OMFG!
#2093 posted by quaketree on 2003/09/27 08:50:39
Do not EVER Google the word "goatse". EVER! If you ever do decide to go against this very sound advice (and I strongly encourage you to take this very seriously), keep a plastic bucket (to hold the vomit that you will spew) and some red hot pokers (to poke your eyes out immediatly afterwards) nearby.
/goes off wondering how many will heed my advice
G-dam....
#2094 posted by quaketree on 2003/09/27 08:51:40
double post by (reload) proxy.
/hangs head in shame
Tubgirl Is So Hot
#2095 posted by czg on 2003/09/27 09:01:44
I have her as my desktop bg
21 Today...
#2096 posted by DaZ on 2003/09/27 09:31:03
and I can feel the grey hairs trying to poke through already :)
Mega Beers To DaZ
#2097 posted by quaketree on 2003/09/27 09:34:48
And yes, they have started to poke out.
Google...
#2098 posted by wrath on 2003/09/27 10:00:28
...is the new ampland.
Hmm
#2099 posted by nonentity on 2003/09/27 10:05:06
Tubgirl?
Isn't that kinda old?
And it's fake anyway.
Triple Post & Last Year's News.
#2100 posted by Shambler on 2003/09/27 10:42:34
Stalker
#2101 posted by Shambler on 2003/09/27 12:17:37
and if you like to drool over screens, check stalker
definately the most impressive technology and stunningly realistic looks
Yes and of course Stalker is set on Mars and has plenty of hellish monsters and is bound to satisfy the people who are after something like that. Well done Speely once again missing the point. Yes Stalker looks cool, yes we all know about it already, no it's not something that's going to sate people who want the Doom3 style.
Stalker
#2102 posted by Shallow on 2003/09/27 15:04:45
Anyone noticed how there's absolutely NO evidence of the advanced AI they've blabbed about in various interviews in any of the billions of trailers showing off the same abandoned factory? This concerns me, since if there's one place a game like Stalker could really fuck up, it would be the AI.
(Note: Yes I know they've shown several locations, but some of them I feel I'm going to know the exact layout before the game is released)
Agreed
#2103 posted by DaZ on 2003/09/27 16:45:13
"(Note: Yes I know they've shown several locations, but some of them I feel I'm going to know the exact layout before the game is released)"
Yep, gotta love Valve for not spilling the beans on HL2, its annoying not being told much, but well well worth it in the end.
#2104 posted by Vodka on 2003/09/28 00:04:48
Very good articles about making pretty picture, partly about 3d modelling, but some general things (composition, visual perception etc)
http://216.122.167.160/stevens/tutorial/workshop.html
sham: we ? are you borg or something
And I havent said that as a game stalker is better alternative to doom3
btw, stalker does have hellish monsters
Stalker
#2105 posted by DaMaul on 2003/09/28 07:54:30
I saw an in game rolling demo of Stalker and ECTS and it looks absolutely great. A totally seamless environment is the way forward!
Stalker
#2106 posted by DaMaul on 2003/09/28 08:06:55
I saw an in game rolling demo of Stalker and ECTS and it looks absolutely great. A totally seamless environment is the way forward!
Hmm
#2107 posted by nonentity on 2003/09/28 08:23:55
Fucking fanboys. Fucking fanboys everywhere.
Yes, I'll play HL2. No, I'm not that excited, it's going to be HL all over again (but not in a good way).
DooM III looks very nice, dodgy monster design (except a couple of them) though. Thing is though, it's all dark mars base, which appeals to me far more than 'present with a subtle twist' (invading aliens/totalitarian regime/scientific experiments gone wrong).
If You Like Gabba Or Hardstyle...
#2108 posted by DaZ on 2003/09/28 13:21:40
http://www.dazv3.co.uk/index.html
2 new mixes do seriously damage your ears! ;D
Industri/Tenebrae 2 Shots
#2109 posted by Abyss on 2003/09/28 16:27:12
Tigger-oN has put together 11 screenshots of the progress of Industri in the Tenebrae 2 engine. You get download them in either 1600x1024 (10mb zip), or veiw them in 640 x 400. They do look rather nice, especially in the higher res.
http://industri.sourceforge.net/
Daz:
#2110 posted by Shambler on 2003/09/29 08:14:53
Post that in the music thread and I will give feedback esp on the gabba mix. I know they're ginge's mixes not yours but I think it would be interesting...
Abyss:
#2111 posted by Shambler on 2003/09/29 08:17:27
Post that in the screenshot thread and I will give feedback esp on the second low res shot which is excellent. I know they're Tigger's shots not yours but I think it would be interesting...
He Has Posted It There Himself
#2112 posted by Abyss on 2003/09/29 08:33:12
:)
Qauke4 Etc
#2113 posted by Shambler on 2003/09/29 09:16:23
Just reading the latest Doom3 preview at GameAxis, all sounds pretty promising. The hints of a choice of playing modes sounds like a very interesting idea.
"There are two distinctive ways of playing Doom 3, as compared to the predecessors where it's just "kill, kill and KILL!". For one, there's the High tempo mode of play where you'll most likely blast every single demons in sight and make it to your objective ASAP, or you can also take time to absorb the story, read the PDA, the emails, and dive into the back story - something that was lacking in the first two Dooms. "
I think that would be very cool if they had two distinct play modes you could switch between.
Also, a promising titbit about Quake4 (actual Id quote):
"Tim: Quake 4 is, hmm, kind of a continuation from the Quake 2 story. We�re looking for some different characteristics with the AI. There'll be vehicles too. And we're pushing for a warlike environment this time."
I likes the sound of that. Quake2 was doing well (in a crude '97 way of course!) with the warlike setting, i.e. being part of an invasion force. With modern tech and gameplay ideas I think that could be really cool. The sort of thing people have spooged about in MOH etc but in a proper sci-fi setting.
Q4 /D3
#2114 posted by starbuck on 2003/09/29 10:14:31
yeah i also found that bit interesting, the idea of a 'warlike setting' with vehicles etc in the Quake 2 universe is very exciting. It gives me a nice image in my head of being part of an invasion force, working together to gain a foothold in some alien land... could be very immersive.
The idea of distinct game modes is a good one, but i don't think we'll see it in Doom3. I think he was referring to more of a choice that the player has during the game, conscious or not, over which style they play. For example, whether to go read those emails the lab worker left on the computer screen, to pick up on clues left on voice messages, etc, or to just go from room to room killing stuff quake style.
4/2 = 2
#2115 posted by Vigil on 2003/09/29 11:39:35
Warlike environment sounds good. Hell, I'd probably enjoy seeing just Quake 2 redone, but with a proper invasion this time, not just a lonely marine wading through the horde of Strogg. Of course, it might just have only a few levels with some helping marines, which is annoyingly likely.
Citizen Abel 3 attempted this and in my opinion did quite well. One level was set in a trench, in one the player had to escort a convoy carrying supplies to the front lines, etc.
#2116 posted by pushplay on 2003/09/29 14:54:44
being part of an invasion force
Wasn't that the ambitious goal of RTCW:ET which had to be abandoned?
Player Choice
#2117 posted by Abyss on 2003/09/29 17:09:00
Not actual 'Selectable options', That is also how I read the part about 2 distinct playing modes. But then you could say that for any game, so ?
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