Yay!
#2016 posted by Spirit on 2007/07/31 22:14:46
I will sleep now. :)
Next Theme?
#2017 posted by generic on 2007/08/15 01:20:23
Is...???
Stupid Enemies
#2018 posted by ijed on 2007/08/15 07:57:12
Yet again I won't participate, but:
Why not make maps where enemies are purposefully stupid; infighting, attacking walls etc.
The challenge is to make it fun to play.
Whilst exploiting the 'AI' of Quake to make the enemies act dumb. er.
?
I Like That
#2019 posted by inertia on 2007/08/15 12:01:57
1) Teleport 20 shamblers into a space around the player.
2) The player has a heart attack when this happens (good).
3) Immediately cause the shamblers to start infighting.
4) Wait 20 seconds.
5) The ceiling instantly smashes the player, doing 99999 damage.
6) ????
7) LOL!!
#2020 posted by Zwiffle on 2007/08/15 19:07:52
I thought monsters of the same species couldn't infight.
#2021 posted by inertia on 2007/08/15 20:36:13
Ever seen two grunts fight?
Ogres And Ogre_Marksmen Can
#2022 posted by ijed on 2007/08/15 21:09:16
And Marksmen don't play thier alert sound on seeing the player either.
Also, I remember in CZG's Terra Thing where ten shamblers spawn in, get off one lightning bolt and then gib =D
Infighting..
#2023 posted by rj on 2007/08/15 23:18:23
grunts are the only monsters that infight with themselves. the code goes something like:
if ( (self.classname != attacker.classname)
|| (self.classname == "monster_army" ) )
..followed by the foundtarget function
#2024 posted by Zwiffle on 2007/08/15 23:24:20
The most pointless victory is the one where both sides are right.
:(
#2025 posted by inertia on 2007/08/16 02:21:48
No, in that case, each side gets an equal number of points.
Doesn't Go To Penalties Then?
#2026 posted by ijed on 2007/08/16 16:10:08
Stupid Enemies
#2027 posted by Spirit on 2007/08/16 16:22:35
I am not interested for the simple reason that stuff like that is hard for me to do when speedmapping. I mean, I actually try to map in a very short time window (like 60-120 minutes) and there is no time for monster tricks/perfection etc. I rather spent my time on getting better with the brushwork.
I Agree...
#2028 posted by generic on 2007/08/17 13:29:08
Crappy AI is already a feature and not a speedmapping theme ;)
How about no monsters? That should free everyone up for brushwork...
I Would Be In For A "No Brushwork" Theme ;)
#2029 posted by Ankh on 2007/08/17 14:18:27
So
#2030 posted by bambuz on 2007/08/17 23:27:18
just entities?
func_walls....
:D
Ah Forgot
#2031 posted by bambuz on 2007/08/17 23:27:42
you gotta have one brush for it to compile. I wonder can that be deleted somehow.
Metslime's Skip Tool?
#2032 posted by ijed on 2007/08/20 15:50:40
Might be a cool idea for making a 'The Cube' map out of loads of func_trains.
Mind you, I can also see that being the epitomy of tedium to play.
And imagine including respawning monsters in that as well.
Heh, That's A Great Phrase
#2033 posted by HeadThump on 2007/08/20 16:45:28
epitomy of tedium
Bend it like Beckham, alliterate like Beowulf
Heh
#2034 posted by ijed on 2007/08/20 18:05:56
It's a qoute, but I can't remember where from.
#2035 posted by metlslime on 2007/08/20 20:56:52
Mind you, I can also see that being the epitomy of tedium to play.
I agree, unless it was fairly short.
Or, a better idea: make the interior of each room different and distinct.
#2036 posted by ijed on 2007/08/20 22:27:07
The main thing about the Cube film was the traps though, and I'm not sure how easy that'd be to implement, as well as figuring the route out and the change intervals of the rooms themselves.
Or it could be made along the lines of The Cube 2 - makes no sense, just plain stupid and badly planned. Maybe.
#2037 posted by inertia on 2007/08/21 02:22:57
And imagine including respawning monsters in that as well.
The first (and second) times I read that, I saw:
And imagine including respawning monsters in the walls!
They're Coming Out Of The Godamn Walls! Game Over Man!
#2038 posted by ijed on 2007/08/21 15:00:24
I Have Made A Speedmap
#2039 posted by Ankh on 2007/08/23 17:39:18
I have to admit it took me 2 evenings so it isn't a true speedmap.
What do I do with it now? It is just a small castle :P
http://quake_1.republika.pl/df2.jpg
I Vote For Unthemed
#2040 posted by Drew on 2007/08/24 05:21:30
Or big ugly but fun.
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