Dreamscape
#1907 posted by Zwiffle on 2007/01/25 00:52:24
RPG has the assorted American McGee's Alice wads he extracted from the game. I have some of them, possibly all of them, perhaps those would be good textures for such a chainmapping event. There are some incredibly cool textures in that game (and some incredibly lame ones as well.) :(
Dreamscape
#1908 posted by Zwiffle on 2007/01/25 00:54:45
RPG has the assorted American McGee's Alice wads he extracted from the game. I have some of them, possibly all of them, perhaps those would be good textures for such a chainmapping event. There are some incredibly cool textures in that game (and some incredibly lame ones as well.) :(
#1909 posted by Omus on 2007/01/26 05:52:57
Neg!ke check your email..
Dreamscape
#1910 posted by - on 2007/01/26 06:48:35
RPG has the assorted American McGee's Alice wads he extracted from the game. I have some of them, possibly all of them, perhaps those would be good textures for such a chainmapping event. There are some incredibly cool textures in that game (and some incredibly lame ones as well.) :(
Zwiffle
#1911 posted by negke on 2007/01/26 09:33:54
can you upload the wads somewhere, e.g. to shubhub? it's worth a look for sure.
Omus: got it, thanks.
Zwiffle
#1912 posted by Spirit on 2007/01/26 09:46:47
Mail it to me then I will put it into http://www.quaddicted.com/wads
Dear Scape
#1913 posted by efdat on 2007/01/27 09:44:08
neg!ke: chainmapping sound s fine i'd be in for it in the second half of febuary.
Chainmapping
#1914 posted by PuLSaR on 2007/01/27 09:56:04
what about finishing sm100(I think)? I remember there was a Knave themed speedchainmapping session quite a long time ago. Is there any progress with it?
Sm100
#1915 posted by negke on 2007/01/27 10:01:32
i tried to give it a shot some time ago but the pieces just suck too much (are too incompatible) to be put together in a proper way, in my view.
Well
#1916 posted by PuLSaR on 2007/01/27 10:31:49
there was a base chainmap (sm32 probably) where the author said in the readme file that most of brushwork (about 80%) was made by himself, while the rest (about 20%) were those real speedchainmap pieces. And that map was very good. Does anyone want to do something like that?
#1917 posted by Trinca on 2007/01/27 13:35:43
i want to participate!!! speedmaps are ugly :) prefer make a proper peace!!! i dont map good and fast, only slow and normal...
Yeah...
#1918 posted by R.P.G. on 2007/01/28 04:07:21
The converted Alice texs I did are really crap because I was in a hurry. Some are ok. I meant it more to be like "see what looks like a good texture combo in the editor and then properly convert textures individually as needed."
I just need Zwiffle to actually get some work done on his end now.
#1919 posted by Zwiffle on 2007/01/28 05:14:39
That map pwnzxrz me :( .
Neg!ke...
#1920 posted by generic on 2007/01/28 06:06:41
you got some mail :)
Neg!ke...
#1921 posted by generic on 2007/01/28 16:17:16
you got an attachment ;)
Chainmap 100...
#1922 posted by generic on 2007/01/28 16:42:57
I had a crack at it but the only way I could see it finished would be modifying contributors' brushwork (including my own). I didn't think the others would be keen on seeing "this section based loosely on brushwork created by such-and-such or so-and-so."
But, then again, I could have been wrong ;)
#1923 posted by Drew on 2007/01/28 20:11:36
I think that's what Than did with SM_32. I honestly wouldn't have cared as long as the end product was fun... Not that I contributed.
Sm32
#1924 posted by than on 2007/01/29 01:03:45
Yeah, I modified people's stuff a bit. I had to rebuild Gibbies because it was on a floating point grid and as such came off the grid and messed up when it went into WC. RPG's section also had some minor alterations and Nightbringer's was tweaked quite a lot.
That said, none of the other author's areas were changed drastically from what I received aside from being mirrored or flipped to make a better layout - they were all visually faithful to what I started with - just with bugs fixed and things tidied up. I also added a few crappy rooms in between some of the areas to connect them.
We need another speedchainmap.
#1925 posted by metlslime on 2007/01/29 04:04:16
We need another speedchainmap.
(psst. RPG.)
Neg!ke Or Generic...
#1926 posted by distrans on 2007/01/29 04:30:53
...I've had some recent success with other people's bits, why don't one of you send me the sm100 sources.
Metl
#1927 posted by R.P.G. on 2007/01/29 06:06:41
Hmm. I agree. Want to meet up and do some chain mapping when I'm in San Francisco on April 12th through the 14th?
RPG:
#1928 posted by metlslime on 2007/01/29 08:19:06
sure, if that's what the kids are calling it these days.
Why you coming? job interview?
Distrans
#1929 posted by negke on 2007/01/29 08:55:54
Distrans
#1930 posted by generic on 2007/01/29 16:05:26
I have some modified versions as well that I can send you later in the week. I am out of town until Thursday :|
#1931 posted by negke on 2007/01/29 17:10:37
so is there any chance to get some decent alice.wad ready? if not, what other texture themes could be used (in fact, my first idea were non-detail textures, more or less in the sense of the "new zwiffle combinations" suggestion)?
another possible theme for a sm or cm: engine room/machinery. not sure if it hasn't been done already though.
|