FA3 Animation
#1967 posted by DaZ on 2008/07/16 22:15:18
I noticed it too, its pretty awful and sticks out like a sore thumb.
They really need to sort that shit out! :)
Kinn
#1968 posted by nitin on 2008/07/16 23:55:06
really? cool, looking forward to it then.
Daz
#1969 posted by Kinn on 2008/07/17 00:41:01
For sure. I've been saying Bethesda need to sort their bloody animation team out since Morrowind. With the sort of budgets they must be getting now they've got absolutely no excuse to be so behind everyone else.
Gears Of War.
#1970 posted by Shambler on 2008/07/17 12:28:22
Played a little bit. Don't like it at all. Control system feels awful, particularly the way the mouse works for zooming. Makes the whole cover system very cumbersome.
Is it worth trying to persist to get used to how bad it feels for later on in the game??
#1971 posted by JneeraZ on 2008/07/17 12:41:07
If you aren't enjoying it now, you might as well stop. It isn't like the cover system suddenly changes halfway through the game or something.
Heh - Are You Playing The PC Version?
#1972 posted by RickyT33 on 2008/07/17 12:44:00
Obvioulsy you are:
...the way the mouse works for zooming
Well I liked the cover system, but I played on my 360, it worked pretty well with the control pad config. Also split screen co-op was cool!
Unf
#1973 posted by Shambler on 2008/07/17 14:04:29
Maybe I'll try it again in a few days / weeks.
It's more of the switch from 3PS feel normally to FPS feel when aiming (which have a totally different feel for mouse up/down), combined with the awkward cover thing that is the problem.
#1974 posted by JneeraZ on 2008/07/17 14:14:52
Your one of the few people I've ever encountered who would call the cover system awkward. People generally find it to be quite fluid and easy to get the hang of. Well, everyone is different I guess...
Gears Of War PC
#1975 posted by Jago on 2008/07/17 15:21:02
I actually got the game from the bargain bin (for 19 euro) yesterday and played around with it a bit. While I do know the game (beat it on 360) and like it, jesus, why does the PC port have to be so damn buggy?
I have to resort to playing the game in windowed mode and for some obscure reasons give it administrator privileges in order for the game not to crash. If I launch the game in fullscreen mode, it will work for 30 sec to 2 minutes and then just completely freeze. And no, it's not a cpu/gpu temperature issue and no, it's not a driver issue as I have the latest drivers installed for every piece of hardware I am using.
Googling around and browsing the forums, it seems like I am far from being the only one who has to run the game in windowed mode in order for it not to crash all the damn time. This is ridiculous.
Specs: C2D E6600, 2gb RAM, 8600GT 512mb.
Vista Ultimate SP1 x64 with all latest updates and drivers.
For the record, UT3 runs flawlessly on the very same system.
ER...
#1976 posted by RickyT33 on 2008/07/17 15:28:50
Nice rig Jago.
I would recommend doing one of two things.
1: Install XP32 or Vista32
2: Buy another 2Gb of RAM.
Why? - There's no point in having a 64 bit operating system if you only have 2Gb of RAM. I think the other 2Gb will make a big difference!!
Games will probably run faster in XP32 if you keep the 2Gb.
As for the bug - have you tried making sure your NVidia control panel is set to "allow the application to decide" on everything? From my experience UE3 (UT3BetaDemo) is funny about that.
I could be wrong, it's just a thought.... :D
#1977 posted by JneeraZ on 2008/07/17 15:30:46
"This is ridiculous."
Play games on your console.
Err...
#1978 posted by Jago on 2008/07/17 15:52:15
RickyT23: 64bit Vista has several useful features not available in 32bit editions of Windows beyond supporting above 3,5gb RAM. And I specifically moved from XP to Vista, because overall, Vista is a much better OS.
Willem: is this what you tell all the people who purchase PC versions of your games and encounter issues?
PC / Console Ports
#1979 posted by ijed on 2008/07/17 15:53:36
Are always buggy because they put two programmers on the conversion and give them a few weeks to get it out the door.
Not In This Case
#1980 posted by Jago on 2008/07/17 15:55:25
Considering GoW PC has additional game content, it wasn't just a straight port of the 360 version.
#1981 posted by JneeraZ on 2008/07/17 16:22:51
"Willem: is this what you tell all the people who purchase PC versions of your games and encounter issues?"
No, it's what I would tell anyone who asked me before purchasing a game.
Afterwards, well, I'm not technical support so I don't have an answer for you.
