Hmmm...
#2041 posted by bal on 2008/08/01 16:00:30
It looks nice yeah, I'm looking forward to it. But I can't help wishing it was an open world type game like Stalker or Oblivion or something, but that just seems impossible considering the ammount of detail everything has, would take ages to make a large world. =\
I Agree.
#2042 posted by Shambler on 2008/08/01 17:01:35
Would suit it well.
But why not have a "smaller" typical-Id-game-size world, but with some non-linearity to it...
Considering The Amount Of Outdoor Rage Is Supposed To Have,
#2043 posted by necros on 2008/08/02 01:29:12
it would be nice if they integrated a system similar to farcry/crysis where you just tell the engine 'this type of terrain has these types of debris and plants' and it just plasters them randomly on the ground.
it would even be easier since they have their megatexture stuff, they just have to paint a giant mask texture to tell the engine what to go do with itself.
that'd solve the problem of having huge open areas. they could still spend all their dev time on doing the actual playable areas without any procedurally generated stuff, but the rest would be filler that was basically 'free'.
Saw Some New Wolfenstein Screenies
#2044 posted by nitin on 2008/08/02 02:03:35
bland is the first word that comes to mind...
Wolfenstein
#2045 posted by Zwiffle on 2008/08/02 02:12:28
Not very exciting. =/
Singularity
Unsure as of now, but has potential.
Rage
#2046 posted by megaman on 2008/08/02 02:45:36
wow, trailer blew me away. Is that all in-game footage?
Megaman
#2047 posted by Jago on 2008/08/02 02:54:03
Yep. Now imagine Doom4, which according to Carmack is 3 times as detailed.
Odd
#2048 posted by HeadThump on 2008/08/02 05:45:03
I thought something appeared a bit odd about that first picture from Rage:
http://ve3d.ign.com/images/33683/PC/Rage
I increased the brightness and contrast, and it appears to me those two models are blue screened into the scene. Is it from a cutscene sequence then?
Looks Like It
#2049 posted by ijed on 2008/08/02 05:51:07
But more likely just a render - the characters look in-place, if you know what I mean.
The shots look more like wallpapers than anything.
Could Just Be Distance Blur...
#2050 posted by Shambler on 2008/08/02 10:28:55
?
Wolf looks okay, but just more wolf really. If it plays like RTCW but a bit spanglier, I'd get it.
Fable
#2051 posted by nitin on 2008/08/02 11:32:55
this is a pretty cool game.
Seems to have the right mix of action and RPG elements. And although I'm not sold on the art style, the graphics engine is superb (anyone know if its a custom one or a HL2 spinoff?). More variety in monsters/opponents would have benefited it too I think.
But still, I'm enjoying so far.
Ugh
#2052 posted by megaman on 2008/08/02 13:41:55
http://www.gametrailers.com/player/37901.html
Tim Willits: "[mutants] they're very scary, they pop up everywhere..."
Sry
#2053 posted by megaman on 2008/08/02 13:43:36
"They pop up out of anywhere"
Jago
#2054 posted by megaman on 2008/08/02 13:45:17
It's not the detail that's blowing me away. It's the design and style, quality of the models and lighting.
^^
More Importantly...
#2055 posted by DaZ on 2008/08/02 14:14:14
He says that it IS an open world game and the player is free to go where they want, thought they are "directed" onto missions etc.
Its funny how with 1 sentence the game went from average to awesome :)
Yeah.
#2056 posted by Shambler on 2008/08/02 14:36:01
Will have to wait and see but it definitely sounds more promising.
What?
#2057 posted by bal on 2008/08/02 17:18:26
John Carmack and Matt Hooper just said it WASN'T an open world game actually, and you are NOT free to go wherever you want.
"Though the world will be large, it is not a sandbox title or traditional "open world" game--players will need to complete the game's story quests in a linear fashion."
Back to average?
So Long As You Can
#2058 posted by HeadThump on 2008/08/02 17:57:48
still hop ten towns over from your destination to play a game of billiards with your mutant ghoul buddies you owe a case of warm beer to while the hostages in the burnt out factory are still waiting for you to rescue them, it will still be above average.
Neg
#2059 posted by Lunaran on 2008/08/03 03:54:57
it would even be easier since they have their megatexture stuff, they just have to paint a giant mask texture to tell the engine what to go do with itself.
this is remarkably similar to how their tools work. seen any of those videos?
*necros
#2060 posted by Lunaran on 2008/08/03 03:55:12
YOU
Finished Fable
#2061 posted by nitin on 2008/08/03 12:34:38
top game, borrows the right elements from diablo2 and puts it in a 3d enviornment. A different art style and maore variation in areas and enemies would have made it an outright classic.
Playing FEAR now. Crap looking and laid out levels, but I think the gameplay's kind of fun so far. Firing rate is insane.
I Liked
#2062 posted by megaman on 2008/08/03 14:19:01
FEAR when it wasn't trying to be doom3
Rage
#2063 posted by Kinn on 2008/08/03 14:59:22
yep, still looks amazing. Regarding enemies - so far we've seen the orcs and sand-marines - I hope they've got some truly original enemy designs. id games have traditionally had quite varied bestiaries, so I hope they've got a few surprises there.
Original?
#2064 posted by bear on 2008/08/03 15:31:53
should be enough to have orcs AND sandpeople
Yeah...
#2065 posted by bal on 2008/08/03 15:36:58
I hope they have lots of non humanoid enemies, silly mocap, destroying enemy diversity in games... =(
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