Heh
#2034 posted by ijed on 2007/08/20 18:05:56
It's a qoute, but I can't remember where from.
#2035 posted by metlslime on 2007/08/20 20:56:52
Mind you, I can also see that being the epitomy of tedium to play.
I agree, unless it was fairly short.
Or, a better idea: make the interior of each room different and distinct.
#2036 posted by ijed on 2007/08/20 22:27:07
The main thing about the Cube film was the traps though, and I'm not sure how easy that'd be to implement, as well as figuring the route out and the change intervals of the rooms themselves.
Or it could be made along the lines of The Cube 2 - makes no sense, just plain stupid and badly planned. Maybe.
#2037 posted by inertia on 2007/08/21 02:22:57
And imagine including respawning monsters in that as well.
The first (and second) times I read that, I saw:
And imagine including respawning monsters in the walls!
They're Coming Out Of The Godamn Walls! Game Over Man!
#2038 posted by ijed on 2007/08/21 15:00:24
I Have Made A Speedmap
#2039 posted by Ankh on 2007/08/23 17:39:18
I have to admit it took me 2 evenings so it isn't a true speedmap.
What do I do with it now? It is just a small castle :P
http://quake_1.republika.pl/df2.jpg
I Vote For Unthemed
#2040 posted by Drew on 2007/08/24 05:21:30
Or big ugly but fun.
I'm There!
#2041 posted by HeadThump on 2007/08/24 06:40:36
oh, wait. That isn't a typo, you really mean big ugly but fun, and not big, ugly butt fun. oh, well, some other time.
HeadThump
#2042 posted by negke on 2007/08/24 09:05:28
It pretty much amounts to the same.
Drew, please map. Please!
Hmmm....
#2043 posted by generic on 2007/08/24 20:00:12
How about Small Castle as a theme? ;)
I Have
#2044 posted by lurker on 2007/08/25 06:35:25
a Small Castle deathmatch map and a one solid brush so qbsp can compile it map. Each was done as its own session.
Ankh
#2045 posted by ijed on 2007/08/25 22:56:39
Post a download link!
I had a look on your site and it doesn't appear to be there.
lurker - post links as well :)
#2046 posted by Trinca on 2007/08/26 16:55:01
i return from holidays ;) i might make one two!!!
Yeah,
#2047 posted by Drew on 2007/08/27 19:18:43
I might have time, actually. It will probably suck since I haven't mapped in a long time though.
#2048 posted by negke on 2007/08/27 19:43:45
beach maps!!!
Ok
#2049 posted by negke on 2007/08/27 20:06:45
Thanks to Zwiffle and MoALTz, the next most awesome theme suggestion is Beach/Zombie Massacre/Seagulls.
(Find ways to kill zombies without rockets; makeshift seagulls in quake: quad hack Scrags)
I Have One...
#2050 posted by generic on 2007/09/06 07:35:48
if anybody is putting a pack together :)
Theme: Small castle (w/ half-sized textures) and a certain ex-Atlanta quarterback.
Bonus: An all-black trapdoor plus a usual way to kill zombies without rockets.
Who wants it?
#2051 posted by Trinca on 2007/09/06 08:43:02
how can be possible to kill zombies with no quad or rockets?
Telefrags!
#2052 posted by HeadThump on 2007/09/06 08:49:20
Trinca
#2053 posted by JPL on 2007/09/06 08:50:31
I guess it is possible with walls, moving very fast and inflict huge damage... I can't see other possibilities... and maybe I'm wrong as I didn't test it...
BTW, Trinca, I correct the latest clip error on THF, I'll send you the stuff via email for way-points generation this evening... thanks a lot in advance
Vores!
#2054 posted by mwh on 2007/09/06 14:08:19
#2055 posted by mwh on 2007/09/06 14:09:04
Also, I think shambler over hand smashes can do enough damage to kill a zombie.
They Can
#2056 posted by ijed on 2007/09/06 15:10:11
But why can't Ogre grenades? Yeah, because the damage is too low; but it seems stupid.
#2057 posted by Trinca on 2007/09/06 19:50:16
thks guys ;)
so it will be a event or not? next week i might have some time for this!!!
I Tried Sand And Zombies And
#2058 posted by lurker on 2007/09/07 21:26:09
Nothing really came to me.
I can provide it if someone is desperate to release a pack of sand/seagulls/zombies. Otherwise, I recommend picking a different theme.
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