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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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Dreamscape 
RPG has the assorted American McGee's Alice wads he extracted from the game. I have some of them, possibly all of them, perhaps those would be good textures for such a chainmapping event. There are some incredibly cool textures in that game (and some incredibly lame ones as well.) :( 
Dreamscape 
RPG has the assorted American McGee's Alice wads he extracted from the game. I have some of them, possibly all of them, perhaps those would be good textures for such a chainmapping event. There are some incredibly cool textures in that game (and some incredibly lame ones as well.) :( 
 
Neg!ke check your email.. 
Dreamscape 
RPG has the assorted American McGee's Alice wads he extracted from the game. I have some of them, possibly all of them, perhaps those would be good textures for such a chainmapping event. There are some incredibly cool textures in that game (and some incredibly lame ones as well.) :( 
Zwiffle 
can you upload the wads somewhere, e.g. to shubhub? it's worth a look for sure.

Omus: got it, thanks. 
Zwiffle 
Mail it to me then I will put it into http://www.quaddicted.com/wads 
Dear Scape 
neg!ke: chainmapping sound s fine i'd be in for it in the second half of febuary. 
Chainmapping 
what about finishing sm100(I think)? I remember there was a Knave themed speedchainmapping session quite a long time ago. Is there any progress with it? 
Sm100 
i tried to give it a shot some time ago but the pieces just suck too much (are too incompatible) to be put together in a proper way, in my view. 
Well 
there was a base chainmap (sm32 probably) where the author said in the readme file that most of brushwork (about 80%) was made by himself, while the rest (about 20%) were those real speedchainmap pieces. And that map was very good. Does anyone want to do something like that? 
 
i want to participate!!! speedmaps are ugly :) prefer make a proper peace!!! i dont map good and fast, only slow and normal... 
Yeah... 
The converted Alice texs I did are really crap because I was in a hurry. Some are ok. I meant it more to be like "see what looks like a good texture combo in the editor and then properly convert textures individually as needed."

I just need Zwiffle to actually get some work done on his end now. 
 
That map pwnzxrz me :( . 
Neg!ke... 
you got some mail :) 
Neg!ke... 
you got an attachment ;) 
Chainmap 100... 
I had a crack at it but the only way I could see it finished would be modifying contributors' brushwork (including my own). I didn't think the others would be keen on seeing "this section based loosely on brushwork created by such-and-such or so-and-so."

But, then again, I could have been wrong ;) 
 
I think that's what Than did with SM_32. I honestly wouldn't have cared as long as the end product was fun... Not that I contributed. 
Sm32 
Yeah, I modified people's stuff a bit. I had to rebuild Gibbies because it was on a floating point grid and as such came off the grid and messed up when it went into WC. RPG's section also had some minor alterations and Nightbringer's was tweaked quite a lot.

That said, none of the other author's areas were changed drastically from what I received aside from being mirrored or flipped to make a better layout - they were all visually faithful to what I started with - just with bugs fixed and things tidied up. I also added a few crappy rooms in between some of the areas to connect them.

We need another speedchainmap. 
 
We need another speedchainmap.

(psst. RPG.) 
Neg!ke Or Generic... 
...I've had some recent success with other people's bits, why don't one of you send me the sm100 sources. 
Metl 
Hmm. I agree. Want to meet up and do some chain mapping when I'm in San Francisco on April 12th through the 14th? 
RPG: 
sure, if that's what the kids are calling it these days.

Why you coming? job interview? 
Distrans 
Distrans 
I have some modified versions as well that I can send you later in the week. I am out of town until Thursday :| 
 
so is there any chance to get some decent alice.wad ready? if not, what other texture themes could be used (in fact, my first idea were non-detail textures, more or less in the sense of the "new zwiffle combinations" suggestion)?

another possible theme for a sm or cm: engine room/machinery. not sure if it hasn't been done already though. 
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