Sometimes it's not the leaky brush itself that's the problem, but the brushes surrounding it.
In this case, the brush that the pointfile travels through (the north wall in the nailgun room) looks fine. But there are a few brushes nearby that don't seem to be on-grid, notably the little octagonal recess housing the flame, as well as the cylinders in each corner. If you set your map grid to the lowest setting and zoom in on the vertices, or the points where the cylinders intersect the wall, they don't always line up:
https://ibb.co/7kFb5RM
https://ibb.co/jzwJ1Vf
This doesn't always break things on compile, but it can do. Assuming QuArk has some kind of vertex tool it might be worth tweaking them. Moving each cylinder so the center of the brush lines up with the corner of the room might help, too.