Ok. I changed the waittime of the trigger to 10 and the wait=2 of the relays to delay=2. That works better. Less beeps. :)
Thanks.
Re-post From Closed Thread
#20280 posted by
metlslime on 2019/08/23 22:56:51
Teleportation And Boss Gate Help
Posted by gillandro on 2019/08/23 19:33:24
Hi all,
I am trying to set up a gate to lead to a boss, i created a separate area for the boss to be in and can't figure out how to use a teleport function to send my player to the boss room... there doesn't seem to be many tutorials about boss room teleports... if anyone has any ideas... I basically have a set of stairs with a portal, just not sure how to make it a usable object to send my character to the other room. thanks.
#20281 posted by
metlslime on 2019/08/23 22:58:31
answer:
a trigger_teleport pointing to an info_teleport_destination.
@gillandro
Take a look at
this tutorial series, particularly the entity tutorials 1-4.
Vids
#20283 posted by
gillandro on 2019/08/23 23:46:37
I have watched those but i wasnt sure about where in the entity spread sheet to put the target stuff or the target name parts....also in the “boss room” i place the boss entity in the map, but it doesnt show up when i run quake spasm....am i missing something there too?
Easy
Put an info_teleport_destination in your boss room. Give it a targetname.
Create a trigger_teleport brush and set the target field to the targetname of the info_teleport_destination above.
Thanks
#20285 posted by
gillandro on 2019/08/24 01:17:32
I got that part now....only problem now is how do i set a door to open with a specific kill count, or if i choose to reaquire a dropped item to open the door? Thanks
Re: Boss
sorry hit submit to quickly
What boss are you referring to? Chthon or Shub Niggurath?
Those bosses require more complex setups so you should refer the original id maps to see how they were done.
Chthon is in E1M7.map and Shub N is in end.map
Sources here:
https://rome.ro/news/2016/2/14/quake-map-sources-released
Video about map sources here:
https://youtu.be/sg0iKjYsoBg
Gillandro
You should re-watch my entity tutorial on trigger_counter
https://youtu.be/1bRnCga0gNo?t=19
Map Boss
#20288 posted by
gillandro on 2019/08/24 02:13:49
It was the red genie looking thing with the claws...and thanks for the video referral
what are yo guys using to compile maps for q1 and q2?
Stop The Train!
To get over the time releasing my new map I'm creating a little jumping platform game where trains as platforms are running threw the screen.
I only have one problem.
How can I stop them from running?
Whistle
#20293 posted by
madfox on 2019/08/30 04:32:32
The last point for the func_train could be
"classname" ""path_corner"
"wait" "-1"
if you don't use it in your train path.
Other way would be creating a button that breaks the func_train with kill_target on the moment it needs to stop. Bad thing is it disappears.
#20294 posted by
Esrael on 2019/08/30 06:41:09
You could also use the progs_dump devkit that has the feature of pausing func_trains.