
Ericw - That Did It
Thanks for the heads up on the bug. I see someone else mentioned it on your github page now. I tried things in v0.18.1 and I don't get any warnings. Also nice to know the warnings can be ignored in v0.18.2-rc1 if I want though.
btw, thanks for all the tools ericw!

Longer Messages
Hi.
I want to show a long mission briefing text in a message that has to be shown at least 10 seconds.
Tried this with a brush-trigger with wait and delay but it dissapeard after 3 seconds.
Is there a way to show it longer?

Here's A Hacky Method
I've done this in the past by using a chain of trigger_relay entities. It's not perfect but it should work.
Give the same message to 5 trigger relays. Trigger the first in the chain with no wait value. Have this trigger_relay target the next relay and give it a wait of 2. Repeat this with the remaining relays.
It's been a while and I am typing this from memory but I believe this worked. You may need to fiddle with the wait value. Also the text is limited to a certain number of characters. Not sure how many.
#20265 posted by
metlslime on 2019/08/22 19:41:10
or, trigger_multiple for the text, and a silent counter that kills the trigger after X times

It Works!
@dumptruck_ds; @metlslime
Thanks for the hints.
I did the trigger_relay thing and it works.
I only got this nerve killing bing sound endless repeating.
Can I turn this off?
it should only do it 5x - what might be happening is you are using a trigger_multiple with a short wait time.
increase the wait time to a higher number
it should only do it 5x - what might be happening is you are using a trigger_multiple with a short wait time.
increase the wait time to a higher number
Ok. I changed the waittime of the trigger to 10 and the wait=2 of the relays to delay=2. That works better. Less beeps. :)
Thanks.

Re-post From Closed Thread
#20280 posted by
metlslime on 2019/08/23 22:56:51
Teleportation And Boss Gate Help
Posted by gillandro on 2019/08/23 19:33:24
Hi all,
I am trying to set up a gate to lead to a boss, i created a separate area for the boss to be in and can't figure out how to use a teleport function to send my player to the boss room... there doesn't seem to be many tutorials about boss room teleports... if anyone has any ideas... I basically have a set of stairs with a portal, just not sure how to make it a usable object to send my character to the other room. thanks.
#20281 posted by
metlslime on 2019/08/23 22:58:31
answer:
a trigger_teleport pointing to an info_teleport_destination.

@gillandro
Take a look at
this tutorial series, particularly the entity tutorials 1-4.

Vids
#20283 posted by
gillandro on 2019/08/23 23:46:37
I have watched those but i wasnt sure about where in the entity spread sheet to put the target stuff or the target name parts....also in the “boss room” i place the boss entity in the map, but it doesnt show up when i run quake spasm....am i missing something there too?

Easy
Put an info_teleport_destination in your boss room. Give it a targetname.
Create a trigger_teleport brush and set the target field to the targetname of the info_teleport_destination above.