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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Hi Again! 
I just realized its over two years since my last login...time flies for a newborn father I guess.. forgot my pass and changed my e-mail as well :l

Found a Q3 map I just about finished before my daughter came and realized it's not all that bad... a little dusty but still...or?

http://web.comhem.se/~u70315877/shot1.htm 
Scrotch Shots! 
After looking at scrotch's shots mine are dusty in deed :l
Beautiful work there! 
Why Hello! 
Snaga: it looks like you've got some good shapes, spaces, and lighting going on, but the detail level in several spots looks more on par with Q1 than Q3. Also, the textures seem a bit plain, and although that's not bad in itself (e.g. geocomp maps) it just exacerbates the situation with the details. About half of the indoor stuff looks tasty, though. Such as shots 5 and 8.

On the other hand, pro gamers will probably prefer the sparseness of details. 
Some Of Those Shots 
have killer lighting.

But rpg is right about detail and texturing. 
What They Said... 
Nice clean style and great lighting, good build quality too, but a few stronger designs would be good. Not that it's not good at the moment, that is. 
Snaga 
I'm going to go with the general consensus and say it looks really good but needs a little more love.

Personally, I quite like the textures. Slightly more detail on some of the panels might work, but it's funny that you jokingly talk of the design seeming dusty, because there is indeed an interesting dusty abandoned base look to them, and I think it might be cool to play to that more by having cobwebs here and there (look to RtCW's cobwebs for a good way of doing these), and giving some lights a subtle volumetric effect with scrolling dust motes. Slightly less saturated colours on your contrast lighting might work well if you play up the dust aspect.

Also, get some phong shading on those rocks, it'll make them look much nicer. 
 
Thanks for input yall:)
I do agree with you in the lack of detail in most pics. My intention from the start was to make the map fast in game, beeing sparse with detailing. But I guess that, as R.P.G pointed out, can only be pulled off by fooling the eye with more detailed textures, or making stunning architecture.

I don't think I have it in me to finish the map but it's always nice to get feedback on something you done. 
Crates 
Surely, it just needs a few crates? 
Snaga 
release a beta? 
BTW 
Hurray! 
Looks good, u 
Woohoo 
It's Dagnabbit hunting season soon! Just let me crossbow and head out into the highlands! 
I Will Work Now =) 
thanks shambler

I understand what you mean and i will work again on this map after my exam... for another texture I will use the "jackboot pack" the bricks are green but i can filter it in red. I m agree with u I must use irregulary brick textures. I will work. 
Ugh, Editor Shots :| 
ke, here's some partly artia shots, but it's kinda small sized artia. :p
Not all that satisfied with it, but i guess it's ok.

http://www.infosprite.com/members/Fjoggs/shizzle-3.jpg
http://www.infosprite.com/members/Fjoggs/shizzle-4.jpg

And for no reason:
http://www.infosprite.com/members/Fjoggs/shizzle-5.jpg 
Very Funky... 
...completely nonsensical, but very funky =). 
 
Neat. Quake 3? Looks good. 
It Looks A Bit Balish To Me 
New Textures If Anyone's Interested 
Industrial style, made of UT series but I'm sure can be used in any game :

http://www.planetunreal.com/phalanx/ 
Screenshots 
Here are some screenshots from my last project... It has been started since Winter contest pack.. remember...
I already sent other screenies 2 month ago, and now I'm working to improve the gameplay...
I hope it will be released before the end of June... ;)

http://lambert.jeanphilippe.free.fr/Divers/CDA5.JPG
http://lambert.jeanphilippe.free.fr/Divers/CDA6.JPG
http://lambert.jeanphilippe.free.fr/Divers/CDA7.JPG
http://lambert.jeanphilippe.free.fr/Divers/CDA8.JPG
http://lambert.jeanphilippe.free.fr/Divers/CDA9.JPG

Enjoy ! 
Lookin Good There 
JPL, the butresses look great. Only crits I see are:
1.) Some areas look fullbright. May not be a problem, I tend to make darker maps so fullbright gets on my nerves.
2.) You might want to scale up the lava texture 2x2 or 3x3. It tends to help prevent the feel that the lava is fake. 
JPL 
though I have not played any of your other maps, this one looks so much better than your past efforts, build wise.

As Zwif said, the indoor area is too bright imo, try fiddling with the lighting some, and ditto with the lava texture. 
Jpl 
very nice!
go finish it!

little hint: to make proper screens disable gun drawing by typing r_drawviewmodel 0 and crosshair 0 at the console. 
Sexy Stuff There JPL 
 
JPL 
Looks very good!
release it soon! 
More Informations 
Thanks for encouraging me, I hope the final release will give you a max of fun !!
Some more infos: the map has originally fog density set up to 0.08, and here I dicreased it down to 0.04, in order to see more stuff in the screenshots. As well, I tuned gamma correction to 1.6, which seems to increae fullbright effect... during "real" play, it's not so bright... I played the map in DM mode in order not to be disturbed by monsters.. The map is an SP map, and right now there are 117 monsters.. I have to improve gameplay, add monsters, adding skill setting features, and it will be ready ;) Wait and see, be patient...
Oh ! Thanks Vondur for the console command ;) I didn't know it.
Zwiffle, thanks for the advice about the lava texture scale, I will try it this evening ;) 
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