^
#2035 posted by Spirit on 2008/08/01 10:53:04
Great fun, I played ~50 minutes, no challenge but you can speedrun.
Unfortunately (well, no surprise) it runs not very well on my old rig, the graphics look nice even when all settings on low, thanks to the style.
Try it!
Hm
#2036 posted by megaman on 2008/08/01 11:39:41
all that is to it is running around painting stuff?
It runs like shit on my rig, and looks like it could easily run fine on q3 tech. The art style is nice, but they're not doing anything q3 tech couldn't do.
Btw
#2037 posted by megaman on 2008/08/01 13:03:09
gametap IS pretty evil, isn't it?
#2038 posted by Spirit on 2008/08/01 13:34:25
You basically run around and paint stuff. Just like you run around shooting stuff in FPS.
There are objectives, enemies, moving targets and such. Pretty fun!
Try setting the graphics as low as possible (the "visual quality" too). I doubt the q3 engine could do that dynamic world changing.
Dunno about Gametap. But hey, it does not cost a cent.
Well
#2039 posted by megaman on 2008/08/01 13:49:39
it isn't really dynamic, is it? (i only played about 10mins with ~10 fps) it just changes to premade stuff.
All the option don't help at all with my system (and make it look like 320x240 quake). They seem to be really, really cpu bound.
Rage Extended Trailer.
#2040 posted by Shambler on 2008/08/01 15:23:37
http://www.fileshack.com/file_download.x/12645
Looks really cool I think. Like the graphics, like the style.
Two major concerns:
1. Integration of driving bits and FPS bits?
2. How on-rails and linear will it be?
(Potential for both of these to work well i.e. natural integration combined with exploration, but I don't have high hopes).
Two minor concerns:
1. How well will it run? (but I'm overdue an upgrade anyway)
2. How easy will the vehicles be to control? (but since it's Id they'll probably keep it easy).
Hmmm...
#2041 posted by bal on 2008/08/01 16:00:30
It looks nice yeah, I'm looking forward to it. But I can't help wishing it was an open world type game like Stalker or Oblivion or something, but that just seems impossible considering the ammount of detail everything has, would take ages to make a large world. =\
I Agree.
#2042 posted by Shambler on 2008/08/01 17:01:35
Would suit it well.
But why not have a "smaller" typical-Id-game-size world, but with some non-linearity to it...
Considering The Amount Of Outdoor Rage Is Supposed To Have,
#2043 posted by necros on 2008/08/02 01:29:12
it would be nice if they integrated a system similar to farcry/crysis where you just tell the engine 'this type of terrain has these types of debris and plants' and it just plasters them randomly on the ground.
it would even be easier since they have their megatexture stuff, they just have to paint a giant mask texture to tell the engine what to go do with itself.
that'd solve the problem of having huge open areas. they could still spend all their dev time on doing the actual playable areas without any procedurally generated stuff, but the rest would be filler that was basically 'free'.
Saw Some New Wolfenstein Screenies
#2044 posted by nitin on 2008/08/02 02:03:35
bland is the first word that comes to mind...
Wolfenstein
#2045 posted by Zwiffle on 2008/08/02 02:12:28
Not very exciting. =/
Singularity
Unsure as of now, but has potential.
Rage
#2046 posted by megaman on 2008/08/02 02:45:36
wow, trailer blew me away. Is that all in-game footage?
Megaman
#2047 posted by Jago on 2008/08/02 02:54:03
Yep. Now imagine Doom4, which according to Carmack is 3 times as detailed.
Odd
#2048 posted by HeadThump on 2008/08/02 05:45:03
I thought something appeared a bit odd about that first picture from Rage:
http://ve3d.ign.com/images/33683/PC/Rage
I increased the brightness and contrast, and it appears to me those two models are blue screened into the scene. Is it from a cutscene sequence then?
Looks Like It
#2049 posted by ijed on 2008/08/02 05:51:07
But more likely just a render - the characters look in-place, if you know what I mean.
The shots look more like wallpapers than anything.
Could Just Be Distance Blur...
#2050 posted by Shambler on 2008/08/02 10:28:55
?
Wolf looks okay, but just more wolf really. If it plays like RTCW but a bit spanglier, I'd get it.
Fable
#2051 posted by nitin on 2008/08/02 11:32:55
this is a pretty cool game.
Seems to have the right mix of action and RPG elements. And although I'm not sold on the art style, the graphics engine is superb (anyone know if its a custom one or a HL2 spinoff?). More variety in monsters/opponents would have benefited it too I think.
But still, I'm enjoying so far.
Ugh
#2052 posted by megaman on 2008/08/02 13:41:55
http://www.gametrailers.com/player/37901.html
Tim Willits: "[mutants] they're very scary, they pop up everywhere..."
Sry
#2053 posted by megaman on 2008/08/02 13:43:36
"They pop up out of anywhere"
Jago
#2054 posted by megaman on 2008/08/02 13:45:17
It's not the detail that's blowing me away. It's the design and style, quality of the models and lighting.
^^
More Importantly...
#2055 posted by DaZ on 2008/08/02 14:14:14
He says that it IS an open world game and the player is free to go where they want, thought they are "directed" onto missions etc.
Its funny how with 1 sentence the game went from average to awesome :)
Yeah.
#2056 posted by Shambler on 2008/08/02 14:36:01
Will have to wait and see but it definitely sounds more promising.
What?
#2057 posted by bal on 2008/08/02 17:18:26
John Carmack and Matt Hooper just said it WASN'T an open world game actually, and you are NOT free to go wherever you want.
"Though the world will be large, it is not a sandbox title or traditional "open world" game--players will need to complete the game's story quests in a linear fashion."
Back to average?
So Long As You Can
#2058 posted by HeadThump on 2008/08/02 17:57:48
still hop ten towns over from your destination to play a game of billiards with your mutant ghoul buddies you owe a case of warm beer to while the hostages in the burnt out factory are still waiting for you to rescue them, it will still be above average.
Neg
#2059 posted by Lunaran on 2008/08/03 03:54:57
it would even be easier since they have their megatexture stuff, they just have to paint a giant mask texture to tell the engine what to go do with itself.
this is remarkably similar to how their tools work. seen any of those videos?
|