#19813 posted by
whirltsar on 2018/08/19 11:24:42
Thanks! I had a feeling it would be something stupidly simple / obvious...
Speaking Of Fullbrights...
#19814 posted by
Mugwump on 2018/08/19 17:06:46
Is there a way to make one specific room in a map look fullbright other than stuffing it with maxed out lights? I had this idea of making a funny "noob mapper" secret with blocky offgrid architecture and texture misalignments aplenty...
Delay 4
Is your friend.
Check out my SM185 entry for a good use case.
#19817 posted by
Qmaster on 2018/08/20 01:37:41
Make sure you use the exit texture on a wall. The entire wall. And columns that have gaps under them not touching the floor. And a door that flickers through a wall when it's open.
Oh Yeah, Z-fighting Door!
#19818 posted by
Mugwump on 2018/08/20 01:54:45
Thanks for the ideas, Qmaster!
#19819 posted by
metlslime on 2018/08/20 06:05:04
If you want more inspiration, play SM49. The theme was "crappy
Maps"
https://www.quaddicted.com/reviews/sm49_pack.html
Haha, Wow!
#19820 posted by
Mugwump on 2018/08/20 07:33:19
A whole slew of crappy maps? I'm just making one secret room, guys... ;) Thanks anyway metl, I'll check it out.