Hey everyone,
I'm a newbie working on mapping with Quake 2 in Trenchbroom (loving the editor so far!)
Unfortunately I can't seem to generate a map with proper lighting due to a leak while running QBSP3.
I can still launch the map, however after compiling with QVIS3 it will be dark.
In order to troubleshoot I started a new file which is a simple closed off room, ensured my "Snap to Grid" option is on, and that the room is indeed closed off.
Here's what the compiler is doing:
#### Executing 'E:\Games\quake2\baseq2\qbsp3.exe q24'
----------- qbsp3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.09
-----------------------------
gamedir set to E:\Games\quake2\baseq2\
entering E:\Games\quake2\baseq2\maps\q24.map
0...2...5...7... (0)
**** leaked ****
Writing E:\Games\quake2\baseq2\maps\q24.bsp
0 seconds elapsed
#### Finished with exit status 0
#### Executing 'E:\Games\quake2\baseq2\qvis3.exe q24'
----------- qvis3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.03
-----------------------------
reading E:\Games\quake2\baseq2\maps\q24.bsp
reading E:\Games\quake2\baseq2\maps\q24.prt
************ ERROR ************
LoadPortals: couldn't read E:\Games\quake2\baseq2\maps\q24.prt
#### Finished with exit status 1
#### Executing 'E:\Games\quake2\baseq2\qrad3.exe q24'
----------- qrad3 ----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.04
Compiled for Pentium processors
-----------------------------
gamedir set to E:\Games\quake2\baseq2\
reading E:\Games\quake2\baseq2\maps\q24.bsp
Couldn't load E:\Games\quake2\baseq2\textures/__tb_empty.wal
No vis information, direct lighting only.
0...1...2...3...4...5...6...7...8...9... (0)
0...1...2...3...4...5...6...7...8...9... (0)
writing E:\Games\quake2\baseq2\maps\q24.bsp
0 seconds elapsed
#### Finished with exit status 0
Here's the map:
https://drive.google.com/open?id=1Aewjw4W7CVy729usfuW757d1DemlUbZp
Any help would be greatly appreciated!