Agree
#2110 posted by DaZ on 2008/08/25 19:27:43
Avp2 was a great game, but was let down by the poor graphics engine :(
The models did look very cartoony and the animation was very jerky and generally very poor :(
I did prefer the graphics and atmosphere in avp1, though avp2 had a much better narrative and better gameplay scenarios in most places
#2111 posted by Kell on 2008/08/26 01:46:57
what avp1 did so well was the dark claustraphobia. The use of the vision modes - for all species - was masterful. Once they got that right, it didn't matter that the textures were hideous photosources and the level design bland and utilitarian.
And personally I didn't think the monster design was all that great either...they just seemed to be endless variations on the same monster design but with a slightly different model/skin to complement the aesthetic of the particular level.
Indeed.
The problem with PK was that it's designers clearly had a hard-on for oldskool FPS ( which was a good thing ) but they were under the sad delusion that DooM and Quake were great games because of two and only two things:
1. hordes
2. bunnyhopping
the rest of the experience seems to have completely passed them by.
This is a problem you get when the understanding of a type of game design is throttled by obsession with leetness; there's almost no diferentiation between players and designers, and expertise is reduced to an almost neurotic concentration on only a tiny area of gameplay.
Fez
#2112 posted by metlslime on 2008/08/26 02:27:25
http://gamevideos.1up.com/video/id/17594
kind of a cross between Cave Story and Echochrome
Fez
#2113 posted by bal on 2008/08/26 09:31:38
Yeah, been waiting for this one to come out, looks nice.
#2114 posted by Red on 2008/08/29 12:40:51
"Indeed.
The problem with PK was that it's designers clearly had a hard-on for oldskool FPS ( which was a good thing ) but they were under the sad delusion that DooM and Quake were great games because of two and only two things:
1. hordes
2. bunnyhopping
"
I agree 100% with you. I hated painkiller, it was just a mindless slaughter of hordes of identical monsters(with different skins). The pacing, the quality of the design of the monster, the setting\atmosphere, the level design were nothing like the classics of id software.
I hope some day a proper successor to quake\doom will be released.
Grrrrrimmmm
#2115 posted by Spirit on 2008/08/29 17:41:50
Halo: Combat Evolved
#2116 posted by [Kona] on 2008/08/31 13:31:45
Okay so I'm slowly catching up on all the games I've missed over the last several years. Haven't really played anything since 2001, apart from Unreal 2. I got a new computer this year (March) so I'm started from 2001 and playing all the good FPS since then! Already done Undying, WOT, SOF2 and this week played through Halo.
I was expecting it to be ugly repetitive shit, but gave it a chance. It didn't feature very good level design; there was alot of copy/paste of rooms and corridors, made worse by incredibly bland textures. But, the outdoors levels were good, and huge. Especially given this was released in 2001. I absolutely hated no quicksave and having to wait for checkpoints. Not because it was too hard, but some of the outdoor battles, eg. flying ships, gun turrets and rocket tanks with a dozen aliens on foot, can take up to 10min of strategy gameplay to get through. Getting 90% of the way through only to get hit by a rocket and having to start all over again is inexcuseable. I actually found most of these outdoors battle scenes (particularly in level 8) to be much harder than the final 2 levels. Where's the big finale aswell? A lame poor-handling buggy ride is the finale.
Only carrying 2 weapons at a time was also a rubbish idea. But with the machine gun and shotgun combination, some of the close range combat against the Flood was surprisingly enjoyable.
Still, with ugly indoor level design and only say 30% of the gameplay being enjoyable, I can't say I'd ever sit through the game again. Nor am I eagerly anticipating the sequel. Very, very overrated. And while the story was decent, it was nothing worth being made into a blockbuster.
Fuck Grimm
#2117 posted by Spirit on 2008/08/31 18:26:09
Am I the only one who thought "free during the first 24 hours" meant "downloading during the first 24 hours and play it when ever you want"? I am pretty sure I played the previous episodes after more than 1-2 days even, not it is not possible anymore. Using Gametap.
Oh yes, DRM, kiss my ass.
Kona: If you like great stories and atmosphere, then give Max Payne 2 a try.
Yes
#2118 posted by negke on 2008/08/31 18:56:21
I realized when I tried to play episode 2 one day later. Makes sense not allowing people to stretch the free offer indefinitely. It's a Steam clone, after all.
I've lost interest anyway (after having played three episodes). The game has nice art, but gameplay gets old quickly. Unless, that is, they saved the really interesting features for later episodes. I also found that I hardly remember any of the tales which makes the game's story all the more confusing, especially the dark version.
Well
#2119 posted by Spirit on 2008/08/31 19:04:12
I already wondered why they would allow people to get the game(s) for free. Yeah, it got boring, especially since none of the episodes reached the fun of Episode 1. In the latest you sometimes have only one level to reach to finish the level, how boring compared to the "you have to jump"-birds in ep1.
Palying Halo Rigt Now Too
#2120 posted by nitin on 2008/09/01 01:55:37
crap looking enemies and indoor areas, outdoors do look better. But I do find the core gameplay to be quite fun.
Still, only about 1/3 of the way in, will see how it fares up by the end.
#2121 posted by [Kona] on 2008/09/01 05:22:16
Yeah Contract Jack (crappy Nolf prequel), Serious Sam 1 and then Max Payne 2 are next on my list. What's better - SS1 or SS2?
