Theme Suggestion
#1897 posted by - on 2007/01/19 09:29:17
"Fun with Drugs"
<- Had One Too Much ? |
#1898 posted by efdat on 2007/01/20 09:14:07
alright, you lazy bums. i'll do something else then...
#1899 posted by Trinca on 2007/01/20 14:23:29
i wil stick with my map this weekend progress a litle more...
Ok
#1900 posted by negke on 2007/01/20 15:31:03
sm132: inverted castle/cathedral (inverted zwiffle)
sm133: dreamscape (zwifflescape)
both can be combined with the homophobic use of drugs (or zwiffle).
how does that sound?
Btw
#1901 posted by negke on 2007/01/20 15:34:22
does "to zwiffle" relate to "to smurf" by any chance?
Deadline For Sm132
#1902 posted by Spirit on 2007/01/20 16:43:03
tomorrow or what?
From Zwiffle's Dictionary
#1903 posted by Zwiffle on 2007/01/20 16:46:28
"To Zwiffle", v., from the Latin "Zwof"
1.) To awesomize or to make much more intense; to increase one's awesomeness ten-fold effortlessly.
2.) To grab one's legs and pull them back while receiving oral gratification so that the person giving oral gratification looks like a shrimp giving a blow job (ahem.)
3.) To be immortal.
Sound's Fine
#1904 posted by efdat on 2007/01/21 10:37:16
but it'll take some time... i'll think of something for 133 (zwifflescape).
"to zwiffle" from german "zwei-f�ll'n" = "to fell/chop down two" (add treeqbsps) ?!?
Nimm Zwei
#1905 posted by negke on 2007/01/21 11:02:21
spirit: next week i'd say
Actually,
#1906 posted by negke on 2007/01/24 18:48:42
wouldn't dreamscape be an even cooler theme for a chainmapping event? we only needed to compile some wicked texture selection. could take place in mid-february or something...
Dreamscape
#1907 posted by Zwiffle on 2007/01/25 00:52:24
RPG has the assorted American McGee's Alice wads he extracted from the game. I have some of them, possibly all of them, perhaps those would be good textures for such a chainmapping event. There are some incredibly cool textures in that game (and some incredibly lame ones as well.) :(
Dreamscape
#1908 posted by Zwiffle on 2007/01/25 00:54:45
RPG has the assorted American McGee's Alice wads he extracted from the game. I have some of them, possibly all of them, perhaps those would be good textures for such a chainmapping event. There are some incredibly cool textures in that game (and some incredibly lame ones as well.) :(
#1909 posted by Omus on 2007/01/26 05:52:57
Neg!ke check your email..
Dreamscape
#1910 posted by - on 2007/01/26 06:48:35
RPG has the assorted American McGee's Alice wads he extracted from the game. I have some of them, possibly all of them, perhaps those would be good textures for such a chainmapping event. There are some incredibly cool textures in that game (and some incredibly lame ones as well.) :(
Zwiffle
#1911 posted by negke on 2007/01/26 09:33:54
can you upload the wads somewhere, e.g. to shubhub? it's worth a look for sure.
Omus: got it, thanks.
Zwiffle
#1912 posted by Spirit on 2007/01/26 09:46:47
Mail it to me then I will put it into http://www.quaddicted.com/wads
Dear Scape
#1913 posted by efdat on 2007/01/27 09:44:08
neg!ke: chainmapping sound s fine i'd be in for it in the second half of febuary.
Chainmapping
#1914 posted by PuLSaR on 2007/01/27 09:56:04
what about finishing sm100(I think)? I remember there was a Knave themed speedchainmapping session quite a long time ago. Is there any progress with it?
Sm100
#1915 posted by negke on 2007/01/27 10:01:32
i tried to give it a shot some time ago but the pieces just suck too much (are too incompatible) to be put together in a proper way, in my view.
Well
#1916 posted by PuLSaR on 2007/01/27 10:31:49
there was a base chainmap (sm32 probably) where the author said in the readme file that most of brushwork (about 80%) was made by himself, while the rest (about 20%) were those real speedchainmap pieces. And that map was very good. Does anyone want to do something like that?
#1917 posted by Trinca on 2007/01/27 13:35:43
i want to participate!!! speedmaps are ugly :) prefer make a proper peace!!! i dont map good and fast, only slow and normal...
Yeah...
#1918 posted by R.P.G. on 2007/01/28 04:07:21
The converted Alice texs I did are really crap because I was in a hurry. Some are ok. I meant it more to be like "see what looks like a good texture combo in the editor and then properly convert textures individually as needed."
I just need Zwiffle to actually get some work done on his end now.
#1919 posted by Zwiffle on 2007/01/28 05:14:39
That map pwnzxrz me :( .
Neg!ke...
#1920 posted by generic on 2007/01/28 06:06:41
you got some mail :)
Neg!ke...
#1921 posted by generic on 2007/01/28 16:17:16
you got an attachment ;)
|