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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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Oh And Also 
Every map ever made with Thred3D ever. 
Theme +1 
Square brushes with the same texture on every surface. 
Post 2000 
we may call it notexturetool or nosurfaceinspector map 
I Don't Get It 
but yay for a "czg00" theme 
Theme 
restriction: only make objects with dimensions of a power of 2, and only textures displayed on the surfaces of those objects 
Deathmatch... 
Metlslime mentioned this earlier, and perhaps it has been a theme earlier on but how about doing a speed sp conversion of a quake dm level you have made. If you haven't made any then maybe just use id source or use the source of another mappers level.

That way you get the whole time to concentrate on making fun gameplay and the visuals are already taken care of. I know much of the fun of mapping comes from building geometry, but this might be a fun change.

Also, how about rerouting an id sp map to have different gameplay? Maybe that's more of a turtlemap project to do nicely.

I mention this because I am currently making a quick conversion to Quake of an old q2dm map I made and will be adding sp gameplay to it when it's built because I know nobody will bother to play it otherwise. I've also still got plans to work on sp conversions of all the id dm maps at some time, but I have a lot of other maps that need building first :) 
Lego Theme? 
Sounds\great But... 
how come when I loaded it into WC 1.6 it doesn't recognize it? 
The Same 
Couldn't see / use the textures. 
 
use Quark owns :p the true quake editor hehe 
 
just open the .wad with texmex or any other texture tool and save it. 
... Hehe... 
okay, cool.
PS - Quark still sucks. 
Hello 
I feel like mapping stupid. So how about the following theme:
Use cheats you fuckers I give a fuck about balancing this thing. Silly fugly textures and more than 100 monsters. Not to forget gameplay that feels like cleaning your toilet after diarrhae. I mean very stupid and fun maps that entertain you in a wonderful goofy and meaningless way.
"fuck you this is no theme and it's silly"
I had some certain speedmap in my mind, by necros I think, it was quite like sm26_necros but with swimming and way more weird. sm48_crap (the map with the hotdog) should be good inspiration too.

Here are some inspirational shots:
http://pauk.fov120.com/speedmaps/images/pak26_9.jpg
http://pauk.fov120.com/speedmaps/images/pak21_2.jpg
http://pauk.fov120.com/speedmaps/images/pak20_5.jpg
http://pauk.fov120.com/speedmaps/images/pak19_5.jpg
http://pauk.fov120.com/speedmaps/images/pak17_2.jpg

Deadline would be sunday night so I could compile the pack monday morning (CET). 
Hm 
maybe if we set deadline next sunday? Trinca would be in then and me. Who else? 
 
yeee i will have time this week to make a map for sure ;) 
Heh 
Is that a cow fucking a goat in the last pic?

I'm not in - again; but should be good to see. 
Ok 
neg!ke and Trinca sent me maps, I made one too.
Is anyone planning making a map until next Sunday/Monday? If not I would release the pack tomorrow. 
Spirit 
I want to make a map. If you can wait some 30 minutes it will be ready today. 
Yay! 
I will sleep now. :) 
Next Theme? 
Is...??? 
Stupid Enemies 
Yet again I won't participate, but:

Why not make maps where enemies are purposefully stupid; infighting, attacking walls etc.

The challenge is to make it fun to play.

Whilst exploiting the 'AI' of Quake to make the enemies act dumb. er.

I Like That 
1) Teleport 20 shamblers into a space around the player.
2) The player has a heart attack when this happens (good).
3) Immediately cause the shamblers to start infighting.
4) Wait 20 seconds.
5) The ceiling instantly smashes the player, doing 99999 damage.
6) ????
7) LOL!! 
 
I thought monsters of the same species couldn't infight. 
 
Ever seen two grunts fight? 
Ogres And Ogre_Marksmen Can 
And Marksmen don't play thier alert sound on seeing the player either.

Also, I remember in CZG's Terra Thing where ten shamblers spawn in, get off one lightning bolt and then gib =D 
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