 HL2 Shots
#1988 posted by H-Hour on 2003/09/12 17:58:19
Those urban pics look cool, but I really really really hope that they'll let you walk in most of the buildings and look out most of the windows. I'm so sick of urban environments where you're surrounded by these buildings with all these windows to look out and no one can get to them (except the one window which is obviously different from the rest) because the building is really just one wall with a texture. I realize there are performance issues, but they seem to be going out of their way to make it pretty. That's cool, just please make it usable too!
 ATTN GOAT RAPERS!
#1989 posted by Scampie on 2003/09/12 18:22:06
Sm49 is this weekend! Saturday to be exact! 24 hours from the time of this post to be exacter!
This weeks theme is barrowed from such classic works as 'Richbar' and 'Godfun'... We're going to make crappy maps! and not just crappy maps, but speedcrappymaps! Remember to bring your sense of humor and original ideas with you. Sorry, but you'll have to abandon thoughts of 'good design' and 'correct brushwork' at the door when you come.
100 mins, #speedq1 on irc.gamesnet.net, 6pm EST which is 10pm GMT or 11pm UK time. Emailing a map to me before I pack them is also acceptible. scampie@spawnpoint.org
 And Don't Forget...
#1990 posted by Scampie on 2003/09/12 19:04:32
to get on the hotdog!
 Ummmm...
#1991 posted by Shambler on 2003/09/13 03:19:39
Sorry, but you'll have to abandon thoughts of 'good design' and 'correct brushwork' at the door when you come.
And how exactly is that different to a normal speedmap session??
 Speedmapping
#1992 posted by wrath on 2003/09/13 07:02:31
a good passtime or contra-productive? film at eleven.
#1993 posted by starbuck on 2003/09/13 08:19:04
And how exactly is that different to a normal speedmap session??
lol...well usually we do have thoughts of good design and correct brushwork, whether they materialise is a wholly different matter.
 Wrath
#1994 posted by nitin on 2003/09/13 08:44:15
question is what's it rated? I'm not watching if there's no nudity or drug use.
 Nitin
#1995 posted by wrath on 2003/09/13 12:40:00
hey, who's doing the broadcasting here? a little credit where credit is due, have I ever failed to deliver?
I have two mottos, one is 'always aim to maim' and the other is 'if Tipper is against it, I'm all for it'...
 Yes
#1996 posted by R.P.G. on 2003/09/13 13:26:15
I have two mottos, one is 'always aim to maim' and the other is 'if Tipper is against it, I'm all for it'...
Truly admirable mottos.
 Uwf In Half-life Related Post Shock!!
although i have already stated in the past my unequivcoal and unashamed dislike [near hatred] of half-life, somehow i found this link to a mod below which is rather weird and may be of some interest/amusement.
http://www.planethalflife.com/cayle/
PS looking forward to more great speedmaps soon. :)
 I Updated My Site...
#1998 posted by necros on 2003/09/13 21:22:25
finished the new design and got everything except the art section working...
http://www.planetquake.com/necros/index.html
check it out and stuff
 Necros
#1999 posted by Vodka on 2003/09/13 23:45:26
ack
in opera the index page images are misaligned, rest is fine it seems.
Try adding shadows (with burn tool, or finger painting with black (gotta hold alt afair)) - It will look much better with shadows.
 Post 2k!
#2000 posted by pushplay on 2003/09/14 01:52:05
.
 Dum Dum Dum Dum Dum Dum Dum Dum DUM DUM DUM DUM
#2001 posted by spentron on 2003/09/14 02:44:40
Another good Half-Life thing is Half Quake Amen ( http://farm.strikenet.at/hq2/hq2.shtml ), black and white, lots of cool stuff, tortuously sadistic. More puzzle than combat, though.
 Shamb: HL2 Pics
#2002 posted by Wazat on 2003/09/15 14:40:22
*drool*
*drool*
*hemorrhage*
*drool*
Very nice. My bro showed me the 250 MB promo video, which I liked *very much*...
 HL2 Pics:
Blah. :P
 Yer Missin' Out,
#2004 posted by necros on 2003/09/15 19:25:02
uwf. :)
 Interesting Editorial Here...
Realism VS Verisimilitude
http://www.3dactionplanet.com/features/editorials/verisimilitude/
intersting and reasonably well written article, i think.
 Editorial...
#2006 posted by Kell on 2003/09/16 06:13:56
Yeah, that's exactly the same argument I've made a few times before - although I use the words 'realistic' and 'believeable', not 'verisimilitude' ( and people call me pretentious :P ) - but it amounts to the same thing.
I do disagree with the last section of the editorial though; I'm sure there are developers who are mistakenly convinced of the value of absolute realism. But more developers, I suspect, are well aware of the difference between realistic and believeable, but know that the majority of goobering adolscent fanboys are not - so 'realistic' games are made because they sell more easily.
 Yea Pretty Much
#2007 posted by Wazat on 2003/09/16 14:29:02
You don't work in the video game industry as a career without getting at least half a clue (unless you're in management). But game companies will always produce whatever people will buy most, based on the silly false assumption that the customer is always right.
It's the game companies that produce outside of the market and successfully create a new one that spark my interest most. I'm just waiting for the next ID Software to replace today's old relic.
 Wazat
#2008 posted by pushplay on 2003/09/16 16:37:31
the silly false assumption that the customer is always right
When will EA learn to stop being silly with all their obscene profits?
 Pushplay:
#2009 posted by Wazat on 2003/09/16 17:10:25
;)
 Realism Article
#2010 posted by spentron on 2003/09/16 17:35:03
I thought it was a bunch of crap -- mainly, another case of someone trying to make an logical argument for their personal preferences. Ridiculous arguments -- he says Half-Life establishes believability and then throws it away, after we've already seen space aliens teleporting in, shooting lightning from their fingers ... guess what they come from somewhere, maybe free floating platforms in space aren't likely but neither is riding the draft of a big fan. Finally, the author has a limited imagination regarding the range of the truly unrealistic.
 Sturgeon's Law
#2011 posted by wrath on 2003/09/16 17:39:38
Ninety percent of everything is shit. True also in the game industry.
 Except Shit.
#2012 posted by metlslime on 2003/09/16 17:45:48
100% of shit is shit.
(via Too Much Coffee Man)
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