Trigger Problems
Hi!
Got a real bad trigger problem in my first map.
When I come to the middle of the game and have passed some triggers the others are all fired. Doors are opend things are working without activation?
Any idea to this?
Trigger Problems
Hi!
Got a real bad trigger problem in my first map.
When I come to the middle of the game and have passed some triggers the others are all fired. Doors are opend things are working without activation?
Any idea to this?
Targetnames Vs. Targets
It's easy to get these mixed up. Double check everything. And what editor are you using?
@dumptruck_ds
Trenchbroom 2.
The only idea I have is to give every trigger a targetname. Could this help? I checked some targets before and they all have different names so I can't imagine why they should be activated when one target begins with cave_ and another with sink_.
GunSgtHighway
No reason to give triggers a targetname unless you want another entity to trigger it. So that might make things a bit confusing.
Without seeing the map it's really tough to know what is up. If you'd like me to take a look I can this evening.
One suggestion is to create a new test map and re-create each target/targetname one by one there to ensure your map isn't somehow corrupted and to double check you are following the right logic in your setups.
#19786 posted by
PRITCHARD on 2018/08/03 03:27:13
Doesn't "everything has fired" normally happen when you set a trigger with a blank target field (as opposed to no target field)? Check for that.
@ Dumptruck_ds And PRITCHARD
Thanks for your help guys!
After giving every trigger and button a targetname the problem doesn't come back. It seems that wathever triggerd the problem, giving a name to these objects avoids other triggers to activate them or there targets.
And yes there was a trigger with no target and only a killtarget so I fixed that.
Looking forward to upload a full playable beta in a month when fixed the last issues.
#19789 posted by anonymous user on 2018/08/06 18:20:25
wtf is trenchbrooms problem, the first time i run it i import the q2 texture wad, it works fine, now it wont work at all, the necros gui will not launch, nothing wants to work anymore wtf has gone wrong, ive even reinstalled it and it wont even regonize that q2 wad anymore.
#19790 posted by
muk on 2018/08/06 19:42:51
Theres a lack of information and an abundance of attitude in that post. Please try posting again and correcting these 2 things.
#19791 posted by anonymous user on 2018/08/07 01:23:31
I dont really know what else there is to explain, i goto materials add the wad, and no textures load, I've tried different wad files and nothing.
and the thing is it worked the first time i booted trenchbroom, just add the wad, not much else to it, and it worked but when i exited and started again it just will not load wad files anymore
is there some reg files i can delete?
#19792 posted by
muk on 2018/08/07 02:04:27
To clarify, youre attempting to load textures for Quake 2? Quake2 doesnt use wads so youre confusing the issue a bit.
https://imgur.com/TIdYr85
I set Q2 up and got it to work. Closed and restarted TB, still works. Did you perhaps make changes to the quake2.cfg in your trenchbroom/games folder?
#19793 posted by anonymous user on 2018/08/07 02:15:23
No just a quake 1 map using the q2tex00.wad, Ive used it before
only log message i get is
Could not load palette file 'gfx\palette.lmp': File not found: 'gfx\palette.lmp'
#19794 posted by anonymous user on 2018/08/07 02:24:53
all sorted, just had to reinstall it a few times, no idea what its problem is still.
#19795 posted by
muk on 2018/08/07 03:29:48
providing that error message wouldve been a massive help :D
you must have done some changes in your quake/id1/gfx directory that got rid of the palette.