Quake 3 Support Is Planned
No idea how different Quake Live is. I'd have to investigate.
#2106 posted by Hipshot on 2016/03/29 11:37:04
QL supports ladders and a few more items to place, also bot roams don't work any longer, there's a few new lines you can write in the Worldspawn too, mostly (if not all) meta info like author.
Doesn't Seem Like Anything That Requires
Special support, only an FGD file?
If anyone wants more solid and up to date info, then "sponge" at #quakelive is your guy. Pretty much the only guy who worked on QL for last few months/years(?)
Be warned! He is always extra grumpy and hates all players (as suspected by many).
There is also "SyncError", but he is rarely around these days.
However...
#2109 posted by Hipshot on 2016/03/29 13:05:20
I could never drop GTKr for something else to Q3/QL, but I know a community that would love this editor
The Daikatana one =)
With the entire development of DK1.3 and all the hard work they have done, there's no real editor except for the shitty old QEr
Daikatana
Is based on quake 2 isn't it? I'm guessing support wouldn't be much harder to implement?
I'll Look Into It
Extending the user base by supporting more games is high on my priority list.
SyncError Is Active On Twitter.
#2113 posted by Hipshot on 2016/03/29 18:03:10
Yea Daikatana is Q2, so just _basic_ support to get it up and running should be fine if there's support for Q2.
I guess...
Oh Wow, And I Thought There Were 8 Months Left Till Christmas
#2114 posted by earth on 2016/04/06 10:57:45
Middle Mouse Button Behaviour Changed?
I've been out of the loop for a few weeks due to hardware trouble; only got to use the beta now. On my setup at least (Linux Mint 17.3), the mousewheel/middle button seems to have inverted left-to-right (and vice versa) movement, compared to the last alpha build I used (from shortly before the first beta release). Is this intentional?
Not Intentional
But aren't there preferences to chsnge this?
Geometry Merge
Would there be any way of merging geometry together? I'm not talking about grouping, just a way of turning multiple brushes into a single brush?
Ctrl+ In TB2
#2118 posted by mjb on 2016/04/14 13:46:13
That performs a CSG merge in TrenchBroom 2.
Half-Life
#2119 posted by JetstorM on 2016/04/16 16:55:28
How is it coming along with support for Half-Life/CS?
Quake is always fun playing around with, but my favorite engine has always been goldsrc. Trenchbroom is so much easier and faster than the regular editors, so i just want to say thanks for trenchbroom and for the future updates.
No Progress
I'm working on other things.
How Do I Load Custom Textures?
#2121 posted by Darkhog on 2016/05/02 13:36:20
I want to utilize Trenchbroom as a level editor for my game in Unity. I can do it through OBJ export in TB2. However, I don't know how to load custom textures into it. Any help?
Due to my needs, format doesn't really matter, but I'm using Quake, map format Valve.
I'm using TB 2.0.0 beta, build e439e68, which is at the time newest beta build.
Did You Read The Docs?
#2123 posted by Darkhog on 2016/05/03 12:24:18
Nothing in the docs about how to load a png or jpg.
Darkhog
use an app called texmex
You Have To Provide Textures In The Format That The Game Expects
For Quake, that's mip textures packaged in was files.
WAD Files
Amazing!
#2127 posted by Supre on 2016/05/11 19:43:54
Nice editor very easy to use for a newbie like me!
Bug Report
#2128 posted by scar3crow on 2016/05/11 21:34:45
Description: Every time I launch Trenchbroom, my wife needs me to help with something.
Repro Rate: It's happened twice.
Expected Results: Time to stand still when I launch.
At least I got TB2 extracted and launched though... And one time it sat open for a few hours with e1m4 loaded while I took care of other things, so, it was like my computer was mapping!
Haha
My IDE has that same bug!
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