News | Forum | People | FAQ | Links | Search | Register | Log in
Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
First | Previous | Next | Last
Generic 
for sm133 machinery or for the next? 
SM133 Machinery 
Thanks. 
Generic 
i was going to release the pack today. do you want me to hold it back for you? 
No... 
I won't have time this weekend anyway. 
Theme 
what about making a map where every brush must have the same texture on every surface? One brush=one texture. Kinda new conceptual type of mapping along with geocomp, 100brush, monsterfree etc. 
Already Done 
Though I Guess Not As A Speedmapping Theme So I Dunno Whatever 
 
Oh And Also 
Every map ever made with Thred3D ever. 
Theme +1 
Square brushes with the same texture on every surface. 
Post 2000 
we may call it notexturetool or nosurfaceinspector map 
I Don't Get It 
but yay for a "czg00" theme 
Theme 
restriction: only make objects with dimensions of a power of 2, and only textures displayed on the surfaces of those objects 
Deathmatch... 
Metlslime mentioned this earlier, and perhaps it has been a theme earlier on but how about doing a speed sp conversion of a quake dm level you have made. If you haven't made any then maybe just use id source or use the source of another mappers level.

That way you get the whole time to concentrate on making fun gameplay and the visuals are already taken care of. I know much of the fun of mapping comes from building geometry, but this might be a fun change.

Also, how about rerouting an id sp map to have different gameplay? Maybe that's more of a turtlemap project to do nicely.

I mention this because I am currently making a quick conversion to Quake of an old q2dm map I made and will be adding sp gameplay to it when it's built because I know nobody will bother to play it otherwise. I've also still got plans to work on sp conversions of all the id dm maps at some time, but I have a lot of other maps that need building first :) 
Lego Theme? 
Sounds\great But... 
how come when I loaded it into WC 1.6 it doesn't recognize it? 
The Same 
Couldn't see / use the textures. 
 
use Quark owns :p the true quake editor hehe 
 
just open the .wad with texmex or any other texture tool and save it. 
... Hehe... 
okay, cool.
PS - Quark still sucks. 
Hello 
I feel like mapping stupid. So how about the following theme:
Use cheats you fuckers I give a fuck about balancing this thing. Silly fugly textures and more than 100 monsters. Not to forget gameplay that feels like cleaning your toilet after diarrhae. I mean very stupid and fun maps that entertain you in a wonderful goofy and meaningless way.
"fuck you this is no theme and it's silly"
I had some certain speedmap in my mind, by necros I think, it was quite like sm26_necros but with swimming and way more weird. sm48_crap (the map with the hotdog) should be good inspiration too.

Here are some inspirational shots:
http://pauk.fov120.com/speedmaps/images/pak26_9.jpg
http://pauk.fov120.com/speedmaps/images/pak21_2.jpg
http://pauk.fov120.com/speedmaps/images/pak20_5.jpg
http://pauk.fov120.com/speedmaps/images/pak19_5.jpg
http://pauk.fov120.com/speedmaps/images/pak17_2.jpg

Deadline would be sunday night so I could compile the pack monday morning (CET). 
Hm 
maybe if we set deadline next sunday? Trinca would be in then and me. Who else? 
 
yeee i will have time this week to make a map for sure ;) 
Heh 
Is that a cow fucking a goat in the last pic?

I'm not in - again; but should be good to see. 
Ok 
neg!ke and Trinca sent me maps, I made one too.
Is anyone planning making a map until next Sunday/Monday? If not I would release the pack tomorrow. 
Spirit 
I want to make a map. If you can wait some 30 minutes it will be ready today. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.