Stalker
#2105 posted by DaMaul on 2003/09/28 07:54:30
I saw an in game rolling demo of Stalker and ECTS and it looks absolutely great. A totally seamless environment is the way forward!
Stalker
#2106 posted by DaMaul on 2003/09/28 08:06:55
I saw an in game rolling demo of Stalker and ECTS and it looks absolutely great. A totally seamless environment is the way forward!
Hmm
#2107 posted by nonentity on 2003/09/28 08:23:55
Fucking fanboys. Fucking fanboys everywhere.
Yes, I'll play HL2. No, I'm not that excited, it's going to be HL all over again (but not in a good way).
DooM III looks very nice, dodgy monster design (except a couple of them) though. Thing is though, it's all dark mars base, which appeals to me far more than 'present with a subtle twist' (invading aliens/totalitarian regime/scientific experiments gone wrong).
If You Like Gabba Or Hardstyle...
#2108 posted by DaZ on 2003/09/28 13:21:40
http://www.dazv3.co.uk/index.html
2 new mixes do seriously damage your ears! ;D
Industri/Tenebrae 2 Shots
#2109 posted by Abyss on 2003/09/28 16:27:12
Tigger-oN has put together 11 screenshots of the progress of Industri in the Tenebrae 2 engine. You get download them in either 1600x1024 (10mb zip), or veiw them in 640 x 400. They do look rather nice, especially in the higher res.
http://industri.sourceforge.net/
Daz:
#2110 posted by Shambler on 2003/09/29 08:14:53
Post that in the music thread and I will give feedback esp on the gabba mix. I know they're ginge's mixes not yours but I think it would be interesting...
Abyss:
#2111 posted by Shambler on 2003/09/29 08:17:27
Post that in the screenshot thread and I will give feedback esp on the second low res shot which is excellent. I know they're Tigger's shots not yours but I think it would be interesting...
He Has Posted It There Himself
#2112 posted by Abyss on 2003/09/29 08:33:12
:)
Qauke4 Etc
#2113 posted by Shambler on 2003/09/29 09:16:23
Just reading the latest Doom3 preview at GameAxis, all sounds pretty promising. The hints of a choice of playing modes sounds like a very interesting idea.
"There are two distinctive ways of playing Doom 3, as compared to the predecessors where it's just "kill, kill and KILL!". For one, there's the High tempo mode of play where you'll most likely blast every single demons in sight and make it to your objective ASAP, or you can also take time to absorb the story, read the PDA, the emails, and dive into the back story - something that was lacking in the first two Dooms. "
I think that would be very cool if they had two distinct play modes you could switch between.
Also, a promising titbit about Quake4 (actual Id quote):
"Tim: Quake 4 is, hmm, kind of a continuation from the Quake 2 story. We�re looking for some different characteristics with the AI. There'll be vehicles too. And we're pushing for a warlike environment this time."
I likes the sound of that. Quake2 was doing well (in a crude '97 way of course!) with the warlike setting, i.e. being part of an invasion force. With modern tech and gameplay ideas I think that could be really cool. The sort of thing people have spooged about in MOH etc but in a proper sci-fi setting.
Q4 /D3
#2114 posted by starbuck on 2003/09/29 10:14:31
yeah i also found that bit interesting, the idea of a 'warlike setting' with vehicles etc in the Quake 2 universe is very exciting. It gives me a nice image in my head of being part of an invasion force, working together to gain a foothold in some alien land... could be very immersive.
The idea of distinct game modes is a good one, but i don't think we'll see it in Doom3. I think he was referring to more of a choice that the player has during the game, conscious or not, over which style they play. For example, whether to go read those emails the lab worker left on the computer screen, to pick up on clues left on voice messages, etc, or to just go from room to room killing stuff quake style.
4/2 = 2
#2115 posted by Vigil on 2003/09/29 11:39:35
Warlike environment sounds good. Hell, I'd probably enjoy seeing just Quake 2 redone, but with a proper invasion this time, not just a lonely marine wading through the horde of Strogg. Of course, it might just have only a few levels with some helping marines, which is annoyingly likely.
Citizen Abel 3 attempted this and in my opinion did quite well. One level was set in a trench, in one the player had to escort a convoy carrying supplies to the front lines, etc.
#2116 posted by pushplay on 2003/09/29 14:54:44
being part of an invasion force
Wasn't that the ambitious goal of RTCW:ET which had to be abandoned?
Player Choice
#2117 posted by Abyss on 2003/09/29 17:09:00
Not actual 'Selectable options', That is also how I read the part about 2 distinct playing modes. But then you could say that for any game, so ?
Abuse M3h...
#2118 posted by Maric on 2003/09/29 23:05:02
Don't post them here often but I feel the need for "interventive" abuse.
Screen...
"http://www.backshooters.com/maric/ow.jpg"
Download...
"http://quake2.abs.net/pub/maps/q2/marics84.zip"
Sigh
#2119 posted by Maric on 2003/09/29 23:06:31
Maric
#2120 posted by nitin on 2003/09/30 00:00:32
is that an attempt at a cel shaded map for q2? Cant really tell from that one screen.
Hmmm
Looks a bit like those car park toys for kiddies...
Sorry, it's probably a great map, I haven't played it, but that was really the first impression I got when looking at that screenie =)
New Revolutions Trailer
#2122 posted by biff_debris on 2003/09/30 05:31:35
ROTK Trailer
#2123 posted by nitin on 2003/09/30 05:56:16
Glassman
#2124 posted by nitin on 2003/09/30 07:02:41
you did receive my email about the second beta right? I sent it the same day as I received it but didnt get a reply so I'm not sure.
Nitin
#2125 posted by glassman on 2003/09/30 07:37:09
Yes I did, thank you nitin.
Doom3
#2126 posted by Scampie on 2003/09/30 08:12:28
just sounds like what they're doing exactly what we all want... A good story going, but nothing that's forced down your throat with stupid cutscenes every 2 steps, or with huge mini movies showing everything that's happening without you (the player) directly involved.
Gasp!
#2127 posted by Shambler on 2003/09/30 11:49:11
just sounds like what they're doing exactly what we all want...
Shock horror id doing something gamers approve of gasp etc
Don't Worry...
#2128 posted by metlslime on 2003/09/30 14:26:51
I'm sure we'll find something to complain about.
But
#2129 posted by wrath on 2003/09/30 14:32:10
gamers are such a gentle tribe.
acting meek, inheriting world, etc.
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