Bonus Content
#19670 posted by Preach on 2018/05/27 21:48:17
You might wonder why this door linking feature is included. It doesn't seem all that helpful at first, and often confuses mappers (even after they've encountered it before, it's easy to be caught out again!)
But door linking actually has good reasons for existing as well. I'm going to borrow a clear example from Dumptruck's tutorials on Trenchbroom. Take a quick look at theis gold key door setup.
https://www.youtube.com/watch?v=TQ8MN8V0JuE&feature=youtu.be&t=2m49s
Here, the bars are separated into two different entities, so that they can move in different directions. If they were not linked together, you would require two gold keys to get past, one to unlock the left-hand bars and another to unlock the right!
It's also worth noting that the way that both of the left hand bars are combined into a single entity is crucial to pulling this off. Door are linked if their bounding boxes overlap or touch. The bounding box extends between the left-hand bars, so that they intersect the right hand bar. If all three bars were separate entities, none of them would link, and you'd need three keys to open them all.
Item Fall Out
#19671 posted by Qmaster on 2018/05/27 22:58:47
Avoid overlapped items.
Make sure they aren't sticking more than 6 units into the floor.
Make sure there is at least 56 units of vertical space.
Make sure you have at least 1 to 2 units of space on all sides, preferably 4 as a safe minimum.
If you are using JACK/Worldcraft, the fgd file may show the box in an incorrect visual object position relative to the actual origin (look for the X in the 2D views):
•In vanilla Quake, origin is in the bottom left corner
•In AD and other mods, custom items may use the center bottom of the visible item as the origin point instead.
Also, they might fall out if you place an item inside a solid brush such as a door.
Minor Correction
#19672 posted by Qmaster on 2018/05/27 23:00:25
Origin in bottom left corner is for ammo and health boxes only; all else use center bottom.
Fortress
does anyone have entity definitions for the team fortress mod?
Fortress
or at least the entity names?
Yeah
#19675 posted by klown on 2018/05/28 13:06:21
come to our discord channel we can help you. https://discord.gg/j84JMrT ask in the #mapping channel. :)
Thanks!
#19677 posted by kibbles on 2018/05/29 01:43:29
Where can I find the index number for enemies? I've been searching for information on how to make monsters attack other types. Is there a way to do this within worldcraft? I can't find the entity index online
Type Edict In The Console In-game
#19678 posted by Qmaster on 2018/05/29 05:25:04
But entity edicts changes everytime you delete earlier enemies or items or doors etc.
Contemporise Maaaaaaaaaannnnnnnnn...
#19679 posted by Redfield on 2018/05/29 06:23:19
Sounds like, someone is living in the past
A) Why you use worldcraft? its 2018 now
B)Default 'Quake' has no method of making enemies attack each other. Look at the source code and new fields available in Arcane Dimensions...
Ridiculous
#19681 posted by Redfield on 2018/05/29 06:30:52
The spam here is utterly pathetic. Metslime is there any plans to modernize this place?
And That Is Modernize?
#19682 posted by anonymous user on 2018/05/29 07:20:21
you are bit obsessed with modernizing, as it were better.
#19683 posted by muk on 2018/05/29 08:53:32
you either just suggested google as a form of help or your in a position to easily be confused with a bot linking to google.
if the former, youre a prick. if the latter, your opinions on literally anything will be nullified by bots posting spam.
:shrug:
#19684 posted by muk on 2018/05/29 08:54:40
also, the place being more modern would remove your position of being confused with bots and having a worthless opinion as a result but :shrug:
Spam
#19685 posted by anonymous user on 2018/05/29 10:59:19
oh hai.
the fact that anyone can post anonymously, without logging in, is a bit silly.
if anon posting was disabled then i think that would remove a lot of the spam problems.
and anyone who is not a spammer who wants to post anonymously is just a malicious dick anyway. will we really miss those posts?
Aw Dang
#19687 posted by Qmaster on 2018/05/29 16:20:10
And here I find myself wishing for the ability to see the IP address again just to see if all these anonymous users are the same guy trolling.
Just Curious
#19688 posted by Kinn on 2018/05/29 16:26:42
What is the reason for allowing anonyposting? Surely spam would drop to a tiny fraction of current levels if only account holders could post, right?
I Could Guess Several ...
#19689 posted by Cocerello on 2018/05/29 18:52:58
- Allows people that want to post but don´t know if will be joining the community, which are usually lurkers which are usually double the number of registered users. If they begin to post easily it will be easier for them to finally join, and we don´t have a surplus of users here on Func, even less recently with the migration to Discord. The more ways to help with that the better.
- Allows to post even if forgetting the password or with account problems. I was in both situations myself.
- Allows for faster posting or posting without having to worry about the password being leaked for those of us that use many computers, with several being public. Have been in this situation some times.
- Allows to post on the work with less problems. I know there are several that do this.
- And the most important: why not? Also, and most important: most of the problem is about people being more hostile to anons that to registered users no matter if they say the same, and we are quite hostile already on certain topics. The problem is no big but its not uncommon to see overreacting when an anon appears.
- And there are many others, really.
Cocerello
#19690 posted by Kinn on 2018/05/29 19:26:02
I only sort of half agree with your post but you do make some valid points.
Maybe a worthwhile change could be to just not allow the Name field to be blank. I can't think of a single reason why anyone wouldn't want to fill in the name field unless it's a shitpost.
#19691 posted by bob on 2018/05/29 21:06:11
80% of the anon posting I'm seeing is anti-anon trying to make some point. Where is all this malicious troll shit posting? I must be reading the wrong threads.
#19692 posted by anonymous user on 2018/05/29 21:27:37
hi bob, you must be new here.
This Sure Is Some Cool Mapping Help Guys
#19693 posted by Kinn on 2018/05/29 21:36:49
(and yes I am aware of the irony)
Kinn
#19694 posted by anonymous user on 2018/05/29 21:43:53
I thought that too, but passed on saying because what that would change is people filling it with anything to pass through that requirement.
I can't think of a single reason why anyone wouldn't want to fill in the name field unless it's a shitpost.
Fear of verbal reprisal or harrasing from the most vocal parts of the community when talking about certain topics that are considered taboo, or those considered holy by some fans. Or to summarize, cowardy.
|