#170 posted by Yhe1 on 2011/05/15 09:55:28
Why is this a mod when dry sorrow and sludge are maps?
How about we discuss the release itself, and not whatever Spirit decides to do about it?
Novel, I know.
#172 posted by Spirit on 2011/05/15 12:41:04
Those were added before the RemakeQuake conflict. I would add it because it does feel vanilla enough for me but I am afraid it would just inflict new flames by people who do not understand my criteria. I know that I did not manage to present it well but I do not know how to.
Please read http://www.quaddicted.com/quaddictedcom/total-conversion-partial-conversion-mod-map/ and never say "but X is there!" again.
And since I am posting:
I am very divided about it. parts were very hard and felt unfair to me (skill 1). knave map was a maze. later maps were constant "press a button, find out what it did". some amazing visuals. got the model mixture bug on 4th map, very unpleasant, could not fix it, god moded. rage quit final fight. fighting was really not my piece of cake. z aware ogres. suck as do wide open places. I don't like hordes. I don't like changed weapons. I am Mr negative feedback.
#173 posted by Yhe1 on 2011/05/15 18:51:03
Well I saw at least one person ask about the full version of arcanum on the quaddicted arcdemo page, so it might be confusing for someone who just visits quaddicted but not func
YOY...
1 - ...Do I seem to take damage when there's no monster around, and I keep on losing health until I pick up a medkit?
2 - ...There's no way out the blood pool secret?
3 - ...Is it empty?
4 - ...It is not possible to get 100% kills sometimes(With 100% secrets)?
Spirit...
#175 posted by Shambler on 2011/05/15 19:42:27
Stop being a gayer and fucking add it. There's enough goddamn Quake going on it to Qualify, and some badass combat too.
The Silent
#176 posted by negke on 2011/05/15 19:48:13
In some levels there are flak ogres on distant ledges, could be them damaging you. That's part of what I meant when I mentioned Doom 2 chaingunners earlier.
The blood secret is awkward to get out of since the water surface lines up with a slope and not a straight wall. But it is possible. Dive down again and try to torpedo out. It's not empty. Unless you did not refer to the one in fourth map (or was it the fifth).
#177 posted by Zwiffle on 2011/05/15 19:50:33
In regards to the blood pool secret in map 3, I too couldn't find a way out of it and ended up noclipping out. But what I want to know is how do I select the crossbow??? I can figure out how to select the wand, but I want to use my awesome crossbow thingie!!
Also, arcanum3 is AWESOME. Great layout, very cool to see yourself overlooking areas you've been to already, just pure awesome. Got stuck a couple times, primarily because I didn't know where the silver key door was, but the monster bread crumbs did a good job of leading me back there. Going to tackle arcanum4 later tonight I expect.
Re: 1.
One of the stupid Hexen warlocks poisoned you, and the mod has no better way of communicating that other than printing "you feel sick" to the console (which will be missed by the player most of the time).
Oh
#179 posted by negke on 2011/05/15 20:06:09
Didn't know the warlocks do that. Makes sense in retrospect, I had quite a bit of trouble with them and always wondered why they killed me so easily. Thought they were just huge assholes with high-damage attacks.
Zwiffle: Isn't it on the same key as the LG? I only selected by mwheeling through the weapons.
Sucks that Drake doesn't have a readme.
YOY #174 (losing Health)
#180 posted by Hrimfaxi on 2011/05/15 20:08:27
Yeah! I had the same experince. Suddenly on map1 I began to loose health every 30 sec or so.
Eventually I died for that reason!
The same thing happend on on of the later maps (map4 I think!)
Haven't read the readme so I don't know if there are some feature I'm not aware of that drains your health.
Other than that I have reached the final map (and battle I think), but have gotten the model mixup after a quick save, and I don't want to play the whole map again to avoid it. So that will be it!
After gotten though the first map the rest of the pack was greath.
All maps had fantastic brushwork and architecture, even the first map!.
My big fustration with the first map was the gameplay and what to do next when a button was pressed.
I got lost on one or two of the other maps as well but that was allright since I then had the joy to walk around an admire the details!
