Also
#1 posted by Baker on 2010/08/20 23:50:37
If I do -listen 2 -game arwop +map start
I see INADDR_ANY in status on Windows. My Mac can't connect.
So I can't host a coop game on Windows. And I tried it on my Mac. Same issue.
However, I *can* use FitzQuake 0.85 to host a coop game on Windows and make my Mac connect = my dreams come true!
I have 3 computers: a Vista laptop (playing Quake on that blows), a Mac Mini and an XP desktop.
Now I can play coop with the 2 desktops!
Thanks!
Argh! FitzQuake 0.85 Bug
#2 posted by Baker on 2010/08/20 23:53:11
Trashed player skin.
I thought that was fixed.
Will post screenshot next time.
Baker
OS X version got some love recently. Networking for OS X was using my SDL_net driver, which is horrendously broken. The launcher should work in 0.85.2 though, at least it does for me. 0.85.3 will add networking fixes that should allow you to host games as well as connect to games hosted on other OSs. It also includes automatic updates to future versions and I hope to add a command line history for the launcher if time permits.
@Sleeperwalker
#4 posted by Baker on 2010/08/21 00:29:20
Cool.
Btw ... I love the "disc causes core dumps" note in Quakespasm changelog. Now, I'm rather OS X weak and rather Linux weak, but the disc is going crazy in FitzQuake 0.85 with ARWOP paused (!) in coop.
I'm thinking that disc isn't part of the solution, but part of the problem in any version of Quake.
#5 posted by necros on 2010/08/21 01:34:29
i use quakespasm currently as fitzquake has the w7/multicore timing bug. there are a surprising number of engines that have the timing bug, actually.
anyway, it's awesome except there's some kind of bug that causes the engine to not recognize the numpad. kind of annoying as it seems like some kind of oversight.
#6 posted by anonymous user on 2010/08/21 02:21:37
Hmm... the numpad seems to work for me under linux and winXP, so i'm not sure what the problem might be.
We have been fixing networking code (cheers SleepwalkR). You can check-out subversion, or try this recent win32 binary
http://quakespasm.sourceforge.net/tmp/quakespasm-20100821.exe
Multicore Timing Bug =
#7 posted by Baker on 2010/08/21 02:46:13
w7/multicore timing bug = Sys_FloatTime
Sys_DoubleTime should replace it in FitzQuake 0.85. The SDL version including FitzQuake SDL 0.80 doesn't have this issue just due to the alterations and the SDL.net library or at least FitzQuake SDL's implementation of it.
Clock fixed NQ engines = DarkPlaces, JoeQuake, Qrack, ProQuake. All QW engines have the fix.
A symptom of the problem: demos play all jerky.
#8 posted by Spirit on 2010/08/21 09:25:23
Dear Quakespasm team,
your website is confusing and awkward to use. I have to hover the links to find out what hides behind the pretentious names. When there is text and links mixed, the text stands out more, suggesting it is a link.
Cd Stuff
Ha ha.. i made the cd player to work in dedicated mode. quakespasm -dedicated -cd inits the sound and cd subsystems. Also added "cd next" and "cd prev" commands... It's only about 20 lines of bloat, but SDL is so common and works mostly that this is quite handy for me. I should reinstall QNX and see if i can get it going there. Baker.. what do you think ?? The code's in svn, and i've updated the above windows bin too.
I figured out the windows device format too for when it doesn't get auto-detected. It's something like quakespasm -cddev F:\
@Stuff I Don't Know
#10 posted by Baker on 2010/08/24 05:03:30
I should reinstall QNX and see if i can get it going there. Baker.. what do you think ??
No clue what QNX is, well except Googling it.
I'm not very Linuxy, although I am very adaptable.
Nah..i'm just wondering about the uselessness of a quake/sdl command-line cd player. It advances tracks now, though it's possible i've broken something somewhere.
Ok
I'm wondering about that, too. What's the point?
A few lines of code saves me installing bloatware like microsoft mplayer just to play CDs.
Outrageous
but I don't care either way. Just don't turn QS into an emacs clone.
Qmacs
0.85.3 is up downloads, changes.
Nothing major, mainly just the networking stuff previously mentioned.
Gamma Patched LibSDL
For people with newish systems (Xorg >= 7.5) and broken brightness slider, these patched libSDL binaries should hopefully fix the thing.
libSDL 32 bit
libSDL 64 bit
I guess there could be side effects, as it's not officially included with libSDL.
Quakespasm Statusbar
#17 posted by jtarin on 2011/01/12 18:54:24
Hello everyone. Only recently decided to venture into Quake once more. It's been since.....well it's been too long. DOS! I'm amazed at all the work that has been done, especially the engines and I've tried more than a few and Quakespasm comes out on top as far as I'm concerned but there is one thing that's bugging me and I can't seem to find the answer or their isn't one.
I'm running the Linux and Quakespasm performs outstanding for the most part but I have no statusbar....Any ideas how to enable it? I've Googled for several days and read countless documents....no joy. Any help would be appreciated.
#18 posted by rj on 2011/01/12 18:59:31
try viewsize 100 at the console
then you can use scr_sbarscale to adjust the size.. (1 being normal, 2 being twice as big.. 1.5 also works) and you can also use scr_sbaralpha 0.99 (instead of 1) to get it to sit 'in' the view rather than below it, which imo feels nicer
quakespasm is basically a modified fitzquake, so having a copy of the FQ readme is helpful for commands n stuff: http://www.celephais.net/fitzquake/
Viewsize 100
#19 posted by jtarin on 2011/01/12 22:33:56
Great that works. I knew there must have been a command somewhere. I was assuming it would be under scr_something. Now how to get it to persist. What would I put in my .cfg file?
Yea I did look over what documents were available but I would never have seen the relationship between the two. Good man. I had already figured out the size and alpha blending but the non-appearance of the bar was a mystery.
No Worries
#20 posted by rj on 2011/01/12 22:47:57
i just have an autoexec.cfg file in id1 which sets it each time. you may be familiar with them but if not, it's basically just a list of commands fired each time you start quake, regardless of mod
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