Hmmm....
#2043 posted by generic on 2007/08/24 20:00:12
How about Small Castle as a theme? ;)
I Have
#2044 posted by lurker on 2007/08/25 06:35:25
a Small Castle deathmatch map and a one solid brush so qbsp can compile it map. Each was done as its own session.
Ankh
#2045 posted by ijed on 2007/08/25 22:56:39
Post a download link!
I had a look on your site and it doesn't appear to be there.
lurker - post links as well :)
#2046 posted by Trinca on 2007/08/26 16:55:01
i return from holidays ;) i might make one two!!!
Yeah,
#2047 posted by Drew on 2007/08/27 19:18:43
I might have time, actually. It will probably suck since I haven't mapped in a long time though.
#2048 posted by negke on 2007/08/27 19:43:45
beach maps!!!
Ok
#2049 posted by negke on 2007/08/27 20:06:45
Thanks to Zwiffle and MoALTz, the next most awesome theme suggestion is Beach/Zombie Massacre/Seagulls.
(Find ways to kill zombies without rockets; makeshift seagulls in quake: quad hack Scrags)
I Have One...
#2050 posted by generic on 2007/09/06 07:35:48
if anybody is putting a pack together :)
Theme: Small castle (w/ half-sized textures) and a certain ex-Atlanta quarterback.
Bonus: An all-black trapdoor plus a usual way to kill zombies without rockets.
Who wants it?
#2051 posted by Trinca on 2007/09/06 08:43:02
how can be possible to kill zombies with no quad or rockets?
Telefrags!
#2052 posted by HeadThump on 2007/09/06 08:49:20
Trinca
#2053 posted by JPL on 2007/09/06 08:50:31
I guess it is possible with walls, moving very fast and inflict huge damage... I can't see other possibilities... and maybe I'm wrong as I didn't test it...
BTW, Trinca, I correct the latest clip error on THF, I'll send you the stuff via email for way-points generation this evening... thanks a lot in advance
Vores!
#2054 posted by mwh on 2007/09/06 14:08:19
#2055 posted by mwh on 2007/09/06 14:09:04
Also, I think shambler over hand smashes can do enough damage to kill a zombie.
They Can
#2056 posted by ijed on 2007/09/06 15:10:11
But why can't Ogre grenades? Yeah, because the damage is too low; but it seems stupid.
#2057 posted by Trinca on 2007/09/06 19:50:16
thks guys ;)
so it will be a event or not? next week i might have some time for this!!!
I Tried Sand And Zombies And
#2058 posted by lurker on 2007/09/07 21:26:09
Nothing really came to me.
I can provide it if someone is desperate to release a pack of sand/seagulls/zombies. Otherwise, I recommend picking a different theme.
Just Have An Unthemed Pack Then
#2059 posted by negke on 2007/09/07 21:30:59
I would have made a map too, but I'm having technical problems preventing me from mapping for Q1 atm
#2060 posted by Trinca on 2007/09/07 23:16:33
then i will make a map this week!!! deadline friday?
Neg|ke...
#2061 posted by generic on 2007/09/14 03:02:28
You have mail!
Neg|ke
#2062 posted by Ankh on 2007/09/14 21:50:40
you have a mail from me too
Thanks
#2063 posted by negke on 2007/09/15 16:17:53
If anyone else is doing a map, please send it in until Sunday evening.
+1
#2064 posted by lurker on 2007/09/16 21:57:28
map.
...
#2065 posted by MaTi on 2007/09/21 18:06:52
When will be nex speedmaping thread?
Nothing Planned As Of Now
#2066 posted by negke on 2007/09/21 22:24:39
But here are some suggestions for the next pack's theme courtesy of #tf:
- necropolis on the moon
- czg
- :(
- tomb raider memorial
- sci-fi mormon temple
- make a map, rotate it some random number on x and y axis and have fun compiling it
#2067 posted by MaTi on 2007/09/21 23:25:09
:(, tomb rider memorial and x/y rotation sounds great...
I'll watch that topic for updates :>
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