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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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Infighting.. 
grunts are the only monsters that infight with themselves. the code goes something like:

if ( (self.classname != attacker.classname)
|| (self.classname == "monster_army" ) )


..followed by the foundtarget function 
 
The most pointless victory is the one where both sides are right.


:( 
 
No, in that case, each side gets an equal number of points. 
Doesn't Go To Penalties Then? 
 
Stupid Enemies 
I am not interested for the simple reason that stuff like that is hard for me to do when speedmapping. I mean, I actually try to map in a very short time window (like 60-120 minutes) and there is no time for monster tricks/perfection etc. I rather spent my time on getting better with the brushwork. 
I Agree... 
Crappy AI is already a feature and not a speedmapping theme ;)

How about no monsters? That should free everyone up for brushwork... 
I Would Be In For A "No Brushwork" Theme ;) 
 
So 
just entities?

func_walls....
:D 
Ah Forgot 
you gotta have one brush for it to compile. I wonder can that be deleted somehow. 
Metslime's Skip Tool? 
Might be a cool idea for making a 'The Cube' map out of loads of func_trains.

Mind you, I can also see that being the epitomy of tedium to play.

And imagine including respawning monsters in that as well. 
Heh, That's A Great Phrase 
epitomy of tedium

Bend it like Beckham, alliterate like Beowulf 
Heh 
It's a qoute, but I can't remember where from. 
 
Mind you, I can also see that being the epitomy of tedium to play.

I agree, unless it was fairly short.

Or, a better idea: make the interior of each room different and distinct. 
 
The main thing about the Cube film was the traps though, and I'm not sure how easy that'd be to implement, as well as figuring the route out and the change intervals of the rooms themselves.

Or it could be made along the lines of The Cube 2 - makes no sense, just plain stupid and badly planned. Maybe. 
 
And imagine including respawning monsters in that as well.

The first (and second) times I read that, I saw:

And imagine including respawning monsters in the walls! 
They're Coming Out Of The Godamn Walls! Game Over Man! 
 
I Have Made A Speedmap 
I have to admit it took me 2 evenings so it isn't a true speedmap.
What do I do with it now? It is just a small castle :P

http://quake_1.republika.pl/df2.jpg 
I Vote For Unthemed 
Or big ugly but fun. 
I'm There! 
oh, wait. That isn't a typo, you really mean big ugly but fun, and not big, ugly butt fun. oh, well, some other time. 
HeadThump 
It pretty much amounts to the same.

Drew, please map. Please! 
Hmmm.... 
How about Small Castle as a theme? ;) 
I Have 
a Small Castle deathmatch map and a one solid brush so qbsp can compile it map. Each was done as its own session. 
Ankh 
Post a download link!

I had a look on your site and it doesn't appear to be there.

lurker - post links as well :) 
 
i return from holidays ;) i might make one two!!! 
Yeah, 
I might have time, actually. It will probably suck since I haven't mapped in a long time though. 
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