News | Forum | People | FAQ | Links | Search | Register | Log in
Jobs & Mappers Wanted
Need level designers for your amazing new mod? Or are you a game developer looking to hire? Maybe you just heard about some job at some company, and want to pass it on to the gang here at Func. Or you're just doing some fun little one-man project and want a little help from a level designer. This thread is the place to announce paid positions at companies, unpaid positions on mod teams, or even just ask for a few maps for your mod.
First | Previous | Next | Last
SPECIAL OFFER 
SELECTED ITEMS IN CAPSLOCK WHILE STOCKS LAST 
We Sell The Nexteli940...$110 
So ner! 
Mapping Competition 
$1,750 in prize money

Make a Q4 1on1 map to be used in tourney competition. First through third places get money, at least $250. check it out:


http://www.fragarcade.com/news/53/ 
QuakeRemix -- Quake 1 Remixed For Quake 4 And Doom 3 
We're looking for:

** Mappers
** Skinners
** Animators
** Others that just want to help with the project!

You can check out whats been going on and how everyone feels about it on our site or here:

http://www.doom3world.org/phpbb2/viewtopic.php?t=13875
http://www.quakeremix.com

Drop me a line if you're interested (obwando@quakeremix.com)
We're getting a lot of traffic (~250,000 hits this month so far) and theres a lot of good buzz going on about it. So if you are looking for a good project to put under your belt, join us!

There are 2 versions to be released of this mod. The Doom 3 version and Quake 4 version

--OBWANDO 
The Most Interesting Is... 
...but... 
... how can it look so ugly ?? 
Obwando 
http://www.celephais.net/board/view_thread.php?id=1&start=9682
read and improve

btw: traffic and buzz does not make a good project. 
I Agree With JPL 
They actually managed to make Quake look worse, with lower framerates, and Doom 3/Quake 4's clunky physics. I can't imagine anyone wanting to climb aboard that doomed ship.

Sorry Obwando, those maps look awful. The Quake textures are not going to lend themselves to looking good with normal & specular maps, especially if you have an amateur texture artist. Additionally, I suspect you're going to run into trouble rendering larger scenes that have water in them.

And finally, it's pretty ambitious to try and remake a game period. But remaking a full game for an engine that all but requires bump and specular mapping is downright insane for an amateur team.

The guys that are doing the Source engine remake of Half-Life are going to be working for at least another year I bet, and I doubt they are doing much in the way of normal/specular mapping.

Sorry to be negative, and by all means, if this is your passion then don't let my words stop you, but I think you're not being realistic. 
Black Mesa Source 
The shots of that actually look really quite good. However, I wonder if it will ever get beyond the few nice screenshots and renders stage.

I hope so, but remaking a game, especially something like Half-life, is not a task to be taken lightly.

Anyway, good luck with the Quake project, OBWANDO. 
OBWANDO: By The Way... 
I have just one question...

Do you honestly think that this: http://www.quakeremix.com/modules.php?set_albumName=album02&id=update&op=modload&name=Gallery&file=index&include=view_photo.php&PHPSESSID=058499368874cd731fb17ebd0a6fe9ec

looks better than this: http://than.spawnpoint.org/files/quake_start.jpg ?

If not, why are you putting up map screenshots now? Also, I take it you have seen Tenebrae? http://tenebrae.sourceforge.net/shots8/quake00064.jpg

Personally, I think the original Quake shot looks better than both QuakeRemix and Tenebrae, although that's a matter of taste and is completely subjective. Tenebrae has the potential to produce attractive graphics, but as with the Doom 3 engine, you need good assets, and that is going to take time. 
Erm 
Than 
do you think he has any clue at all? 
 
when I saw those shot first time, I thought it was a bad joke, really 
Hexen : Edge Of Chaos 
Hexen : Edge of Chaos needs a mapper or two. It's a really outstanding Quake 4 total conversion with lots of talent (not including me, heh) and we're pushing to get some content out soon to rekindle interest.

Unfortunately two mappers just left the team because of real life stuff, so we're down to just myself and another mapper at the moment. I'd really like someone from #tf/func who knows how to make a fun SP map, and who has experience with Q3, D3, or Q4. I don't want to end up working with some Counter-Strike mapper who has never opened Radiant before.

So if you have some free time, and you're looking to get into Q4 mapping in a medieval/Hexen theme, send me an e-mail or talk to me on IRC, and I will give you the details.

Here's some shots :

http://edgeofchaos.planetdoom.gamespy.com/media.htm 
Didn't That Use To Be In Doom 3? 
Why did you shift that mod to Q4 from D3? 
Dude Blitz 
I would totally be down for a Hexen mod, but I don't have the time (right now) or Q4 (which I don't think I'll be getting as long as its price is > $10.00.) But I really, really wanted to map for that mod when it was for D3. :(
GL! 
Darsana ~ Standalone Medieval FPS (using Darkplaces Engine) 
Hello, I'm a coder who is creating a
standalone open ended multiplayer game. The game's name is Darsana and is set in a medieval fantasy world. I'm currently looking
for people who are willing to bring the game to life, and especially mappers (Quake1/Quake3 maps).

Currently the game for the most part is coded and includes such weapons as
daggers, clubs, broadswords, battleaxes, longbows, crossbows, fire, lightning, and leech staffs, mana and
health potions, explosive arrows, and a buckler. It is
using the Darkplaces engine and is using Quake3 maps
and models.

The current URL is:

http://darsana.ru1337.com


For some of the latest work with player models and
game dev here are some shots:

http://darsana.ru1337.com/workinpr...
http://darsana.ru1337.com/workinpr...

you can reach me via msn or my email at:

rampaging@ru1337.com

Take care.

~ Chris 
Links 
The links to your new fancy developer screenshots do not work and get dotted out.. 
 
http://darsana.ru1337.com/
workinprogress/ingame/
ingame2/dp000323.jpg

http://darsana.ru1337.com/
workinprogress/ingame/
ingame2/dp000311.jpg

The ... aint too nice, but hopefully you could be able to cut those together. 
Try This: 
 
ah thankyou, indeed I did :) 
For Anyone Interested In Getting Paid For Rolling Their Thumbs! 
http://www.shacknews.com/ja.zz?id=12079318

duke4ever team needs more people including level designers! 
Duke Who? 
 
Non Paying - Mod Help 
Hey guys,

My mod for quake 1 is recruiting. Details can be found here - http://forums.gamedesign.net/viewtopic.php?p=216303#216303

very relaxed and fun.

this is non-paying, and will eventually be open asset library. 
Kedhrin: 
Some of that stuff looks pretty nice. Good luck finding some help. 
First | Previous | Next | Last
This thread has been closed by a moderator.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.