#187 posted by cant map on 2005/05/11 06:58:12
quite a rant on doom3 (Analysis, not just a review or impression)
http://www.projectperko.com/wiki.pl?DoomIII
#188 posted by czg on 2005/05/11 09:13:10
He's a whiny cunt noone's ever heard of with an opinion noone cares about. EDGY!
Wow
#189 posted by mwh on 2005/05/11 10:27:14
He certainly uses 100 words where one would do. Or maybe none.
Craig Perko
#190 posted by Lunaran on 2005/05/11 15:54:31
This man is awesome and I love him.
if you build something the audience should care about, you threaten first.
Lighting was probably their strongest weapon, and they just dropped it.
The sounds? They were horrible.
The only thing it had going for it was graphics.
Usually, in a game like this, long range combat should be against things which cause attrition.
Some of his rambling clearly indicates he never played Doom (satan?) or tried to play the game properly (chainsaw?) but I find every one of his points completely accurate.
I am going to find his email address and tell him how much I love his brain patterns.
What
#191 posted by Friction on 2005/05/12 03:39:11
The sounds? They were horrible.
Apart from weapon sounds which should have been better, Doom3 has the goddamn best sounds ever. The ambients are great!
Hmmm.
#192 posted by metlslime on 2005/05/12 03:43:26
I remember being dissapointed in the sounds. It's not that the sounds were bad, it's just that they were exactly what you'd expect -- in other words, not interesting.
I Am Sort Of In Agreement (with Friction)
#193 posted by Blitz on 2005/05/12 05:35:53
The spider sound still creeps me the fuck out. More than any other monster sound in any game; I hate hearing it.
I never got my hands on the alpha so I can't really compare, but yeah, the sounds are really good overall, except that the shotgun sounds like an old man sneezing, which is really unsatisifying when you're plowing through Mars, gunning shit down.
Bleh
#194 posted by Lunaran on 2005/05/12 07:10:15
The ambients are great!
Sure. I grew so irritated by that constant basso droning "Bwooooaarmmmm .... bworrrrrrrrrrrrm ... " that hearing it in custom maps makes me cringe.
#195 posted by Zwiffle on 2005/05/12 07:28:36
The sound which creeped me out the most was the baby laugh. Everything else WAS expected, but not disappointing. I didn't want to be stuck on a hell-infested mars base and hear Duke say "I ain't afraid o' no DOOOOM."
What
#196 posted by Friction on 2005/05/13 00:46:06
Sure. I grew so irritated by that constant basso droning "Bwooooaarmmmm .... bworrrrrrrrrrrrm ... " that hearing it in custom maps makes me cringe.
I have this feeling ID didn't even use all the ambients the pk4 files have. Browse some, there's a lot absolutely awesome sounds, very unique.
There Are
#197 posted by Lunaran on 2005/05/13 21:28:37
But all I ever heard was bwooooaarmmmm bworrrrrrrrrrrrm ...
THUMMMMMMMMMMMMMMM
#198 posted by - on 2005/05/14 15:46:47
clinky-SLAM
Doom In Doom 3
#199 posted by . on 2005/06/01 14:43:58
http://www.battleteam.net/tech/fis/index.html
Play Doom in Doom 3 as if you're in an arcade. id should've done this with the shareware version as an easter egg!
I got this link from the 3D Realms forums, and here is something a member remarked:
Iirc, this works by basically hooking into the game engine (doom in this case) and dumping all the data that would get rendered from a screen into a texture. The basic thing that's allowed with 1.3 and it's SDK is that you can now render to a texture, which allows you to do alot of stuff on the fly, and you could combine that with the gui system to do even more... Except it is pretty impressive, considering you could basically plug a custom version of MAME into Doom 3 and create an entire arcade center as part of a map. It's not really limited in what you can do, only in your imagination to use it. It's that sortof feature. It's a pretty friggin big deal.
Phait
#200 posted by Kinn on 2005/06/02 02:05:29
That is several kinds of awesome, including types of awesome that I didn't even know had been discovered yet. Now if someone were to make a fully functional Quake arcade machine in Doom3, I would probably explode - in many different senses of the word.
Roe
#201 posted by gone on 2005/06/23 03:07:14
Finally got myself RoE - its very good.
More interesting to play than the original
and more detailed, better looking maps. More variety too. Certanly dont find myself thinking 'bleh, not another alpha/beta-labs plz'
On the downside it runs slower. The outdoors in particular.
And the monster placement is for the most part kind of unimaginative.
And ofcourse I play with g_kicktime 0
Switchable Powerup idea is nice, but having slowtime, amplifier and invul at the same time - that is excessive. SSG rocks, love it
Interesting Read
#202 posted by cyBeAr on 2005/06/25 08:05:36
I recommend reading the document draft on interactive surfaces linked from the "doom in doom3" page phait linked to.
Yep
#203 posted by than on 2005/06/26 14:58:30
makes one wonder why id didn't do it themselves. It would have been awesome to play Doom in doom 3. Even if it was just the shareware version, it would have been cool
It's Like Sin City!
#204 posted by . on 2005/07/03 21:31:47
Phait ??
#205 posted by JPL on 2005/07/03 23:24:37
Black and White game ??? Like the movie ? Really ?
It's Doom 3
#206 posted by . on 2005/07/03 23:25:44
Just w/ a high contrast b&w look.
Phait
#207 posted by JPL on 2005/07/03 23:58:25
I'd really like to see a b/w game... ;P ... and not an Atari game of 80ies !!
Well There Is...
#208 posted by . on 2005/07/04 00:03:05
a noir-themed mod for Max Payne 2 that's black and white.
Phait
#209 posted by JPL on 2005/07/04 00:12:09
I didn't know that... I remember you see all in black and white in Doom when you pick the invicibility artefact, and I found it very cool... Is there a similar mod for Quake ?
Mobile Phones
#210 posted by R.P.G. on 2005/07/04 07:19:53
A few comments:
If I had had a cell phone with me when my car broke down I wouldn't have had to walk a mile to the nearest group of houses and I wouldn't have had three people refuse to let me use their phones.
Mobile phones can be cheaper for calling long distance than land phones.
As mentioned, mobile phones can be handy if you're moving to a dorm or otherwise can't have or don't want a land phone.
How The Hell Did That End Up In The Doom 3 Thread?
#211 posted by R.P.G. on 2005/07/04 07:20:42
I haven't even started drinking yet.
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