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DOOM� In-depth Discussion (non-gameplay/mapping).
Thought it would be worth having another thread for people to waffle on about Doom3 at great and tedious length, apart from mapping which is covered here: http://celephais.net/board/view_thread.php?id=20849 , and gameplay which is covered here: http://celephais.net/board/view_thread.php?id=21980 , and to keep GA free of spoilers and stuff.

So go ahead and drone on and on about graphics, sound, atmosphere, in-game maps, weapons, monsters, effects, story, PDA's, anecdotes, notable scenes, etc etc.

Warning: Full of spoilers obviously and probably nerdy analysis too =).
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Arrrrr 
D3 Graphics Improvement Util 
Seems you can jack up the specularity and stuff...

http://www.nvnews.net/vbulletin/showthread.php?t=49067&page=1&pp=15

There are some mouseover comparisons linked there, and links for download. 
RE: D3 Graphics Improvement Util 
Ugh.

Seems you can jack up the specularity and stuff...

Maybe I'm missing something here, but why is that a good thing? 
Its Good Because It Makes Things More 
SPECUTACULAR!

Also this just came in: Parallax mapping, yay or nay? 
Nay 
 
Oh, Perfect 
Man, the whole time I was playing doom3 I kept saying to myself "This game would be perfect if it were just shinier." My prayers have been answered. 
Chasing Perfection 
Do people think that when games go for more realisitc graphics - they actually look more awkward and unrealistic... Kinda there's not so much room for imagination or something. I don't really know why!

It's like an artist conveying a lively image with a few dark, outwards simplistic but really experienced and impression-filled skillfull brush strokes versus just a computer-generated plastic-looking and -feeling scene.

Like it's a bit related to this: everything's out of proportion and crazy and strange and blocky in quake but it doesn't bother anyone because it just feels right... (Well, in the hand of the right creators.) If you start introducing more realistic, say, entities or weapon models there, it looks bad. With quake, you're firstly just giving a feeling, not exact photographs of the world.

Of course there's the horde of blind deaf dumb fucks who run after the latest greatest thing that just looks new... Or am I just an old guy set into what I thought was cool when I was still young and unsuspecting? :) 
Note: 
art critiques aside, still think per-pixel specular is better than per-vertex. 
No, You're Right 
Between cartoons and live action the brain crosses a threshold where it stops filling in the gaps with imagination because it feels it's looking at reality. Problem with graphics and film special FX nowadays is that we get enough realism to cross that threshold without getting enough realism to completely sell it. Therefore any little missing thing just innately feels really wrong - we mentally do less forgiving and more demanding. 
Doom III Lately Played 
I finally found time to boost my PC RAM, to install Doom III, and to made my first tries this 4 last days...
What an "immersive" game !! I read on Func_ that many guys said Doom III didn't made a revolution in gameplay (they wer right..), but what a change for the ambiance: It's really impressive !! These dark corridors, all the sounds around the player, these lights switching off many times, and the monsters, wow, it's really frigthening... bbrrrr... I played the game for 2 hours yesterday night (it's better to say really early this morning) and after that, I had serious problems to be able to sleep !! This is the best "thriller-game" ever.. For sure I'm not disappointed ;)
As I liked the first Doom series (in 90's), I like this last one...
Thanks to ID for this pure moment of adrenaline.. 
 
quite a rant on doom3 (Analysis, not just a review or impression)
http://www.projectperko.com/wiki.pl?DoomIII 
 
He's a whiny cunt noone's ever heard of with an opinion noone cares about. EDGY! 
Wow 
He certainly uses 100 words where one would do. Or maybe none. 
Craig Perko 
This man is awesome and I love him.

if you build something the audience should care about, you threaten first.

Lighting was probably their strongest weapon, and they just dropped it.

The sounds? They were horrible.

The only thing it had going for it was graphics.

Usually, in a game like this, long range combat should be against things which cause attrition.

Some of his rambling clearly indicates he never played Doom (satan?) or tried to play the game properly (chainsaw?) but I find every one of his points completely accurate.

I am going to find his email address and tell him how much I love his brain patterns. 
What 
The sounds? They were horrible.

Apart from weapon sounds which should have been better, Doom3 has the goddamn best sounds ever. The ambients are great! 
Hmmm. 
I remember being dissapointed in the sounds. It's not that the sounds were bad, it's just that they were exactly what you'd expect -- in other words, not interesting
I Am Sort Of In Agreement (with Friction) 
The spider sound still creeps me the fuck out. More than any other monster sound in any game; I hate hearing it.

I never got my hands on the alpha so I can't really compare, but yeah, the sounds are really good overall, except that the shotgun sounds like an old man sneezing, which is really unsatisifying when you're plowing through Mars, gunning shit down. 
Bleh 
The ambients are great!

Sure. I grew so irritated by that constant basso droning "Bwooooaarmmmm .... bworrrrrrrrrrrrm ... " that hearing it in custom maps makes me cringe. 
 
The sound which creeped me out the most was the baby laugh. Everything else WAS expected, but not disappointing. I didn't want to be stuck on a hell-infested mars base and hear Duke say "I ain't afraid o' no DOOOOM." 
What 
Sure. I grew so irritated by that constant basso droning "Bwooooaarmmmm .... bworrrrrrrrrrrrm ... " that hearing it in custom maps makes me cringe.

I have this feeling ID didn't even use all the ambients the pk4 files have. Browse some, there's a lot absolutely awesome sounds, very unique. 
There Are 
But all I ever heard was bwooooaarmmmm bworrrrrrrrrrrrm ... 
THUMMMMMMMMMMMMMMM 
clinky-SLAM 
Doom In Doom 3 
http://www.battleteam.net/tech/fis/index.html

Play Doom in Doom 3 as if you're in an arcade. id should've done this with the shareware version as an easter egg!

I got this link from the 3D Realms forums, and here is something a member remarked:

Iirc, this works by basically hooking into the game engine (doom in this case) and dumping all the data that would get rendered from a screen into a texture. The basic thing that's allowed with 1.3 and it's SDK is that you can now render to a texture, which allows you to do alot of stuff on the fly, and you could combine that with the gui system to do even more... Except it is pretty impressive, considering you could basically plug a custom version of MAME into Doom 3 and create an entire arcade center as part of a map. It's not really limited in what you can do, only in your imagination to use it. It's that sortof feature. It's a pretty friggin big deal. 
Phait 
That is several kinds of awesome, including types of awesome that I didn't even know had been discovered yet. Now if someone were to make a fully functional Quake arcade machine in Doom3, I would probably explode - in many different senses of the word. 
Roe 
Finally got myself RoE - its very good.
More interesting to play than the original
and more detailed, better looking maps. More variety too. Certanly dont find myself thinking 'bleh, not another alpha/beta-labs plz'

On the downside it runs slower. The outdoors in particular.
And the monster placement is for the most part kind of unimaginative.

And ofcourse I play with g_kicktime 0

Switchable Powerup idea is nice, but having slowtime, amplifier and invul at the same time - that is excessive. SSG rocks, love it 
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