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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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Ok. I changed the waittime of the trigger to 10 and the wait=2 of the relays to delay=2. That works better. Less beeps. :)

Thanks. 
Re-post From Closed Thread 
Teleportation And Boss Gate Help
Posted by gillandro on 2019/08/23 19:33:24

Hi all,

I am trying to set up a gate to lead to a boss, i created a separate area for the boss to be in and can't figure out how to use a teleport function to send my player to the boss room... there doesn't seem to be many tutorials about boss room teleports... if anyone has any ideas... I basically have a set of stairs with a portal, just not sure how to make it a usable object to send my character to the other room. thanks.
 
 
answer:

a trigger_teleport pointing to an info_teleport_destination. 
@gillandro 
Take a look at this tutorial series, particularly the entity tutorials 1-4. 
Vids 
I have watched those but i wasnt sure about where in the entity spread sheet to put the target stuff or the target name parts....also in the “boss room” i place the boss entity in the map, but it doesnt show up when i run quake spasm....am i missing something there too? 
Easy 
Put an info_teleport_destination in your boss room. Give it a targetname.

Create a trigger_teleport brush and set the target field to the targetname of the info_teleport_destination above. 
Thanks 
I got that part now....only problem now is how do i set a door to open with a specific kill count, or if i choose to reaquire a dropped item to open the door? Thanks 
Re: Boss 
sorry hit submit to quickly

What boss are you referring to? Chthon or Shub Niggurath?

Those bosses require more complex setups so you should refer the original id maps to see how they were done.

Chthon is in E1M7.map and Shub N is in end.map

Sources here:

https://rome.ro/news/2016/2/14/quake-map-sources-released

Video about map sources here:

https://youtu.be/sg0iKjYsoBg 
Gillandro 
You should re-watch my entity tutorial on trigger_counter

https://youtu.be/1bRnCga0gNo?t=19 
Map Boss 
It was the red genie looking thing with the claws...and thanks for the video referral 
 
what are yo guys using to compile maps for q1 and q2? 
For Q1 
Stop The Train! 
To get over the time releasing my new map I'm creating a little jumping platform game where trains as platforms are running threw the screen.
I only have one problem.
How can I stop them from running? 
Whistle 
The last point for the func_train could be

"classname" ""path_corner"
"wait" "-1"

if you don't use it in your train path.

Other way would be creating a button that breaks the func_train with kill_target on the moment it needs to stop. Bad thing is it disappears. 
 
You could also use the progs_dump devkit that has the feature of pausing func_trains. 
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