Hmm.
#2017 posted by
- on 2005/05/08 12:34:21
the architecture looks interesting, but those textures and lighting make me want to barf :(
Uhm.
#2018 posted by Friction on 2005/05/08 12:35:05
What is this supposed to be?
Hmmm
#2019 posted by
Kinn on 2005/05/08 12:51:43
I think it's supposed to be some kind of flesh processing plant or slaughterhouse-y type thing.
Which I Might Add
#2020 posted by
Kinn on 2005/05/08 12:54:24
would be perfectly suited to a bit of Pete Parisi's BadMeat texture lovin'.
#2021 posted by
Zwiffle on 2005/05/08 13:45:00
Continue with it. It looks promising.
Erm
#2022 posted by
mic on 2005/05/09 00:46:15
yes should be a kind of slaughterhouse
btw just own textures and shaders, scampie ty :o(
Erm2
#2023 posted by
mic on 2005/05/09 01:39:14
what means "barf"...couldnt find it in my dictionary (/me german) hmpf
since D� im a little bit demotivated to map on in Q3A...i dont know if i finish this map
however
http://co-mic.de/d.jpg
http://co-mic.de/e.jpg
http://co-mic.de/f.jpg
btw this map contains no models/mapobjects
(because of questions like "where is that model from" etc)
Mic
#2024 posted by
R.P.G. on 2005/05/09 06:55:40
"Barf" is an informal word that means "vomit" or "throw up."
Screenshot
#2026 posted by
Ankh on 2005/05/11 00:30:43
Dm_ortho
#2027 posted by
Blitz on 2005/05/11 22:32:03
Blitz
#2028 posted by
Zwiffle on 2005/05/12 07:29:43
Got it, I'll try it out with you later tonight sometime if you're free. No school tomorrow, so no worries.
Madfox
#2031 posted by
Lunaran on 2005/05/15 23:06:19
Please never stop posting.
Lostchildren
#2032 posted by
here on 2005/05/21 01:40:48
I'made a new map I need some advices :
http://www.planetquake.com/here/lostchildren.htm
map for RTCW MP and size : 27 megs
Anyway if u are too lazy to dl it you have the screenies.
Give me your feelings.
Lostchildren
#2033 posted by
Shambler on 2005/05/21 02:22:15
I can't check the map as I don;t have RTCW installed, but looking at the screenshots I am impressed. Visually, and theme-wise, it's a LOT better than the other maps I've seen you post. A lot more stylish and consistent. It looks good - nice theme, nice atmosphere, nice lighting.
There's one obvious improvement you should make, though: Put some different brick/stone textures on some of the buildings. With all the same texture it looks artificial and unconvincing - if you have some variety it would look more like a real lost city.
Also, in the second shot, the curved ledge on the left should have a texture to match the cobbles on the side of the ledge - at the moment it just goes straight into brick which is wrong. And, you could do with less crates, or at least more variety of crates, in that big cratey area.
Good luck!
Small Chunk Of A D3 1v1 Map That I Doubt I Will Ever Finish
#2034 posted by
BlackDog on 2005/05/22 06:30:17
Nice One Dawg
#2035 posted by
Shambler on 2005/05/22 07:12:44
I hope you do make progress with that because that little bit so far is looking good. I like the style, with some nice angles and a hefty chunk of rock to break up the baseness of it all. I do think a bit of colour in the rocky area would be nice as it's quite stark at the moment.
ROCK ON! \nn|
Wow, that's some of the best rock that I've seen in a while.
Q1 Monster
#2038 posted by
madfox on 2005/05/22 20:19:16
A try to make the Q2-Grrl look good in Quake!
http://members.home.nl/gimli/soldier.zip
Dog, Those Rocks Good Enough To Fuck
#2039 posted by
HeadThump on 2005/05/22 20:45:22