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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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Skippy 
Tyrann's prog "Skippy", as I understand it is a bit like Quake3's caulk, where any surface with the skip texture on, will be removed from the .bsp, therefore causing the engine to have to draw less (something like that, if I have it right)which you would think is a good thing, so....

does anyone use it?
are there problems with it's use?
are there any benefits to be gained by it's use?

I noticed that the only version I could find is the initial version from 2000, so I thought that maybe work on it was ceased due to problems or whatever. I don't want to get to far using only to find out it was a bad thing.

Any help appreciated 
Re: Skippy 
I have no idea why Tyrann dropped development of it. Perhaps because there are no known issues. Anyway, it works fine for me, but I don't use it for the things you asked about; I usually use it for obscure things, such as the "statues" in rpgsmse4.bsp. (Download Quake Condensed from my site if you want to know what I'm talking about http://rpg.spawnpoint.org/ .)

Maybe I'm just deluded, but it seems like it would be a pretty rare circumstance where Skippy would actually be useful for removing rendered but non-visible polygons.

The only issue I ever had with the program was when I tried to encase a func_door elevator with a set of "skip" brush stairs to create the illusion of a moving ladder. The brushes that were inside the "skip" brush were removed along with "skip" faces, resulting in a mostly invisible ladder. 
Hmmm 
Perhaps I have Skippy by the tail ........ 
Gibbie 
What QuArK version do you use ?? I use version 6.4.0 and never I found bsrush splitting tool.. Perhaps I didn't find the stuff yet, and so: where is it ??
Thanks 
QuArK Brush Splitter 
is in the toolbar, there is a symbol of a cube with a line through it (hover with the mouse over the button and you'll get a brief description, you can also press F1 while the mouse is over the button).

Just select a brush, select the button in the toolbar and draw a line through the brush with LMB and you're done.

You can also cut out corners (i.e. add vertices) by pointing at a corner of a brush and select "Cut out corner" from the RMB menu. 
AguirRe 
I've never seen and used this feature... I'll take a look this evening..
Thanks for this great informations ;-)
Bye 
Thanks Kell 
I have played around with Gensurf before, and it is definately the best way of generating large terrain surfaces.

My current map is largely an architectural map though, with the terrain bits very much playing second-fiddle to the main castle-like structures.

I will put some screenies up when I get around to lighting it. 
Vondur 
Is something wrong with your site or email address? Site seems unreachable and email bounces. 
Yes 
i've reached disk space limit there, mailed to isp and waiting for their actions.
so mail and index.html file aren't working atm. 
Von 
I've just deleted a lot of my stuff off kell.vondur. Might help a bit. 
Kell 
thanks

looks like the site returned back to normal.
one thing that annoys it still says it has not much free space, as if nothing was deleted... i'll fuck with isp more then. 
Vondur 
Maybe you should change the site url in the People section, the existing one now reports "no website configured". Or maybe it's a temporary problem, too? 
Eh? 
http://vondur.net works here fine atm 
My Bad 
My local DNS-cache wasn't updated properly. After flushing it, http://vondur.net now properly routs to http://www.vondur.net
Argh 
After formatting C and re�nstalling all, my Arghlite seems to freeze.
Compiling and vising goes fine, but the program arglight is somehow delayed by the system. 
Large Beam Ray 
In my new Q1SP map, I would like to create a large beam-ray coming from a light, directed in a precise direction, and with a specific shape (cylinder. conic, or other...)... What are the issue to create a light cone or a large light beam like this (if it's possible) ?? Is there someone to explain me the stuff ??
Thanks 
JPL: 
You need to use a Quake engine capable of volumetric lighting - whether one even exists, I don't know.

Or did I see something like this in Nehahra? 
Starbuck 
Did you get any of the emails I sent you the last couple of days? 
JPL 
use HalfLife, it has support for that stuff. 
JPL 
The laserbeam pakket from Chtong I made I put on my website.
It's not as specific as you want.(cones radials etc.)
For that you need custent.
https://homedrive.home.nl/gimli/publiek/laserbeam.zip

Note that you can't use doors in it! 
Wrong Email 
Wc 1.6a And Xp Problems 
hi

im using xp pro and trying to use wc 1.6a, i cant select and objects in the 3d window atall :( ? and my texture application tool doesn't work :( can anyone help ?

pete 
Wc 1.6a And Xp Problems :) 
hi

every things werking now, thanks too the great help from jago, you need to turn of hardware accelleration and then restart worldcraft, then no more problems! :D

pete 
Heh... 
I thought that was a double post at first :) 
OMG... 
...Tiddles is mapping again! 
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