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Other PC Games Thread.
So with the film and music threads still going and being discussed... why don't we get some discussion going on something on topic to the board? What other games are you playing now?
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Hm 
all that is to it is running around painting stuff?

It runs like shit on my rig, and looks like it could easily run fine on q3 tech. The art style is nice, but they're not doing anything q3 tech couldn't do. 
Btw 
gametap IS pretty evil, isn't it? 
 
You basically run around and paint stuff. Just like you run around shooting stuff in FPS.
There are objectives, enemies, moving targets and such. Pretty fun!

Try setting the graphics as low as possible (the "visual quality" too). I doubt the q3 engine could do that dynamic world changing.

Dunno about Gametap. But hey, it does not cost a cent. 
Well 
it isn't really dynamic, is it? (i only played about 10mins with ~10 fps) it just changes to premade stuff.

All the option don't help at all with my system (and make it look like 320x240 quake). They seem to be really, really cpu bound. 
Rage Extended Trailer. 
http://www.fileshack.com/file_download.x/12645

Looks really cool I think. Like the graphics, like the style.

Two major concerns:

1. Integration of driving bits and FPS bits?

2. How on-rails and linear will it be?

(Potential for both of these to work well i.e. natural integration combined with exploration, but I don't have high hopes).

Two minor concerns:

1. How well will it run? (but I'm overdue an upgrade anyway)

2. How easy will the vehicles be to control? (but since it's Id they'll probably keep it easy). 
Hmmm... 
It looks nice yeah, I'm looking forward to it. But I can't help wishing it was an open world type game like Stalker or Oblivion or something, but that just seems impossible considering the ammount of detail everything has, would take ages to make a large world. =\ 
I Agree. 
Would suit it well.

But why not have a "smaller" typical-Id-game-size world, but with some non-linearity to it... 
Considering The Amount Of Outdoor Rage Is Supposed To Have, 
it would be nice if they integrated a system similar to farcry/crysis where you just tell the engine 'this type of terrain has these types of debris and plants' and it just plasters them randomly on the ground.

it would even be easier since they have their megatexture stuff, they just have to paint a giant mask texture to tell the engine what to go do with itself.

that'd solve the problem of having huge open areas. they could still spend all their dev time on doing the actual playable areas without any procedurally generated stuff, but the rest would be filler that was basically 'free'. 
Saw Some New Wolfenstein Screenies 
bland is the first word that comes to mind... 
Wolfenstein 
Not very exciting. =/

Singularity
Unsure as of now, but has potential. 
Rage 
wow, trailer blew me away. Is that all in-game footage? 
Megaman 
Yep. Now imagine Doom4, which according to Carmack is 3 times as detailed. 
Odd 
I thought something appeared a bit odd about that first picture from Rage:

http://ve3d.ign.com/images/33683/PC/Rage

I increased the brightness and contrast, and it appears to me those two models are blue screened into the scene. Is it from a cutscene sequence then? 
Looks Like It 
But more likely just a render - the characters look in-place, if you know what I mean.

The shots look more like wallpapers than anything. 
Could Just Be Distance Blur... 
?

Wolf looks okay, but just more wolf really. If it plays like RTCW but a bit spanglier, I'd get it. 
Fable 
this is a pretty cool game.

Seems to have the right mix of action and RPG elements. And although I'm not sold on the art style, the graphics engine is superb (anyone know if its a custom one or a HL2 spinoff?). More variety in monsters/opponents would have benefited it too I think.

But still, I'm enjoying so far. 
Ugh 
http://www.gametrailers.com/player/37901.html

Tim Willits: "[mutants] they're very scary, they pop up everywhere..." 
Sry 
"They pop up out of anywhere" 
Jago 
It's not the detail that's blowing me away. It's the design and style, quality of the models and lighting.

^^ 
More Importantly... 
He says that it IS an open world game and the player is free to go where they want, thought they are "directed" onto missions etc.

Its funny how with 1 sentence the game went from average to awesome :) 
Yeah. 
Will have to wait and see but it definitely sounds more promising. 
What? 
John Carmack and Matt Hooper just said it WASN'T an open world game actually, and you are NOT free to go wherever you want.
"Though the world will be large, it is not a sandbox title or traditional "open world" game--players will need to complete the game's story quests in a linear fashion."
Back to average? 
So Long As You Can 
still hop ten towns over from your destination to play a game of billiards with your mutant ghoul buddies you owe a case of warm beer to while the hostages in the burnt out factory are still waiting for you to rescue them, it will still be above average. 
Neg 
it would even be easier since they have their megatexture stuff, they just have to paint a giant mask texture to tell the engine what to go do with itself.

this is remarkably similar to how their tools work. seen any of those videos? 
*necros 
YOU 
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