up!!

http://www.planetquake.com/tronyn/arcane

get ready to cringe, lol

and headthump, that sounds fine. you can have it until saturday or sunday if you want, as with work and such all weekend i won't really get around to looking at it until then anyway. 
Ya... 
...nice staircase, that'll come in very handy.

I'll seal up this section over the weekend and send it through so you can check progress. However, reading back through this thread there seems to be some idea that I'm working with IKBlue. Not the case... so you'll have to make a call as to whether the level is going to fit or not. If you decide not it's no biggie, as I can release it as a Halloween map. 
More Shots = More Better 
Please post many more pics on the site, there were only like 6 level shots when I checked it out, and we all know 200 is about the appropriate number of level shots required per level. Thank you. 
Thanks For The Chuckle Zwiffle 
distrans, the confusion may had started because I am doing what is essentially an IkBlue level (some standard Blue in the mix for variation). 
Distrans 
whatever you're working with should be fine, heh. I'll probably add Headthump's section to the scrap map to finish it off, and just finish your map off whatever it needs by itself. 
Tronyn 
All the image links on

http://www.planetquake.com/tronyn/arcane/entities.htm

are busted. Links to files on your local hard drive aren't likely to work :-) 
The Reskinned Model 
looks pretty good.

As do the screenies but that was a given really. 
Tronyn 
I like that Cultist model, but would they use guns? Also, do you have any plans for music? I have a few tracks already done that haven't been used, I can do more. 
Models 
i sent tronyn some shots of the models, and he will put them up whenever he gets a chance. let me know what you think 
Hmm 
I like the 'monk with a shotgun' style of the model myself. Kind of steam punk-esque. 
Reminds Me Of 
Blood! 
I Like The Cultist Too 
It'd make a damn good soldier replacement, as well as fit right in with the ethos of my graveyard and library maps (contemporary/gothic). Dylan, send me a message through the form on my site and I'll let you know where to send the model/s.

Besides, having a few "laymen" around to do the dying should help bolster the illusion of a hierarchical coven. 
Hmm 
Also, make a huge cultist without the hood (and with shaved head) carrying a nail gun as an enforcer replacement. 
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