Ericw
#2105 posted by Kinn on 2016/07/04 19:53:05
Cheers - that's it - mea culpa :}
Btw it's AWESOME - default sensitivities etc. are pretty much spot on - now I can sit back in a comfy chair and play quake and its the bestest thing in the world ever :D
Great :)
#2106 posted by ericw on 2016/07/04 21:03:33
Kinn U Make Me Crie.
#2107 posted by czg on 2016/07/04 21:39:48
Czg
#2108 posted by Kinn on 2016/07/04 21:45:45
ur just jelli u don't have the gamepad skillz.
#2110 posted by Rick on 2016/07/04 22:49:49
Doom was released not long after I got my first computer and it was one of the first PC games I played. Before it came out all I had on the PC was flight simulators and space combat game, so for the first year I played Doom I used a Thrustmaster joystick as the controller.
Lol U Guys
#2111 posted by Kinn on 2016/07/04 23:04:34
Honestly, after 20+ years of playing console games I don't find controllers awkward to use in any way. I prefer them to mouse & keyboard because the level of comfort is incomparable. The only time I'd want to use a mouse & kb is for games that have complex controls like mmo games or rts or whatever.
Controller Support
in QS and other engines has been lacking for quite a while. As superior as KB+M is there is still a problem with that setup for playing games on a couch in front of the telly box.
Also, wheres my splitscreen (yes, I am a pestering bastard but I fully intend on using this with my friends)
Rip Kinn_sp3
#2113 posted by anonymous user on 2016/07/05 14:15:51
#2114 posted by ayy lmao on 2016/07/05 14:25:41
Rip Kinn_sp3
you know when there's a band you like, and then they do nothing for over a decade, but then suddenly you hear they've got a new single coming out, and ur all like "omg holy shit that band i like is back" and everyones excited and then the single comes out and you buy it and you listen to it and first you're not sure what to think of it and you look at your friend and he also has the same "i'm not sure what to make of this" look on his face and you listen to it again, and you sort of pretend to like it this time but deep down you're kinda thinking "what the fuck is this".
Just sayin.
Fuck Off Dude
Errm
#2116 posted by Kinn on 2016/07/08 12:15:16
I don't really have anything to add to that comment so instead here's a gif of a pig taking a cat for a walk: http://i.imgur.com/oneWY9J.gif
Yeah
#2117 posted by negke on 2016/07/09 11:37:29
I mean, I kinda enjoyed Kinn during my teenage rebellion phase. But nowadays it's just lost its appeal...
Minor Buglet
#2118 posted by Kinn on 2016/07/11 22:45:36
I seem to 100% of the time get a black screen when I start up the sdl2 version. To fix it, I alt-tab to desktop, then alt-tab into the game again.
Doesn't happen with the non-sdl2 version.
Anyone else getting this?
Windows 10
NVIDIA GeForce GTX 765M
#2119 posted by mh on 2016/07/11 23:17:00
Anyone else getting this?
I'm guessing that you have an Optimus laptop from the "M" in your GPU model number.
I was able to 100% reproduce this on a similar system, but only when running under the Intel graphics card. When running under the NVIDIA (either by right-clicking and selecting "Run with graphics processor" or by creating a profile in the NV control panel) it behaved properly.
Whoa That's It
#2120 posted by Kinn on 2016/07/11 23:29:09
Holy shit - I had no idea I was running it all this time on my crappy intel card thing. Whoa. Cheers!
#2121 posted by mh on 2016/07/12 00:53:56
On Windows the NvOptimusEnablement (there's an AMD equivalent too) export can be set to fix this: http://stackoverflow.com/questions/17458803/amd-equivalent-to-nvoptimusenablement
Only thing is, for some rendering workloads the Intel is actually the faster GPU in this kind of configuration - especially if it's a HD4000 or better. Quake falls into this category; what happens is that Optimus with the NV must transfer the framebuffer to the Intel for presenting, but Quake rendering is so lightweight that doing the transfer takes longer than just doing everything on the Intel.
Feature Request
#2122 posted by ijed on 2016/07/17 02:13:20
Not sure if this has already been requested, but it'd be a real time saver I think.
Predictive text for commands. Just like on swyftkey or similar, you type a letter and behind it the engine fills in, in grey, any possible command pertaining to that letter.
If you hit enter then it completes the command in text, if not then you carry on typing as normal.
Adding custom keybinds is all very well... but if prediction was a base feature then it'd remove a lot of this piddling about for most if not all users.
Just a thought.
Ijed
it exists, start typing something then press tab
Ahah
#2124 posted by ijed on 2016/07/17 04:14:51
Thanks!
Hm
#2125 posted by ijed on 2016/07/17 04:16:13
Not exactly what I meant though - I know what the commands are already.
#2126 posted by metlslime on 2016/07/17 04:18:26
keep hitting tab and you won't have to type the rest
#2127 posted by Baker on 2016/07/17 04:41:25
ijed is learning about tab completion in 2016?
fte does exactly what ijed is talking about with the show the command before you type it thing.
In theory it sounds great.
In practice it is a horror.
It doesn't know what you are going to type and instead annoys the F out of you autocompleting something random you aren't looking for --- and in doing so --- ruining your train of thought.
#2128 posted by Baker on 2016/07/17 04:57:47
(Hehe, I should have softened that up a bit and wordsmithed it a little before clicking submit.
The effort to write that feature is great, but the way an advanced engine will have 1000 cvars and commands and most of them are things an average user is never looking for --- this causes the end result to be undesirable.
In my opinion ;-) ...
Feature Request : Random Map Command
#2129 posted by Barnak on 2016/07/17 05:09:29
I'm still requesting this feature for Quakespasm : the ability to quick load a random map from the whole list by typing a simple command in the console.
Please, I need this, built-in !
|