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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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The Same 
Couldn't see / use the textures. 
 
use Quark owns :p the true quake editor hehe 
 
just open the .wad with texmex or any other texture tool and save it. 
... Hehe... 
okay, cool.
PS - Quark still sucks. 
Hello 
I feel like mapping stupid. So how about the following theme:
Use cheats you fuckers I give a fuck about balancing this thing. Silly fugly textures and more than 100 monsters. Not to forget gameplay that feels like cleaning your toilet after diarrhae. I mean very stupid and fun maps that entertain you in a wonderful goofy and meaningless way.
"fuck you this is no theme and it's silly"
I had some certain speedmap in my mind, by necros I think, it was quite like sm26_necros but with swimming and way more weird. sm48_crap (the map with the hotdog) should be good inspiration too.

Here are some inspirational shots:
http://pauk.fov120.com/speedmaps/images/pak26_9.jpg
http://pauk.fov120.com/speedmaps/images/pak21_2.jpg
http://pauk.fov120.com/speedmaps/images/pak20_5.jpg
http://pauk.fov120.com/speedmaps/images/pak19_5.jpg
http://pauk.fov120.com/speedmaps/images/pak17_2.jpg

Deadline would be sunday night so I could compile the pack monday morning (CET). 
Hm 
maybe if we set deadline next sunday? Trinca would be in then and me. Who else? 
 
yeee i will have time this week to make a map for sure ;) 
Heh 
Is that a cow fucking a goat in the last pic?

I'm not in - again; but should be good to see. 
Ok 
neg!ke and Trinca sent me maps, I made one too.
Is anyone planning making a map until next Sunday/Monday? If not I would release the pack tomorrow. 
Spirit 
I want to make a map. If you can wait some 30 minutes it will be ready today. 
Yay! 
I will sleep now. :) 
Next Theme? 
Is...??? 
Stupid Enemies 
Yet again I won't participate, but:

Why not make maps where enemies are purposefully stupid; infighting, attacking walls etc.

The challenge is to make it fun to play.

Whilst exploiting the 'AI' of Quake to make the enemies act dumb. er.

I Like That 
1) Teleport 20 shamblers into a space around the player.
2) The player has a heart attack when this happens (good).
3) Immediately cause the shamblers to start infighting.
4) Wait 20 seconds.
5) The ceiling instantly smashes the player, doing 99999 damage.
6) ????
7) LOL!! 
 
I thought monsters of the same species couldn't infight. 
 
Ever seen two grunts fight? 
Ogres And Ogre_Marksmen Can 
And Marksmen don't play thier alert sound on seeing the player either.

Also, I remember in CZG's Terra Thing where ten shamblers spawn in, get off one lightning bolt and then gib =D 
Infighting.. 
grunts are the only monsters that infight with themselves. the code goes something like:

if ( (self.classname != attacker.classname)
|| (self.classname == "monster_army" ) )


..followed by the foundtarget function 
 
The most pointless victory is the one where both sides are right.


:( 
 
No, in that case, each side gets an equal number of points. 
Doesn't Go To Penalties Then? 
 
Stupid Enemies 
I am not interested for the simple reason that stuff like that is hard for me to do when speedmapping. I mean, I actually try to map in a very short time window (like 60-120 minutes) and there is no time for monster tricks/perfection etc. I rather spent my time on getting better with the brushwork. 
I Agree... 
Crappy AI is already a feature and not a speedmapping theme ;)

How about no monsters? That should free everyone up for brushwork... 
I Would Be In For A "No Brushwork" Theme ;) 
 
So 
just entities?

func_walls....
:D 
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