Generic
#1991 posted by
Spirit on 2007/04/10 17:48:47
for sm133 machinery or for the next?
Generic
#1993 posted by
negke on 2007/04/11 10:23:02
i was going to release the pack today. do you want me to hold it back for you?
No...
#1994 posted by
generic on 2007/04/11 18:39:16
I won't have time this weekend anyway.
Theme
#1995 posted by
PuLSaR on 2007/04/19 18:05:04
what about making a map where every brush must have the same texture on every surface? One brush=one texture. Kinda new conceptual type of mapping along with geocomp, 100brush, monsterfree etc.
Though I Guess Not As A Speedmapping Theme So I Dunno Whatever
#1997 posted by
czg on 2007/04/19 18:09:49
Oh And Also
#1998 posted by
czg on 2007/04/19 18:10:16
Every map ever made with Thred3D ever.
Theme +1
#1999 posted by
Spirit on 2007/04/19 18:15:16
Square brushes with the same texture on every surface.
Post 2000
#2000 posted by
PuLSaR on 2007/04/19 18:41:52
we may call it notexturetool or nosurfaceinspector map
I Don't Get It
#2001 posted by
negke on 2007/04/19 19:21:23
but yay for a "czg00" theme
Theme
#2002 posted by
inertia on 2007/04/21 07:36:38
restriction: only make objects with dimensions of a power of 2, and only textures displayed on the surfaces of those objects
Deathmatch...
#2003 posted by
than on 2007/05/06 08:23:11
Metlslime mentioned this earlier, and perhaps it has been a theme earlier on but how about doing a speed sp conversion of a quake dm level you have made. If you haven't made any then maybe just use id source or use the source of another mappers level.
That way you get the whole time to concentrate on making fun gameplay and the visuals are already taken care of. I know much of the fun of mapping comes from building geometry, but this might be a fun change.
Also, how about rerouting an id sp map to have different gameplay? Maybe that's more of a turtlemap project to do nicely.
I mention this because I am currently making a quick conversion to Quake of an old q2dm map I made and will be adding sp gameplay to it when it's built because I know nobody will bother to play it otherwise. I've also still got plans to work on sp conversions of all the id dm maps at some time, but I have a lot of other maps that need building first :)
Sounds\great But...
#2005 posted by Drew on 2007/05/13 20:24:38
how come when I loaded it into WC 1.6 it doesn't recognize it?
The Same
#2006 posted by
ijed on 2007/05/13 22:47:03
Couldn't see / use the textures.
#2007 posted by
Trinca on 2007/05/13 23:23:49
use Quark owns :p the true quake editor hehe
#2008 posted by
negke on 2007/05/13 23:35:26
just open the .wad with texmex or any other texture tool and save it.
... Hehe...
#2009 posted by Drew on 2007/05/14 17:51:48
okay, cool.
PS - Quark still sucks.
Hello
#2010 posted by
Spirit on 2007/07/28 16:54:07
I feel like mapping stupid. So how about the following theme:
Use cheats you fuckers I give a fuck about balancing this thing. Silly fugly textures and more than 100 monsters. Not to forget gameplay that feels like cleaning your toilet after diarrhae. I mean very stupid and fun maps that entertain you in a wonderful goofy and meaningless way.
"fuck you this is no theme and it's silly"
I had some certain speedmap in my mind, by necros I think, it was quite like sm26_necros but with swimming and way more weird. sm48_crap (the map with the hotdog) should be good inspiration too.
Here are some inspirational shots:
http://pauk.fov120.com/speedmaps/images/pak26_9.jpg
http://pauk.fov120.com/speedmaps/images/pak21_2.jpg
http://pauk.fov120.com/speedmaps/images/pak20_5.jpg
http://pauk.fov120.com/speedmaps/images/pak19_5.jpg
http://pauk.fov120.com/speedmaps/images/pak17_2.jpg
Deadline would be sunday night so I could compile the pack monday morning (CET).
Hm
#2011 posted by
Spirit on 2007/07/29 11:30:47
maybe if we set deadline next sunday? Trinca would be in then and me. Who else?
#2012 posted by
Trinca on 2007/07/29 22:36:13
yeee i will have time this week to make a map for sure ;)
Heh
#2013 posted by
ijed on 2007/07/30 04:26:24
Is that a cow fucking a goat in the last pic?
I'm not in - again; but should be good to see.
Ok
#2014 posted by
Spirit on 2007/07/31 19:56:46
neg!ke and Trinca sent me maps, I made one too.
Is anyone planning making a map until next Sunday/Monday? If not I would release the pack tomorrow.
Spirit
#2015 posted by
Ankh on 2007/07/31 21:15:41
I want to make a map. If you can wait some 30 minutes it will be ready today.