Nitin... it gets pretty tedious after a while. Once the Flood come into it (think Halflife headcrabs... only thousands of them), it actually gets slightly more fun, but the big outdoor scenes when your fighting heavy machinery is a pain in the ass. I nearly punched my computer on one instance.
Kona
#2122 posted by nitin on 2008/09/01 08:20:39
I preferred SS2 to 1 personally.
Serious Sam
#2123 posted by Spirit on 2008/09/01 09:23:52
I felt the other way around.
They are both very stupid though.
Yay
#2124 posted by Spirit on 2008/09/03 21:05:54
#2125 posted by Red on 2008/09/04 15:44:54
halo: nice core gameplay, shitty, awful, horribile and repetitive art and level design (interior), shitty and stupid sounding and looking enemies.
One of the stupidest sequences in the first one was the corridor with the flood.
For who hasn't played it or doesn't rember it:
take one corridor and fill it with thousands of headcrabs. Now copy and paste the same fucking corridor for one hundred identical instances until the damned sequence finally ends.
Bloody Zombies
#2126 posted by ijed on 2008/09/05 18:01:07
Anyone Played Clear Sky Yet?
#2127 posted by RickyT33 on 2008/09/07 17:39:02
I heard it sucks! Shame cause I enjoyed Shadow of Chernobyl and it was cool, but too buggy to finish!!
Super Id Pack Bought
#2128 posted by ijed on 2008/09/08 15:43:36
Clear Sky
#2129 posted by negke on 2008/09/08 17:11:31
I played it for a short time.
Looks great and the "enhanced full dynamic lighting" renderer seems to work with dx9/xp, too. I can't tell for sure, though, because the game is crashing a lot. I'm not sure what is to blame - surely the game, but I'm also a little suspicous about my card. Regular "full dynamic" renderer works slightly better but I still have to save often. Maybe it's because the first level is so large.
Not sure about gameplay. The first few quests in level 1 feel somewhat un-stalkery. At least the one in which you have to repel hordes of bandits with your team mates and there's action music in the background... Too early to see.
Stalker SOC. was great and it was definitely playable/finishable. I recently played through it again with the Oblivion Lost mod 2.1 which, apart from script fixes, added many nice little bits, monsters, weapons, vehicles, and random blowouts - very enjoyable.
Me Too
#2130 posted by DaZ on 2008/09/09 01:45:27
Stalker SOC. was great and it was definitely playable/finishable. I recently played through it again with the Oblivion Lost mod 2.1 which, apart from script fixes, added many nice little bits, monsters, weapons, vehicles, and random blowouts - very enjoyable.
I've been doing the same last week the exact same mod, it really does add a lot to the game!
It basicly turns it into what GSC gameworld has in mind before THQ stuck their noses in, you have to sleep, shelter during blowouts (which are awesome) and generally survive.
Lots of new and tweaked weapons and armour, fixed quests etc, tons of new enemies that GSC had made but not implemented fully into the game, that really add to the atmosphere.
It really does take the game a step up.
I'm sad to hear that clear sky is possibly a step backwards in the franchise, as I felt that all GSC had to do was polish the Stalker game and it would be perfect, but it sounds like there are just as many issues/crashes in this new version as well. A real shame as the bugs really do destroy what could be an utterly fantastic and engrosing experience.
Also
#2131 posted by ijed on 2008/09/09 03:49:21
If anyone has bought Doom3 + expansion and can't run it then its because you need to run the expansion and then the original game to cicumnavigate the cd-key.
So...
#2132 posted by metlslime on 2008/09/10 00:33:53
anyone try out Spore? I guess it's released.
Yeah I Did
#2133 posted by DaZ on 2008/09/10 06:12:38
The 1st part is great (where your swimming around eating stuff) then there is a rather boring section where your creature gets onto land and has to make a nest and gather food/dna. That is followed by the tribal part which kinda like C&C but dumbed down to boredom, then the civilization part which is like C&C but dumbed down - But you can make your own vehicles (which is actually really cool).
By this point I was not really impressed, but decided to carry on and see if it got better in the space stage, and it does!
I've only played about 30 mins of the space stage, but im loving it. You can design your own spaceship and then fly around planets abducting lifeforms and wildlife so you can seed other planets with life.
There are tons of upgrades you can get for your ship which makes it better at combat/teraforming/trading and I cant wait to try them all out!
This is really short and badly written I know, but I really need sleep right now :) Just thought I would share my 1st few hours of the game with you.
Hehe, I just had a flash of that Futurama episode where bender gets shot into space and those two civilizations start to evolve on either side of his body... :)
Additional...
#2134 posted by DaZ on 2008/09/10 19:08:32
The game is really a bit to cute and fuzzy for me tastes, especially for the first two or three stages, all you get are cute giggles and woo'ing noises from your creature - it made me feel like vomiting all over my screen tbh... Luckily I managed to resist the urge and got to the space age.
It looks like the space portion of the game is where all the meat is at. You can basicly think of all the minigames before it as "customizing your ride, and picking the paint job" as that is essentially what happens there.
For instance, my race of dazpods (yeah, kill me) are hell bent on galactic domination and have just about made extinct every other race on their home planet in their evolution. If you take the path of war you get special tools that make you better at it, for instance in the civilization phase I got some nifty nukes to throw around, while in the tribal phase my leader could lay booby traps and throw bombs.
I'm gonna start another race soon and see what happens with the peaceful / trader / gatherer race choices...
|