Longer Messages
Hi.
I want to show a long mission briefing text in a message that has to be shown at least 10 seconds.
Tried this with a brush-trigger with wait and delay but it dissapeard after 3 seconds.
Is there a way to show it longer?
Here's A Hacky Method
I've done this in the past by using a chain of trigger_relay entities. It's not perfect but it should work.
Give the same message to 5 trigger relays. Trigger the first in the chain with no wait value. Have this trigger_relay target the next relay and give it a wait of 2. Repeat this with the remaining relays.
It's been a while and I am typing this from memory but I believe this worked. You may need to fiddle with the wait value. Also the text is limited to a certain number of characters. Not sure how many.
#20265 posted by
metlslime on 2019/08/22 19:41:10
or, trigger_multiple for the text, and a silent counter that kills the trigger after X times
It Works!
@dumptruck_ds; @metlslime
Thanks for the hints.
I did the trigger_relay thing and it works.
I only got this nerve killing bing sound endless repeating.
Can I turn this off?
it should only do it 5x - what might be happening is you are using a trigger_multiple with a short wait time.
increase the wait time to a higher number
it should only do it 5x - what might be happening is you are using a trigger_multiple with a short wait time.
increase the wait time to a higher number
Ok. I changed the waittime of the trigger to 10 and the wait=2 of the relays to delay=2. That works better. Less beeps. :)
Thanks.
Re-post From Closed Thread
#20280 posted by
metlslime on 2019/08/23 22:56:51
Teleportation And Boss Gate Help
Posted by gillandro on 2019/08/23 19:33:24
Hi all,
I am trying to set up a gate to lead to a boss, i created a separate area for the boss to be in and can't figure out how to use a teleport function to send my player to the boss room... there doesn't seem to be many tutorials about boss room teleports... if anyone has any ideas... I basically have a set of stairs with a portal, just not sure how to make it a usable object to send my character to the other room. thanks.
#20281 posted by
metlslime on 2019/08/23 22:58:31
answer:
a trigger_teleport pointing to an info_teleport_destination.
@gillandro
Take a look at
this tutorial series, particularly the entity tutorials 1-4.
Vids
#20283 posted by
gillandro on 2019/08/23 23:46:37
I have watched those but i wasnt sure about where in the entity spread sheet to put the target stuff or the target name parts....also in the “boss room” i place the boss entity in the map, but it doesnt show up when i run quake spasm....am i missing something there too?
Easy
Put an info_teleport_destination in your boss room. Give it a targetname.
Create a trigger_teleport brush and set the target field to the targetname of the info_teleport_destination above.
Thanks
#20285 posted by
gillandro on 2019/08/24 01:17:32
I got that part now....only problem now is how do i set a door to open with a specific kill count, or if i choose to reaquire a dropped item to open the door? Thanks
Re: Boss
sorry hit submit to quickly
What boss are you referring to? Chthon or Shub Niggurath?
Those bosses require more complex setups so you should refer the original id maps to see how they were done.
Chthon is in E1M7.map and Shub N is in end.map
Sources here:
https://rome.ro/news/2016/2/14/quake-map-sources-released
Video about map sources here:
https://youtu.be/sg0iKjYsoBg
Gillandro
You should re-watch my entity tutorial on trigger_counter
https://youtu.be/1bRnCga0gNo?t=19