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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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Hmmm 
Perhaps I have Skippy by the tail ........ 
Gibbie 
What QuArK version do you use ?? I use version 6.4.0 and never I found bsrush splitting tool.. Perhaps I didn't find the stuff yet, and so: where is it ??
Thanks 
QuArK Brush Splitter 
is in the toolbar, there is a symbol of a cube with a line through it (hover with the mouse over the button and you'll get a brief description, you can also press F1 while the mouse is over the button).

Just select a brush, select the button in the toolbar and draw a line through the brush with LMB and you're done.

You can also cut out corners (i.e. add vertices) by pointing at a corner of a brush and select "Cut out corner" from the RMB menu. 
AguirRe 
I've never seen and used this feature... I'll take a look this evening..
Thanks for this great informations ;-)
Bye 
Thanks Kell 
I have played around with Gensurf before, and it is definately the best way of generating large terrain surfaces.

My current map is largely an architectural map though, with the terrain bits very much playing second-fiddle to the main castle-like structures.

I will put some screenies up when I get around to lighting it. 
Vondur 
Is something wrong with your site or email address? Site seems unreachable and email bounces. 
Yes 
i've reached disk space limit there, mailed to isp and waiting for their actions.
so mail and index.html file aren't working atm. 
Von 
I've just deleted a lot of my stuff off kell.vondur. Might help a bit. 
Kell 
thanks

looks like the site returned back to normal.
one thing that annoys it still says it has not much free space, as if nothing was deleted... i'll fuck with isp more then. 
Vondur 
Maybe you should change the site url in the People section, the existing one now reports "no website configured". Or maybe it's a temporary problem, too? 
Eh? 
http://vondur.net works here fine atm 
My Bad 
My local DNS-cache wasn't updated properly. After flushing it, http://vondur.net now properly routs to http://www.vondur.net
Argh 
After formatting C and re�nstalling all, my Arghlite seems to freeze.
Compiling and vising goes fine, but the program arglight is somehow delayed by the system. 
Large Beam Ray 
In my new Q1SP map, I would like to create a large beam-ray coming from a light, directed in a precise direction, and with a specific shape (cylinder. conic, or other...)... What are the issue to create a light cone or a large light beam like this (if it's possible) ?? Is there someone to explain me the stuff ??
Thanks 
JPL: 
You need to use a Quake engine capable of volumetric lighting - whether one even exists, I don't know.

Or did I see something like this in Nehahra? 
Starbuck 
Did you get any of the emails I sent you the last couple of days? 
JPL 
use HalfLife, it has support for that stuff. 
JPL 
The laserbeam pakket from Chtong I made I put on my website.
It's not as specific as you want.(cones radials etc.)
For that you need custent.
https://homedrive.home.nl/gimli/publiek/laserbeam.zip

Note that you can't use doors in it! 
Wrong Email 
Wc 1.6a And Xp Problems 
hi

im using xp pro and trying to use wc 1.6a, i cant select and objects in the 3d window atall :( ? and my texture application tool doesn't work :( can anyone help ?

pete 
Wc 1.6a And Xp Problems :) 
hi

every things werking now, thanks too the great help from jago, you need to turn of hardware accelleration and then restart worldcraft, then no more problems! :D

pete 
Heh... 
I thought that was a double post at first :) 
OMG... 
...Tiddles is mapping again! 
Kinn, Necros And MadFox 
Thanks for your feedback.. Even if a standard/GL quake doesn't support volumetric light, is it possible to create directionnal light beam with a cone radial value, etc.. with standard light tools (like TyrLite or aguirRe light tool), or is it impossible ?? Let moe know what your light experience is...
Thanks 
Spotlight 
is the standard way to have a directional light and it has worked since the original Light version. You have to use an entity to target the spotlight and the "angle" key specifies the cone width (default 40 degrees).

Argh/TyrLite and my Light has also the possibility to direct the spotlight via a "mangle" key. In my Light you can also specify a "_softangle" key for a softer spotlight cone. Search for "spotlight" in the readme for my Light tool and see more details.

Except for the obvious spotlight effect, you can also use these lights for very interesting transitional effects by using anti- or local minlight (delay 4) spotlights.

Typically you then use a high angle value (150-180) and a small _softangle (10-90) and direct the spotlight along a corridor or down a bottomless chasm. Experiment for best results. 
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