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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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Thank You Rj! 
As the title says, thank you for your response! Once I finish my homework, I will do the changes that you have suggested. One question that I thought of when I read your reply was that QuArK's grid can go below what I assume is 1 map unit, all the way down to .1 units. I was wondering if I should set my grid to .1 as you said ("...set your map grid to the lowest setting...") or to 1 unit. I'm not necessarily concerned about vanilla compatibility, so I'm assuming I should set it to .1 units? 
Ah 
Apologies, I did not know QuArk's grid went down to .1 units. I would not go lower than 1 unit personally 
 
Actually I'll expand on that. Where possible, I personally would not go lower than 1 unit for anything structural (or even 2 units, since I spent many years in WC1.6a with that as the minimum grid). That's not to say you can't of course, but it can lead to various issues

I'm sure it would be fine going lower/off grid for detail brushes 
To The Map! 
Thankk you! Using what you have said I will try to fix the leak! Once I finish my assignments it's off to the map! 
 
does anyone know if https://github.com/ericwa/ericw-tools is able to export a GLTF or FBX model, with the level textures and lightmap? 
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