Infighting..
#2023 posted by rj on 2007/08/15 23:18:23
grunts are the only monsters that infight with themselves. the code goes something like:
if ( (self.classname != attacker.classname)
|| (self.classname == "monster_army" ) )
..followed by the foundtarget function
#2024 posted by Zwiffle on 2007/08/15 23:24:20
The most pointless victory is the one where both sides are right.
:(
#2025 posted by inertia on 2007/08/16 02:21:48
No, in that case, each side gets an equal number of points.
Doesn't Go To Penalties Then?
#2026 posted by ijed on 2007/08/16 16:10:08
Stupid Enemies
#2027 posted by Spirit on 2007/08/16 16:22:35
I am not interested for the simple reason that stuff like that is hard for me to do when speedmapping. I mean, I actually try to map in a very short time window (like 60-120 minutes) and there is no time for monster tricks/perfection etc. I rather spent my time on getting better with the brushwork.
I Agree...
#2028 posted by generic on 2007/08/17 13:29:08
Crappy AI is already a feature and not a speedmapping theme ;)
How about no monsters? That should free everyone up for brushwork...
I Would Be In For A "No Brushwork" Theme ;)
#2029 posted by Ankh on 2007/08/17 14:18:27
So
#2030 posted by bambuz on 2007/08/17 23:27:18
just entities?
func_walls....
:D
Ah Forgot
#2031 posted by bambuz on 2007/08/17 23:27:42
you gotta have one brush for it to compile. I wonder can that be deleted somehow.
Metslime's Skip Tool?
#2032 posted by ijed on 2007/08/20 15:50:40
Might be a cool idea for making a 'The Cube' map out of loads of func_trains.
Mind you, I can also see that being the epitomy of tedium to play.
And imagine including respawning monsters in that as well.
Heh, That's A Great Phrase
#2033 posted by HeadThump on 2007/08/20 16:45:28
epitomy of tedium
Bend it like Beckham, alliterate like Beowulf
Heh
#2034 posted by ijed on 2007/08/20 18:05:56
It's a qoute, but I can't remember where from.
#2035 posted by metlslime on 2007/08/20 20:56:52
Mind you, I can also see that being the epitomy of tedium to play.
I agree, unless it was fairly short.
Or, a better idea: make the interior of each room different and distinct.
#2036 posted by ijed on 2007/08/20 22:27:07
The main thing about the Cube film was the traps though, and I'm not sure how easy that'd be to implement, as well as figuring the route out and the change intervals of the rooms themselves.
Or it could be made along the lines of The Cube 2 - makes no sense, just plain stupid and badly planned. Maybe.
#2037 posted by inertia on 2007/08/21 02:22:57
And imagine including respawning monsters in that as well.
The first (and second) times I read that, I saw:
And imagine including respawning monsters in the walls!
They're Coming Out Of The Godamn Walls! Game Over Man!
#2038 posted by ijed on 2007/08/21 15:00:24
I Have Made A Speedmap
#2039 posted by Ankh on 2007/08/23 17:39:18
I have to admit it took me 2 evenings so it isn't a true speedmap.
What do I do with it now? It is just a small castle :P
http://quake_1.republika.pl/df2.jpg
I Vote For Unthemed
#2040 posted by Drew on 2007/08/24 05:21:30
Or big ugly but fun.
I'm There!
#2041 posted by HeadThump on 2007/08/24 06:40:36
oh, wait. That isn't a typo, you really mean big ugly but fun, and not big, ugly butt fun. oh, well, some other time.
HeadThump
#2042 posted by negke on 2007/08/24 09:05:28
It pretty much amounts to the same.
Drew, please map. Please!
Hmmm....
#2043 posted by generic on 2007/08/24 20:00:12
How about Small Castle as a theme? ;)
I Have
#2044 posted by lurker on 2007/08/25 06:35:25
a Small Castle deathmatch map and a one solid brush so qbsp can compile it map. Each was done as its own session.
Ankh
#2045 posted by ijed on 2007/08/25 22:56:39
Post a download link!
I had a look on your site and it doesn't appear to be there.
lurker - post links as well :)
#2046 posted by Trinca on 2007/08/26 16:55:01
i return from holidays ;) i might make one two!!!
Yeah,
#2047 posted by Drew on 2007/08/27 19:18:43
I might have time, actually. It will probably suck since I haven't mapped in a long time though.
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