progs_dump is a QuakeC compilation intended to give Quake mappers more creative options than “vanilla” Quake, while retaining the look, feel and gameplay of the original.
  
  Features include:
  
  * trigger spawned monsters
  * custom sounds (ambient and triggered)
  * custom models and sprites with optional animation frames
  * multiple targets, targetnames and killtargets
  * custom trigger_push (can be used for water currents, et al.)
  * enhanced triggers (start off and is_waiting flag to delay triggering)
  * enhanced plats (toggle, start at bottom, etc.)
  * trigger_setgravity (on player and / or monsters)
  * trigger_usekey (trigger volume that requires a key to fire)
  * tele_fog (play teleport effect e.g. disappearing monsters)
  * Rotfish fixes
  
  Sample Maps by Ionous, Mclogenog and dumptruck_ds
  
  Please read the manual for full details.
  
  NOTE: If you use this DevKit, your map should be released as a stand-alone mod and installed into its own folder in the Quake directory. This is not intended to be a mod that people make and release content for.
  
  Screenshots:
  
  Ionous' map
  Yoder's map
  dumptruck's map
  Ionous' 2nd map
  
  There will be some bugs. I'll do my best to keep this updated regularly. I hope you find it useful!
  
  4mb download on Quaketastic.
  Or on Dropbox
  
  Source on Github |