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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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JPL 
Cool stuff. Are those Hexen2 textures? Some of the shots remind me of the last bit of hexen 2 (which I've just played for the first time -- slow on the uptake, me?). 
What The Other People Said. 
Looking good baby, it's obvious what to improve. P.S. There is no fog in Quake - maybe you need to update your video card drivers if you're getting strange effects like that. 
Mwh 
No, the textures are all coming from DKT3 pack.. As I explained 2 month ago, I started this map for the Winter Pack, but I was very late at this time (due to the birth of my last daughter :D ), then I switched to a more "personnal" project, and a much bigger one: the map is close to 32500 clipnode, and marksurface exceed 32767 max value... it is close to 33150 or something like this.... I suppose I will not be able to reduce MarkSurface value, but I guess increasing heapsize can solve the problem (you now the -heapsize field in the engine command)... I have to test this point as well.. BTW, anybody can confirm that heapsize increase (with a "big" value) is a kind of "turnaround" about MarkSurface exceedind max value? 
Shambler 
Sorry, but there are foggy effect possibilities with GL engine.. With FitzQuake, or aguirRe's GLQuake, just type fog in the console command, and you will get the explanations... something like fog <density> <R> <G> , with each value ranged in 0 to 1.. (BTW, my settings are fog 0.08 0 0.5 0.5), which gives a low density fog with a blue-green color.. Or maybe are you joking Shamy ?? 
Jpl 
looks nice. 
Hehe 
Shambler was making a joke about the fog, saying that you are using a "broken" form of Quake. :) 
Beta 4 
Beta 4 of my latest map is up for anyone following

http://blitz.circa1984.com/dm_ortho_b4.zip 
Blitz, It's Broken 
wrong LoadBrushModel: wrong version number
234124124124124 (or whatever) should be 29. 
Oh 
:)
what game should it be for? 
Half Life 2 
ahahaha 
You Just Wait 
fuhquake'll load those too in a couple of years!
(it already loads hl maps) 
Hah 
I assumed it was for Quake, as well... because you didn't mention which game it was for. On this board, everything is Quake by default. 
Yeah Sorry 
I had posted a few betas and screens before, but I forget that some people visit the board intermittently, and therefore don't know. 
Bambuz... 
PWND!

P.S. Fuhquake my arse. What's wrong with just playing HL2 as HL2 and Quake as Quake...

Blitz, getting. 
Shambler 
Well yeah I must admit I haven't used that hl map loading feature ever...
But otherwise fuhquake is a very solid lump of code. Very little bugs. 
Fuhquake 
Is that supposed to be pronounced fuck-wake? I honestly have no idea.

(sorry, I'll post screenshots of something here later or something to make up for all my shit posts) 
Fuck-wake? 
Now that's the sort of room-service I would definately tip. 
 
I heard czg works at a hotel in Norway, Kinn. He fluffs pillows and whatnot. 
Thanks Zwiff 
I'd heard his occupation described as "fluffer" before, but I didn't actually know what the job entailed. 
Er 
So is that a no? 
Lun 
I pronounce it Fuh-Quake. But you're free to pronounce it however you want it. 
Well 
I thought so, but then I began to wonder if the author didn't fancy himself clever. "Hee! they'll be saying 'fuck' and not even know it!" 
Galvanized BETA - Upcoming Quake3 DM Map 
Hey guys!
Let me introduce You my upcoming, first Quake3 DM map! It is in beta state now, I want to ask You to check it out, and to tell me your design/gameplay comments. There are lots of talented mappers here (or maybe all of them are here?!), whose style I really love (the quake-ish quake3 mapping style), and gave me so much impressions.
The level is released on lvlworld's beta section (http://lvlworld.com/beta.php), but if You don't want to go there here is the map:

http://zorius.dionussos.com/files/galvanized.zip

a shot to make some taste:

http://zorius.dionussos.com/images/temp/lvlbeta.jpg

Anyway, on lvl You will find more information about it.
Hope You will like it, please post any kind of advices, even major design comments!
Thanks 
That Looks Very Much Like 
ikka's map. 
Zorius 
I meant that in a good way. 
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