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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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but only with monsters replace :p 
Theme Suggestion 
anything that makes people actually map 
Theme: 
$500.00 Cash Reward 
Theme 
Pi 
Them-e 
ijed/Trinca's recommendation sounds like it would yield fun maps to play. It gives me several ideas immediately, but that doesnt meant productivity is necessarily involved there... 
Well 
I was half-joking, because I've already posted the e4m4 remake I made, but if anyone else want's to make a turtlemap we could package them into a bundle.

Who knows, if enough people feel like it we could do a e4 remake. I know that's probably a pipe dream but remember that these are only turtlemaps with a week of work max. 
Today I Anticipate Boredom 
Therefore time for a completely unthemed speedmap. Four hours methinks, from 17 30 - 22 30 (Eastern U.S. time).

If anyone else plans on doing so, post and i'll drop onto the IRC channel. 
 
I've got one finished and one that was interrupted midway that I'll finish when my life is boring enough. No internet for me right now and can't be bothered to upload at the net cafe just yet.
PS happy saint paddy's day. 
I Did End Up Producing Something... 
However, i decided that my level needed curves, and spent a lot of time doing texture alignment. I've got some decent looking stuff done, but it is more suited towards a full (albeit small) map. So no speedmap, sadly, but eventually a full level. 
Idea 
revisiting the id1 levels and adding things to them. for example one level could be infested(?) with some devilish organics, another could have had a slipgate exploded and so on. 
 
OFC OMG WTF ROFL! 
Theme Ideas 
"With only a boomstick"; derived from the Q2 map "with only a blaster" (only2.zip), the goal would be not to kill all monsters but to somehow dodge various traps/ ambushes and get through alive.

A variation af this could use the Airfist mod, I was thinking about cramped/tight rooms, again the goal would be to get to the exit and not to get 100%.

Another: making maps with fun Boss battles, like that one map by Harbinger which has a Chthon throwing fish instead of lavaballs. 
We Need A Session! 
I'd like neg!ke's theme suggestion from way above:
machinery

Who is with me this weekend (deadline monday evening)? 
Woot 
I had a nice start (~1 hour) and will probably spend 2 more hours on it (one tomorrow, one monday). 
Spirit 
sounds good, can�t wait to play your map! 
Machinery 
my sm132 is ready. it actually could also be a full release. betatesting on monday with neg!ke (& spirit?). 
 
deadline? i was away this weekend :\ 
Trinca 
so.. you're dead for this session... :P 
Deadline... 
How about this weekend (4/14 - 4/15)? 
Generic 
for sm133 machinery or for the next? 
SM133 Machinery 
Thanks. 
Generic 
i was going to release the pack today. do you want me to hold it back for you? 
No... 
I won't have time this weekend anyway. 
Theme 
what about making a map where every brush must have the same texture on every surface? One brush=one texture. Kinda new conceptual type of mapping along with geocomp, 100brush, monsterfree etc. 
Already Done 
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