Re: Skippy
#2037 posted by R.P.G. on 2004/06/06 19:48:36
I have no idea why Tyrann dropped development of it. Perhaps because there are no known issues. Anyway, it works fine for me, but I don't use it for the things you asked about; I usually use it for obscure things, such as the "statues" in rpgsmse4.bsp. (Download Quake Condensed from my site if you want to know what I'm talking about http://rpg.spawnpoint.org/ .)
Maybe I'm just deluded, but it seems like it would be a pretty rare circumstance where Skippy would actually be useful for removing rendered but non-visible polygons.
The only issue I ever had with the program was when I tried to encase a func_door elevator with a set of "skip" brush stairs to create the illusion of a moving ladder. The brushes that were inside the "skip" brush were removed along with "skip" faces, resulting in a mostly invisible ladder.
Hmmm
#2038 posted by VoreLord on 2004/06/06 21:48:58
Perhaps I have Skippy by the tail ........
Gibbie
#2039 posted by JPL on 2004/06/07 02:47:03
What QuArK version do you use ?? I use version 6.4.0 and never I found bsrush splitting tool.. Perhaps I didn't find the stuff yet, and so: where is it ??
Thanks
QuArK Brush Splitter
#2040 posted by aguirRe on 2004/06/07 06:13:47
is in the toolbar, there is a symbol of a cube with a line through it (hover with the mouse over the button and you'll get a brief description, you can also press F1 while the mouse is over the button).
Just select a brush, select the button in the toolbar and draw a line through the brush with LMB and you're done.
You can also cut out corners (i.e. add vertices) by pointing at a corner of a brush and select "Cut out corner" from the RMB menu.
AguirRe
#2041 posted by JPL on 2004/06/07 06:27:33
I've never seen and used this feature... I'll take a look this evening..
Thanks for this great informations ;-)
Bye
Thanks Kell
#2042 posted by Kinn on 2004/06/07 08:05:08
I have played around with Gensurf before, and it is definately the best way of generating large terrain surfaces.
My current map is largely an architectural map though, with the terrain bits very much playing second-fiddle to the main castle-like structures.
I will put some screenies up when I get around to lighting it.
Vondur
#2043 posted by aguirRe on 2004/06/07 09:38:08
Is something wrong with your site or email address? Site seems unreachable and email bounces.
Yes
#2044 posted by Vondur on 2004/06/07 09:43:20
i've reached disk space limit there, mailed to isp and waiting for their actions.
so mail and index.html file aren't working atm.
Von
#2045 posted by Kell on 2004/06/07 11:47:19
I've just deleted a lot of my stuff off kell.vondur. Might help a bit.
Kell
#2046 posted by Vondur on 2004/06/07 13:10:38
thanks
looks like the site returned back to normal.
one thing that annoys it still says it has not much free space, as if nothing was deleted... i'll fuck with isp more then.
Vondur
#2047 posted by aguirRe on 2004/06/07 13:49:33
Maybe you should change the site url in the People section, the existing one now reports "no website configured". Or maybe it's a temporary problem, too?
Eh?
#2048 posted by Vondur on 2004/06/07 14:19:08
http://vondur.net works here fine atm
My Bad
#2049 posted by aguirRe on 2004/06/07 15:28:54
My local DNS-cache wasn't updated properly. After flushing it, http://vondur.net now properly routs to http://www.vondur.net .
Argh
#2050 posted by madfox on 2004/06/07 23:42:34
After formatting C and re�nstalling all, my Arghlite seems to freeze.
Compiling and vising goes fine, but the program arglight is somehow delayed by the system.
Large Beam Ray
#2051 posted by JPL on 2004/06/08 06:53:27
In my new Q1SP map, I would like to create a large beam-ray coming from a light, directed in a precise direction, and with a specific shape (cylinder. conic, or other...)... What are the issue to create a light cone or a large light beam like this (if it's possible) ?? Is there someone to explain me the stuff ??
Thanks
JPL:
#2052 posted by Kinn on 2004/06/08 06:57:08
You need to use a Quake engine capable of volumetric lighting - whether one even exists, I don't know.
Or did I see something like this in Nehahra?
Starbuck
#2053 posted by aguirRe on 2004/06/08 10:26:34
Did you get any of the emails I sent you the last couple of days?
JPL
#2054 posted by necros on 2004/06/08 11:42:34
use HalfLife, it has support for that stuff.
JPL
#2055 posted by madfox on 2004/06/08 14:27:49
The laserbeam pakket from Chtong I made I put on my website.
It's not as specific as you want.(cones radials etc.)
For that you need custent.
https://homedrive.home.nl/gimli/publiek/laserbeam.zip
Note that you can't use doors in it!
Wrong Email
#2056 posted by madfox on 2004/06/08 14:30:11
Wc 1.6a And Xp Problems
#2057 posted by tiddles on 2004/06/08 17:30:56
hi
im using xp pro and trying to use wc 1.6a, i cant select and objects in the 3d window atall :( ? and my texture application tool doesn't work :( can anyone help ?
pete
Wc 1.6a And Xp Problems :)
#2058 posted by tiddles on 2004/06/08 18:01:29
hi
every things werking now, thanks too the great help from jago, you need to turn of hardware accelleration and then restart worldcraft, then no more problems! :D
pete
Heh...
#2059 posted by metlslime on 2004/06/08 22:29:33
I thought that was a double post at first :)
OMG...
#2060 posted by distrans on 2004/06/09 00:31:12
...Tiddles is mapping again!
Kinn, Necros And MadFox
#2061 posted by JPL on 2004/06/09 06:33:14
Thanks for your feedback.. Even if a standard/GL quake doesn't support volumetric light, is it possible to create directionnal light beam with a cone radial value, etc.. with standard light tools (like TyrLite or aguirRe light tool), or is it impossible ?? Let moe know what your light experience is...
Thanks
|