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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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We Need A Session! 
I'd like neg!ke's theme suggestion from way above:
machinery

Who is with me this weekend (deadline monday evening)? 
Woot 
I had a nice start (~1 hour) and will probably spend 2 more hours on it (one tomorrow, one monday). 
Spirit 
sounds good, can�t wait to play your map! 
Machinery 
my sm132 is ready. it actually could also be a full release. betatesting on monday with neg!ke (& spirit?). 
 
deadline? i was away this weekend :\ 
Trinca 
so.. you're dead for this session... :P 
Deadline... 
How about this weekend (4/14 - 4/15)? 
Generic 
for sm133 machinery or for the next? 
SM133 Machinery 
Thanks. 
Generic 
i was going to release the pack today. do you want me to hold it back for you? 
No... 
I won't have time this weekend anyway. 
Theme 
what about making a map where every brush must have the same texture on every surface? One brush=one texture. Kinda new conceptual type of mapping along with geocomp, 100brush, monsterfree etc. 
Already Done 
Though I Guess Not As A Speedmapping Theme So I Dunno Whatever 
 
Oh And Also 
Every map ever made with Thred3D ever. 
Theme +1 
Square brushes with the same texture on every surface. 
Post 2000 
we may call it notexturetool or nosurfaceinspector map 
I Don't Get It 
but yay for a "czg00" theme 
Theme 
restriction: only make objects with dimensions of a power of 2, and only textures displayed on the surfaces of those objects 
Deathmatch... 
Metlslime mentioned this earlier, and perhaps it has been a theme earlier on but how about doing a speed sp conversion of a quake dm level you have made. If you haven't made any then maybe just use id source or use the source of another mappers level.

That way you get the whole time to concentrate on making fun gameplay and the visuals are already taken care of. I know much of the fun of mapping comes from building geometry, but this might be a fun change.

Also, how about rerouting an id sp map to have different gameplay? Maybe that's more of a turtlemap project to do nicely.

I mention this because I am currently making a quick conversion to Quake of an old q2dm map I made and will be adding sp gameplay to it when it's built because I know nobody will bother to play it otherwise. I've also still got plans to work on sp conversions of all the id dm maps at some time, but I have a lot of other maps that need building first :) 
Lego Theme? 
Sounds\great But... 
how come when I loaded it into WC 1.6 it doesn't recognize it? 
The Same 
Couldn't see / use the textures. 
 
use Quark owns :p the true quake editor hehe 
 
just open the .wad with texmex or any other texture tool and save it. 
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