... Hehe...
#2009 posted by Drew on 2007/05/14 17:51:48
okay, cool.
PS - Quark still sucks.
Hello
#2010 posted by Spirit on 2007/07/28 16:54:07
I feel like mapping stupid. So how about the following theme:
Use cheats you fuckers I give a fuck about balancing this thing. Silly fugly textures and more than 100 monsters. Not to forget gameplay that feels like cleaning your toilet after diarrhae. I mean very stupid and fun maps that entertain you in a wonderful goofy and meaningless way.
"fuck you this is no theme and it's silly"
I had some certain speedmap in my mind, by necros I think, it was quite like sm26_necros but with swimming and way more weird. sm48_crap (the map with the hotdog) should be good inspiration too.
Here are some inspirational shots:
http://pauk.fov120.com/speedmaps/images/pak26_9.jpg
http://pauk.fov120.com/speedmaps/images/pak21_2.jpg
http://pauk.fov120.com/speedmaps/images/pak20_5.jpg
http://pauk.fov120.com/speedmaps/images/pak19_5.jpg
http://pauk.fov120.com/speedmaps/images/pak17_2.jpg
Deadline would be sunday night so I could compile the pack monday morning (CET).
Hm
#2011 posted by Spirit on 2007/07/29 11:30:47
maybe if we set deadline next sunday? Trinca would be in then and me. Who else?
#2012 posted by Trinca on 2007/07/29 22:36:13
yeee i will have time this week to make a map for sure ;)
Heh
#2013 posted by ijed on 2007/07/30 04:26:24
Is that a cow fucking a goat in the last pic?
I'm not in - again; but should be good to see.
Ok
#2014 posted by Spirit on 2007/07/31 19:56:46
neg!ke and Trinca sent me maps, I made one too.
Is anyone planning making a map until next Sunday/Monday? If not I would release the pack tomorrow.
Spirit
#2015 posted by Ankh on 2007/07/31 21:15:41
I want to make a map. If you can wait some 30 minutes it will be ready today.
Yay!
#2016 posted by Spirit on 2007/07/31 22:14:46
I will sleep now. :)
Next Theme?
#2017 posted by generic on 2007/08/15 01:20:23
Is...???
Stupid Enemies
#2018 posted by ijed on 2007/08/15 07:57:12
Yet again I won't participate, but:
Why not make maps where enemies are purposefully stupid; infighting, attacking walls etc.
The challenge is to make it fun to play.
Whilst exploiting the 'AI' of Quake to make the enemies act dumb. er.
?
I Like That
#2019 posted by inertia on 2007/08/15 12:01:57
1) Teleport 20 shamblers into a space around the player.
2) The player has a heart attack when this happens (good).
3) Immediately cause the shamblers to start infighting.
4) Wait 20 seconds.
5) The ceiling instantly smashes the player, doing 99999 damage.
6) ????
7) LOL!!
#2020 posted by Zwiffle on 2007/08/15 19:07:52
I thought monsters of the same species couldn't infight.
#2021 posted by inertia on 2007/08/15 20:36:13
Ever seen two grunts fight?
Ogres And Ogre_Marksmen Can
#2022 posted by ijed on 2007/08/15 21:09:16
And Marksmen don't play thier alert sound on seeing the player either.
Also, I remember in CZG's Terra Thing where ten shamblers spawn in, get off one lightning bolt and then gib =D
Infighting..
#2023 posted by rj on 2007/08/15 23:18:23
grunts are the only monsters that infight with themselves. the code goes something like:
if ( (self.classname != attacker.classname)
|| (self.classname == "monster_army" ) )
..followed by the foundtarget function
#2024 posted by Zwiffle on 2007/08/15 23:24:20
The most pointless victory is the one where both sides are right.
:(
#2025 posted by inertia on 2007/08/16 02:21:48
No, in that case, each side gets an equal number of points.
Doesn't Go To Penalties Then?
#2026 posted by ijed on 2007/08/16 16:10:08
Stupid Enemies
#2027 posted by Spirit on 2007/08/16 16:22:35
I am not interested for the simple reason that stuff like that is hard for me to do when speedmapping. I mean, I actually try to map in a very short time window (like 60-120 minutes) and there is no time for monster tricks/perfection etc. I rather spent my time on getting better with the brushwork.
I Agree...
#2028 posted by generic on 2007/08/17 13:29:08
Crappy AI is already a feature and not a speedmapping theme ;)
How about no monsters? That should free everyone up for brushwork...
I Would Be In For A "No Brushwork" Theme ;)
#2029 posted by Ankh on 2007/08/17 14:18:27
So
#2030 posted by bambuz on 2007/08/17 23:27:18
just entities?
func_walls....
:D
Ah Forgot
#2031 posted by bambuz on 2007/08/17 23:27:42
you gotta have one brush for it to compile. I wonder can that be deleted somehow.
Metslime's Skip Tool?
#2032 posted by ijed on 2007/08/20 15:50:40
Might be a cool idea for making a 'The Cube' map out of loads of func_trains.
Mind you, I can also see that being the epitomy of tedium to play.
And imagine including respawning monsters in that as well.
Heh, That's A Great Phrase
#2033 posted by HeadThump on 2007/08/20 16:45:28
epitomy of tedium
Bend it like Beckham, alliterate like Beowulf
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