#2051 posted by Trinca on 2007/09/06 08:43:02
how can be possible to kill zombies with no quad or rockets?
 Telefrags!
#2052 posted by HeadThump on 2007/09/06 08:49:20
 Trinca
#2053 posted by JPL on 2007/09/06 08:50:31
I guess it is possible with walls, moving very fast and inflict huge damage... I can't see other possibilities... and maybe I'm wrong as I didn't test it...
BTW, Trinca, I correct the latest clip error on THF, I'll send you the stuff via email for way-points generation this evening... thanks a lot in advance
 Vores!
#2054 posted by mwh on 2007/09/06 14:08:19
#2055 posted by mwh on 2007/09/06 14:09:04
Also, I think shambler over hand smashes can do enough damage to kill a zombie.
 They Can
#2056 posted by ijed on 2007/09/06 15:10:11
But why can't Ogre grenades? Yeah, because the damage is too low; but it seems stupid.
#2057 posted by Trinca on 2007/09/06 19:50:16
thks guys ;)
so it will be a event or not? next week i might have some time for this!!!
 I Tried Sand And Zombies And
#2058 posted by lurker on 2007/09/07 21:26:09
Nothing really came to me.
I can provide it if someone is desperate to release a pack of sand/seagulls/zombies. Otherwise, I recommend picking a different theme.
 Just Have An Unthemed Pack Then
#2059 posted by negke on 2007/09/07 21:30:59
I would have made a map too, but I'm having technical problems preventing me from mapping for Q1 atm
#2060 posted by Trinca on 2007/09/07 23:16:33
then i will make a map this week!!! deadline friday?
 Neg|ke...
#2061 posted by generic on 2007/09/14 03:02:28
You have mail!
 Neg|ke
#2062 posted by Ankh on 2007/09/14 21:50:40
you have a mail from me too
 Thanks
#2063 posted by negke on 2007/09/15 16:17:53
If anyone else is doing a map, please send it in until Sunday evening.
 +1
#2064 posted by lurker on 2007/09/16 21:57:28
map.
 ...
#2065 posted by MaTi on 2007/09/21 18:06:52
When will be nex speedmaping thread?
 Nothing Planned As Of Now
#2066 posted by negke on 2007/09/21 22:24:39
But here are some suggestions for the next pack's theme courtesy of #tf:
- necropolis on the moon
- czg
- :(
- tomb raider memorial
- sci-fi mormon temple
- make a map, rotate it some random number on x and y axis and have fun compiling it
#2067 posted by MaTi on 2007/09/21 23:25:09
:(, tomb rider memorial and x/y rotation sounds great...
I'll watch that topic for updates :>
 I'll Probably Make It.
#2068 posted by Drew on 2007/09/30 03:08:47
But it won't be along any theme...
 Theme Idea
#2069 posted by Ankh on 2007/09/30 06:44:50
maps for/with the rocket launcher
 My Idea Is...
#2070 posted by seir on 2007/09/30 18:03:45
"montezuma's revenge"
#2071 posted by Trinca on 2007/09/30 18:19:07
yeeee let�s make a Maya Civilizacion stile!!!
i want this theme bitches!!!
were can i get these wads?
 But Like That?
#2072 posted by seir on 2007/09/30 19:18:29
montezuma's revenge = platform-game styled level
 Trinca
#2073 posted by ijed on 2007/10/01 01:07:20
http://shub-hub.com/files/maps_singleplayer/neph6.7z
It's a scrap, and I uploaded a (leaking) bsp as well:
http://shub-hub.com/files/maps_singleplayer/neph6_01.7z
There's a 'breakable' wall and floor that aren't easy to spot but necessary for progression. Dunno, maybe it can give you some ideas.
#2074 posted by Trinca on 2007/10/01 22:19:40
go finish this babie!!! looks great Ijed
#2075 posted by Spirit on 2007/10/04 18:10:54
I'd like to make some tests with that technique. Starting fullbright and adding shadows with negative lights (that's the thing, isn't it?)
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