Neg!ke...
#1932 posted by distrans on 2007/01/30 02:45:24
Downloaded, ta much!
generic... thanks, no rush.
Metlslime
#1933 posted by R.P.G. on 2007/01/30 04:38:18
No. More like I'm supposed to give a presentation at NCUR at Dominican University. Something about pi and convergence of various series.
It would be cool to have a meet up if things work out. Aren't there other func/tf people in the San Francisco area? Does killjoy still live in the around there?
Well
#1934 posted by Zwiffle on 2007/01/30 04:59:45
As for other textures, I'm always partial to Knave! Although SM100's chainmap didn't work out too well, possibly the textures contributed to it. Also, can we make the chainmap Quoth-required? It's too good a mod to pass up. Also also, perhaps another reason SM100 was unsuccessful was because of a lack of rules; Scampie used to set some rules for his chainmaps (if I remember correctly) like each area needs at least 2 exits, and each exit needs to be <exact number of units> wide, this way to ensure some sort of compatibility between pieces and whatnot. Just some ideas.
RPG:
#1935 posted by metlslime on 2007/01/30 20:33:35
Killjoy is in SF I think, but I lost touch with him a few years ago. I don't know of any other #tf people that live here. (I think ydnar lives here but he's not #tf and I don't know him personally)
Well
#1936 posted by R.P.G. on 2007/01/30 23:28:22
I don't know what my schedule is going to be yet, but if you want to get a beer or something (or do some chainmapping ^_~) I can let you know when the date gets closer. I think the conference is only active from 9am-5pm, so that leaves plenty of time to get into trouble.
For Chainmaps...
#1937 posted by generic on 2007/02/01 14:22:24
I think some rules are essential, as long as they aren't too specific.
Having 2 entrances/exits is a good requirement -- even specifying the size -- for middle sections. This leaves the map assembler some options for start and end sections.
For sm100, there could have been an additional requirement of using the knave prefabs for entrances/exits that might have helped.
The only problem I had with the sm100 wad was that there weren't any rock textures ;)
...
#1938 posted by PuLSaR on 2007/02/01 16:39:38
The only problem I had with the sm100 wad was that there weren't any rock textures ;)
The most important problem I had with sm100 wad was that there weren't enough textures for me (as I usualy use tons of texes in my maps). The ones that were selected for that wad weren't satisfying for me, knave has lots of great textures but most of them didn't appear in sm100.wad
SM133 Theme
#1939 posted by negke on 2007/02/06 10:11:58
"machinery"
futuristic, medieval, alien, anything
i also had the odd idea of some "weirded out"-like theme for sm134: supplying a wad with an odd mix of non-together-fitting ;) textures to get some really strange looking maps. or some super fugly ones...
Nominees For Sm134
#1940 posted by generic on 2007/02/06 14:07:13
And the textures are...
comp1_5
comp1_7
rock3_2
sfloor3_2
sfloor4_4
stone1_5
unwall1_8
uwall1_3
uwall1_4
wall5_4
wall11_6
wall16_7
plus any others you rarely see in Quake :)
Dont
#1941 posted by inertia on 2007/02/06 17:39:47
forget the animated slipgate textures in that list!
Distrans
#1942 posted by generic on 2007/02/07 01:13:10
You have mail :)
Theme Suggestion
#1943 posted by Drew on 2007/02/11 00:26:17
Tesseract
Theme
#1944 posted by Spirit on 2007/02/14 11:49:45
Snow?
I want func_snow... :(
Snow
#1945 posted by negke on 2007/02/14 11:51:07
that twisted xmas mod had snow. sucked though
Theme Suggestion
#1946 posted by Drew on 2007/02/16 07:39:40
Philosophical
Theme Modification
#1947 posted by inertia on 2007/02/18 08:34:06
nihilist
Theme Modification
#1948 posted by Drew on 2007/03/01 18:01:50
Born-again Christian
Slight Modified Derivitive
#1949 posted by HeadThump on 2007/03/01 22:07:37
Welcome My Machine To The Son
Theme Suggestion
#1950 posted by R.P.G. on 2007/03/02 05:20:08
Phosphorescent desert buttons.
Archipelago
#1951 posted by inertia on 2007/03/02 10:14:44
church void islands
Alice Textures
#1952 posted by gus on 2007/03/03 21:22:56
could you mail me or send me a link to alice mcgee's textures? i'm making an open source game and would like to have these. ty.
Heh
#1953 posted by Spirit on 2007/03/03 22:31:04
Think again about "open source" and "commercial game textures".
Alice Mcgee...
#1954 posted by metlslime on 2007/03/04 01:11:44
isn't she married to Sir Ian "Storm" Romero?
Alice Textures
#1955 posted by gus on 2007/03/06 07:40:58
think again about "john lennon" and "imagine no posessions".
I'd Rather Think About A Guy Named Gus
#1956 posted by pjw on 2007/03/06 09:16:21
and his battle with a severe bout of projectile leprosy.
Ah yeah...that's the ticket.
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