#1982 posted by RickyT33 on 2008/07/17 16:23:04
Specs: C2D E6600, 2gb RAM, 8600GT 512mb.
64bit Vista has several useful features not available in 32bit editions of Windows beyond supporting above 3,5gb RAM
#1983 posted by RickyT33 on 2008/07/17 16:28:03
i didnt say install XP and buy 2Gb of ram, I said install XP OR buy 2Gb of RAM!
Heh - This computer I'm using uses Vista32 and has 4Gb of RAM. Which is equally as dumb. We should really upgrade to 64, except I worry about COMPATIBILITY ISSUES with 32 bit applications. General applications.
Willem
#1984 posted by Jago on 2008/07/17 16:44:10
"No, it's what I would tell anyone who asked me before purchasing a game.
Afterwards, well, I'm not technical support so I don't have an answer for you."
1) There is no Gears of War for PS3.
2) Even the 360 version doesn't ship with an editor.
#1985 posted by JneeraZ on 2008/07/17 17:19:10
Ricky
XP can actually use up to 3.5GB I believe so what you have is good. Don't buy anymore RAM though. :)
Yeah - 3.5Gb
#1986 posted by RickyT33 on 2008/07/17 18:06:55
Thats what it says on System Informaton.
In an ideal world I would have Vista64 on this machine. It has a 9800GTX 1Gb and a 22" Samsung!
Work computer tho - All it's seen so far is GIMP :-(
Oh and that Medusa tech demo.
Wonderful Crack Drama
#1987 posted by Spirit on 2008/07/18 09:23:46
http://www.reddit.com/r/gaming/info/6sa98/comments/
An official patch for Rainbow Six Vegas 2 contains a cracked no-cd .exe by a piracy-terrorist-childmolester group. And since that crack cracks the copy protection it would be illegal to have at least in Germany.
Willem.
#1988 posted by Shambler on 2008/07/18 10:52:15
Yes I can be quite fussy / quirky about control systems. I play with mouse inverted for a start (which is part of the problem here).
I'm not intending to diss your game as a generalisation. It's my first impressions and personally I didn't like the feel to it (I think there's something about the camera too). The way it's controlled means might not be the 3PS for me, but I will try some more.
Hmm
#1989 posted by nonentity on 2008/07/18 19:20:44
I've only played it on 360 myself, where the control system works wonderfully, but I can see how it wouldn't transfer to PC that well.
I should also note that I played the majority of the game co-op, it makes it a lot more fun and adds the beserking american football style the control/cover systems encourage since you can be ressed by your teammate indefinately. Don't know if that'd be the same if you're not in the same room tho...
Get a console Sham tbh, they're cheap, pads are surprisingly pwn these days and the 360 can be chipped by flashing the firmware of the CD drive so you don't have to buy games... I mean, they discourage piracy so developers are more inclined to develop a wide variety of titles with the increased revenue ;)
#1990 posted by JneeraZ on 2008/07/18 20:19:07
"and the 360 can be chipped by flashing the firmware of the CD drive so you don't have to buy games... "
1. Fuck you
2. That may work but you won't be able to play online.
3. Die in a fire.
PCs And 3PS's
#1991 posted by Kinn on 2008/07/18 22:14:12
I played a bit of Rainbow Party Six: Vegas Baby Yeah! - Or whatever it was called - I'm sure you need at least 7 for a proper rainbow party, but I digress. Anyway, I played a bit of that on the PC, and the Gears of War-esque cover system felt ok with the PC controls. If there's one thing I learned from playing those two games, it's that you can't have a cover system without lots of repressed manlove. Mmmm-mmm, the satisfying, testosterone-fueled grunts of our chiselled heroes, as they slam their muscled flanks firmly against those great slabs of crumbling concrete and mortar - As someone who worked for two years on a game with a similar cover system, I can't stress how important (and difficult) it is to get the feel of that hefty rump slamming hard into unforgiving breeze-block - absolutely spot on. God knows, we tried. Some of my fondest memories come from those bleary-eyed all-nighters sneaking into the mocap studio, slipping effortlessly into that gollum suit (I was voted the one with the most heroic physique) and just throwing myself into the various obstacles, purely out of passion - and a belief that there was still some new subtlety that we could bring to the table, a new angle to explore, or just simply some way of smacking arse-first into a brick wall that hadn't been done quite like this before. The next morning, knackered but grinning vehemently, I would wear my bruises like battle scars - a proud reminder of our trial of sweat and pain in the pursuit of perfection.
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