Thank you to the folks that participated in this experince. It was a fantastic journey and I'm looking forward to see what comes next from you all.
#181 posted by gb on 2011/05/15 20:08:42
Who writes Tronyn's reviews for Tronyn's maps?
Shall I try writing one? Or maybe rather negke? :)
Yeah, Poisoning...
...I had kinda figured that out, but could not pin who did the deed... Shoulda been pointed out in the readme, like the Travail people did with spiders.
The pool, I'm not talking about the one you have to dive in to open a door, but the one that appears after you opened a secret, when you dive into it, you get a message about a secret artifact that is just not there. In the source maps it contains ammo, but somehow they must've fallen out the level. And, try as I may, I could not get outta there w/o noclipping. I'm really curious to know if it's a design glitch, or, simply, I'm missing something,and the trapping is deliberate...
Thanks for the answers, anyways!
Model Mix-up
#183 posted by generic on 2011/05/15 21:28:29
Just type 'kill' in the console and reload. I think.
Map 3
#184 posted by gb on 2011/05/15 21:50:43
Fuckin' A.
This is maybe THE best Quake map I've seen in a long time. Architecture and flow of this map are great. Reminds me of a Negke map, only with a much bigger scale.
Shame I had to godmode it on Easy.
Also, with the crossbow secret, don't use a 32 unit high shore. People with lower FPS won't be able to get out. I had to noclip.
Otherwise great, just the ridiculous difficulty again. Does this pack even HAVE skill settings?
Difficulty?
#185 posted by Shambler on 2011/05/15 22:27:30
No probs on hard skill compared to the typical map these days. Tough fights but generally space to move and lots of supplies. Wand snipes otherwise...
Map 4
#186 posted by gb on 2011/05/15 22:31:26
Also great. How many rooms were that, 2? 3? Very good flow again.
God-moding becomes routine...
Map 5
#187 posted by gb on 2011/05/15 22:36:31
Great stuff again.
Those last 3 maps are insane. If it had been just that, the pack would probably be a 20 on your own scale, Tronyn.
My problems with it are on the mod side, and with difficulty settings. And while the first two maps are good, they seem to detract from the awesomeness.
Difficulty: For me, skill 0 is already a bad joke.
Neither Of Us Should Review Tronyn Releases
#188 posted by negke on 2011/05/15 22:46:33
You would rant about them being too hard and complain they're not RMQ, I would bitch at great length about technical things that no one else notices or cares about.
So maybe it would be best if Quakis did one on TAW, for example. Or TeamShambler.
#189 posted by gb on 2011/05/15 22:58:25
It's great stuff anyway.
I appear to be the only person who hates the Vore with such burning intensity to the point of never wanting to use it. Then people use those god awful floating vore wraith things from DoE which are even worse... yays practically unavoidable projectiles...And they get used in packs... sigh.
Still, in copying enemies from Hexen 2 you didn't copy the fucking annoying bints that shield every time you hit them. Or perhaps you did and I haven't reached them yet :p
#191 posted by Zwiffle on 2011/05/16 18:49:36
Yeah they shield if you use rockets/grenades from what I noticed. That's why I switched to dbs to kill them, seems to work better.
Vores.
#192 posted by Shambler on 2011/05/16 19:02:22
Are teh awesome.
Cheers
One of your most balanced packs Tronyn ;> The finale was right up there, and all maps were great. Love the chainsaw gibbing action and crossbow.
+1 the mismatched model problem on game load.
K
#194 posted by Tronyn on 2011/06/03 04:49:56
going to try to put together a rerelease for QEXPO, along with Unforgiven. Feedback in this thread will be taken into account. Just wanted to take the time to formally bitch here about this not being on Quaddicted: if the arcanum demo is fine to be there, why not the full version of the same project? There's no mod stuff here that wasn't in Dry Sorrow/Sludge Factory, and indeed, much of the content here was in A Roman Wilderness of Pain and SoE: Indian Summer/nsoe2. I know the definition thing has been discussed to death re: RMQ, but it still seems pretty arbitrary to me. Plus RMQ is obviously the future, as a side note.
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